Hello, I’m Peter Grundy, a Creative Director and Art Director with 25+ years of experience leading multi-disciplinary teams across video games, interactive media, product visualization, and digital experiences. I began my career as a sculptor and blend strong artistic foundations with deep expertise in game development, 3D production pipelines, team leadership, and visual communication. I have a proven track record of building and mentoring high-performing art teams, defining visual identities for products and games, securing publisher partnerships through compelling visual pitches, and delivering commercially successful titles. I’ve worked across every stage of production, from concept development and art direction to modeling, texturing, lighting, marketing, and executive stakeholder management. _Website not available. Sign in: https://www.twine.net/signup_

Peter Grundy

Hello, I’m Peter Grundy, a Creative Director and Art Director with 25+ years of experience leading multi-disciplinary teams across video games, interactive media, product visualization, and digital experiences. I began my career as a sculptor and blend strong artistic foundations with deep expertise in game development, 3D production pipelines, team leadership, and visual communication. I have a proven track record of building and mentoring high-performing art teams, defining visual identities for products and games, securing publisher partnerships through compelling visual pitches, and delivering commercially successful titles. I’ve worked across every stage of production, from concept development and art direction to modeling, texturing, lighting, marketing, and executive stakeholder management. _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Hello, I’m Peter Grundy, a Creative Director and Art Director with 25+ years of experience leading multi-disciplinary teams across video games, interactive media, product visualization, and digital experiences. I began my career as a sculptor and blend strong artistic foundations with deep expertise in game development, 3D production pipelines, team leadership, and visual communication.

I have a proven track record of building and mentoring high-performing art teams, defining visual identities for products and games, securing publisher partnerships through compelling visual pitches, and delivering commercially successful titles. I’ve worked across every stage of production, from concept development and art direction to modeling, texturing, lighting, marketing, and executive stakeholder management.

Website not available. Sign in: https://www.twine.net/signup

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Work Experience

Art Director at Warped Games
January 1, 2024 - Present
Lead overall visual direction and artistic vision for the Warped Universe project. Create concept art, 3D models, textures, VFX, environments, lighting, and promotional assets. Collaborate with design and engineering teams to establish production pipelines and visual standards. Develop web, marketing, and advertising materials supporting product visibility and brand growth.
Art Director at Play In CYT
August 1, 2017 - December 1, 2022
Directed visual design and art production for cyber security-focused training and simulation products. Led game design collaboration, visual development, and production workflows. Produced marketing imagery, executive presentations, and client-facing visual communications. Established and maintained a cohesive visual identity across products and company initiatives.
Visual Artist at Sphero
April 1, 2016 - July 1, 2017
Created 2D and 3D visual assets supporting product development and marketing initiatives. Developed creative pre-visualizations and presentation materials for stakeholders and licensors. Collaborated with internal teams and external partners to ensure brand consistency and product quality.
Art Director at Dire Wolf Digital
April 1, 2012 - May 1, 2013
Directed art production and managed external art outsourcing relationships. Elevated studio visual quality standards toward AAA-level production. Mentored artists and established workflows that improved team autonomy and production efficiency. Collaborated with leadership and publishing partners to align creative vision with business objectives.
Art Director & Co-Founder at NetDevil Studio
June 1, 1997 - December 1, 2010
Co-founded and helped grow the studio from ~5 employees to over 200. Managed multiple development teams, including approximately 65 artists across projects. Defined visual direction and artistic strategy for multiple live and in-development titles. Led successful game pitches and visual presentations to major publishers and secured multi-million-dollar partnerships with LEGO, NCSoft, and Codemasters. Built scalable production processes and maintained executive-level publisher relationships throughout development cycles.

Education

BA (Hons) in 3D Design (Ceramic Major) at University of Brighton
January 11, 2030 - June 17, 2026
Foundation Studies in Art at Chester College of Art
January 11, 2030 - June 17, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet