Plamen Petroff

Available to hire

I’m a Senior Concept Artist and Art Director with extensive experience shaping character concepts, armor design, and visual language for games.

About

I’m a Senior Concept Artist and Art Director with extensive experience shaping character concepts, armor design, and visual language for games. I’ve helped Art Directors define design languages, create diverse customization options, and develop architectural and UI visuals for in-game and marketing materials. Based in Sofia, I thrive in collaborative environments, guiding teams toward coherent, high-quality visuals while staying aligned with project goals.

  • 16 years' experience
  • Joined February 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 14 roles

Art Director · VertexBee StudiosMar 2026 – Present · 9 mos

As Art Director, I created character and environment concept art for a mobile game, oversaw level and character creation through hand-off, provided paintover feedback to uplift environments, characters, and visual effects, coordinated with remote artists and the client, and synced daily with the producer to ensure the project stayed on schedule.

Associate Art Director · GRIP STUDIOSJun 2025 – Oct 2025 · 5 mos

Maintained realistic and coherent visuals, owning all decisions related to the game's visual direction and quality. Established a pipeline between Concept Art and Level Design, reducing production time by 50% and improving cross-department collaboration. Led a 33-person art team (6 leads), providing feedback and empowering day-to-day task management. Used Agile boards and Photoshop to track progress and clarity of feedback. Polished placeholder shaders to uplift asset creation by other art teams. Participated in cross-departmental meetings (VFX, Lighting, UI, Technical Art, Optimization, Production) and regularly tested the game to ensure timely implementation of visuals. Built trust with team leads via one-on-ones to boost morale and decision-making. Mentored concept art and talent development; collaborated with 3D asset, environment, and character teams to ensure smooth concept-to-asset transitions.

Digital Artist · EvolutionSep 2024 – Jun 2025 · 10 mos

Created concept art and visuals for slot games, win screens, and UI elements; sometimes used generative AI to enhance efficiency; implemented and polished assets to clearly communicate ideas and improve user experience; collaborated with cross-functional teams to bring creative visions to fruition.

Senior Digital Artist · EVOLUTIONSep 2024 – Jun 2025 · 10 mos
Character Concept Artist · Kipi InteractiveJun 2022 – Mar 2024 · 1 yr 10 mos
Senior Character Concept Artist · KIPI INTERACTIVEJun 2022 – Mar 2024 · 1 yr 10 mos
Senior Concept Artist · GOLDKNIGHTSJun 2020 – Jun 2022 · 2 yrs 1 mo
Concept Artist & Level Designer · DREAMTECK LTD.Sep 2019 – Oct 2020 · 1 yr 2 mos

Education

Illustration (Bachelor Degree) · National Academy of Arts – Sofia, Bulgaria2006 – 2010
Bachelor's degree in Illustration · National Academy of Arts, Bulgaria2006 – 2010

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