I'm Yang Wang, a passionate game developer based in Lyon. I specialize in C# and Unity, designing and coding engaging experiences from concept to release, with a strong taste for autonomous project work and entrepreneurship. I enjoy tackling technical challenges and iterating quickly, blending art ideas with solid gameplay systems to create compelling experiences. Over the years, I've shipped a roguelike on Steam (currently in review), a casual title Desk Dino on Steam, and I'm actively freelancing on Auto Chess and a mobile title Chicken Run. My background in physics and numerical modeling informs a rigorous approach to simulation, optimization, and problem solving, which I bring to every game project I undertake.

Yang WANG

I'm Yang Wang, a passionate game developer based in Lyon. I specialize in C# and Unity, designing and coding engaging experiences from concept to release, with a strong taste for autonomous project work and entrepreneurship. I enjoy tackling technical challenges and iterating quickly, blending art ideas with solid gameplay systems to create compelling experiences. Over the years, I've shipped a roguelike on Steam (currently in review), a casual title Desk Dino on Steam, and I'm actively freelancing on Auto Chess and a mobile title Chicken Run. My background in physics and numerical modeling informs a rigorous approach to simulation, optimization, and problem solving, which I bring to every game project I undertake.

Available to hire

I’m Yang Wang, a passionate game developer based in Lyon. I specialize in C# and Unity, designing and coding engaging experiences from concept to release, with a strong taste for autonomous project work and entrepreneurship. I enjoy tackling technical challenges and iterating quickly, blending art ideas with solid gameplay systems to create compelling experiences.

Over the years, I’ve shipped a roguelike on Steam (currently in review), a casual title Desk Dino on Steam, and I’m actively freelancing on Auto Chess and a mobile title Chicken Run. My background in physics and numerical modeling informs a rigorous approach to simulation, optimization, and problem solving, which I bring to every game project I undertake.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Beginner

Language

French
Fluent
English
Fluent
Chinese
Fluent

Work Experience

Owner at Small business (restaurant)
December 31, 2024 - October 6, 2025
Owner and operator of a small restaurant in Lyon; responsibilities included management, operations, customer service, budgeting, and entrepreneurship.
Video Game Developer (Freelancer)
March 1, 2024 - October 27, 2025
Full-time video game developer and freelancer; working on Rogue-like, Auto Chess, and casual titles; Lyon-based
Owner / Manager at Small business (Restaurant)
January 1, 2024 - January 1, 2024
Owned and operated a small restaurant business in Lyon; responsible for planning, operations and entrepreneurship
Full-time video game developer
January 1, 2024 - Present
Full-time video game developer and freelancer in Lyon, focusing on Unity/C# development, project setup, planning timelines, and balancing coding with art and design.
Restaurant owner
January 1, 2024 - October 6, 2025
Owner of a small restaurant business in Lyon.
Full-time video game developer, freelancer at Self-employed / Freelance
January 1, 2024 - Present
Freelance video game development in Lyon. Ongoing projects include Rogue-like game and casual title in Steam review, with additional work on Auto Chess casual game (Steam) and Chicken Run (mobile).
Restaurant owner/manager at Small business (Restaurant), Lyon
January 1, 2024 - October 6, 2025
Owned and operated a small restaurant; responsibilities included daily operations, customer service, budgeting and team management.
Freelance video game developer at Self-employed / Freelance
January 1, 2024 - Present
Freelance video game development in Lyon, delivering game projects from planning to execution, coordinating with artists and programmers, and ensuring timely delivery for Steam and mobile platforms.
Researcher at iLM laboratory
December 31, 2019 - October 6, 2025
Researcher on computer modeling projects in collaboration with Michelin and Claude Bernard Lyon 1 University.
Researcher at iLM Laboratory (with Michelin, Claude Bernard Lyon 1 University)
January 1, 2019 - January 1, 2019
Research project in computer modeling; collaboration with Michelin
Researcher at iLM Laboratory
January 1, 2019 - October 6, 2025
Researcher on computer modeling projects in collaboration with Michelin, Claude Bernard Lyon 1 University.
Researcher at iLM Laboratory, Claude Bernard Lyon 1 University
January 1, 2019 - October 6, 2025
Research project in computer modeling, in collaboration with Michelin; contributed to numerical modeling efforts.
PhD Student (Physics) at Claude Bernard Lyon 1 University
January 1, 2018 - October 6, 2025
Doctoral research in numerical modeling, collaboration with Michelin; produced research results in physics modeling.

Education

Master's degree in numerical physics at Pierre and Marie Curie University
January 1, 2012 - January 1, 2014
PhD in physics at Claude Bernard Lyon 1 University
January 1, 2014 - January 1, 2018
Master's degree in numerical physics at Pierre and Marie Curie University
January 1, 2012 - January 1, 2014
PhD in physics, numerical modeling at Claude Bernard Lyon 1 University
January 1, 2014 - January 1, 2018
Master's degree in numerical physics at Pierre and Marie Curie University
January 1, 2012 - December 31, 2014
PhD in physics at Claude Bernard Lyon 1 University
January 1, 2014 - December 31, 2018
Master's degree in numerical physics at Pierre and Marie Curie University
January 1, 2012 - January 1, 2014
PhD in physics (numerical modeling) at Claude Bernard Lyon 1 University
January 1, 2014 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services