I’m Oleh Shevchenko, also known as SonyTornado, a C/C++/C# programmer and game developer based in Krakow, Poland. I specialize in Unity and C#, with a strong interest in game architecture, gameplay systems, procedural generation, optimization, and creative mechanics. I have experience working as a Unity developer and QA engineer, and I enjoy turning ideas into playable and reliable experiences.

Oleh Shevchenko

I’m Oleh Shevchenko, also known as SonyTornado, a C/C++/C# programmer and game developer based in Krakow, Poland. I specialize in Unity and C#, with a strong interest in game architecture, gameplay systems, procedural generation, optimization, and creative mechanics. I have experience working as a Unity developer and QA engineer, and I enjoy turning ideas into playable and reliable experiences.

Available to hire

I’m Oleh Shevchenko, also known as SonyTornado, a C/C++/C# programmer and game developer based in Krakow, Poland. I specialize in Unity and C#, with a strong interest in game architecture, gameplay systems, procedural generation, optimization, and creative mechanics. I have experience working as a Unity developer and QA engineer, and I enjoy turning ideas into playable and reliable experiences.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

Ukrainian
Fluent
English
Intermediate
Polish
Intermediate

Work Experience

Freelance Streamer Tools Developer at VTuber Collaboration
October 1, 2025 - Present
Develops small-scale games and streaming tools for VTuber content creators, including custom chat functionality for Twitch, YouTube, Kick, and TikTok.
Unity C# Developer at Rubens Games
July 1, 2025 - December 1, 2025
Worked as a Unity C# Developer during an internship, contributing to game development and implementing functionality in Unity using C#.
Unity C# Developer at Personal Projects
May 1, 2025 - Present
Developing a battle royale game featuring a procedurally generated 3D world built with triangles instead of cubes. The project combines crafting, combat, diplomacy, psychology-based player statistics, and alliance-forming mechanics.
Game QA Engineer at Rubens Games
July 1, 2024 - December 1, 2024
Worked as a Game QA Engineer during an internship, testing game features, identifying issues, and supporting quality assurance processes.

Education

Baccalauréat in Game Development at Collegium Da Vinci
January 1, 2023 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate