Available to hire
Hi there! I’m Quentin Martin, a 2D Artist and Unity Game Developer based in Robesonia, Pennsylvania. I create stylized 2D assets, rig characters for animation, and design immersive visuals for Unity-powered games. I’m currently developing a project called GG, Genie! and enjoy building fluid art pipelines and character systems that blend thematic visuals with gameplay-ready polish.
Beyond my art and game work, I have solid IT experience delivering clear, friendly tech support and collaborating with cross-functional teams. I pride myself on translating technical concepts for non-technical stakeholders and maintaining high-quality output even under tight deadlines.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Technical Artist, Animator, and Game Designer at "GG, Genie!" - Angel Era
September 9, 2024 - Present// 2D Animation: Rig and animate full character asset packages (including idle, combat, and hit states) utilizing Spine 2D for seamless integration into Unity.
// Art Pipeline Management: Design and illustrate unique, hand-drawn character concepts, building a distinct visual identity blending surrealism and creature lore.
// Game Design: Architect a complex 3v3 tag-team grid-battler, balancing competitive pacing, character synergies, and tactical positioning.
// Asset Production: Create production-ready 2D sprites and environmental assets based on specific technical constraints and design documentation.
IT Systems Analyst at Netrix LLC : Carpenter Technology
April 9, 2022 - March 15, 2026// Resolved up to 200+ support tickets per month via ServiceNow across hardware, software, and connectivity issues
// Supported Windows 10/11 environments including Active Directory user management, Microsoft 365 administration, and Global Protect VPN troubleshooting
// Provided remote technical support and communication through Cisco Finesse, Jabber, and dedicated remote support tools
// Performed software installations and configuration across end-user systems, ensuring compliance with organizational standards
// Created, updated, and maintained Knowledge Base articles in ServiceNow to support team efficiency and consistent issue resolution
// Onboarded and trained 10+ helpdesk staff, including 2 direct coworkers, on ticketing workflows, tools, and support procedures
// Delivered clear technical communication to non-technical end users, maintaining service quality under high-volume conditions
IT Support Specialist at Apex Systems : Santander Consumer USA
October 8, 2020 - June 16, 2021// Remotely provided 1st level Technical Support to Santander Consumer USA employees by troubleshooting computer errors
// Educated employees on computer-related best practices to avoid repeat technical errors and to facilitate their personal problem-solving process
// Opened and maintained support tickets per user request
// Accurately and efficiently logged all data pertinent to each individual support ticket for future reference including items such as:
What the support request is for
How the issue has been fixed
Why the problem may have happened
Any related incidents
AS/RS Coordinator at Niagara Bottling
July 1, 2020 - October 1, 2020Used extensive troubleshooting knowledge to resolve all issues encountered during a scheduled shift regarding automated conveyors and cranes; supported production reliability and minimized downtime through rapid problem solving and cross-functional communication.
Education
Bachelor of Science in Game Design at Full Sail University
August 1, 2010 - May 1, 2013Qualifications
Industry Experience
Gaming, Computers & Electronics, Software & Internet, Other, Media & Entertainment, Retail, Telecommunications, Manufacturing, Professional Services, Education
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