Hi there! I’m Quentin Martin, a 2D Artist and Unity Game Developer based in Robesonia, Pennsylvania. I create stylized 2D assets, rig characters for animation, and design immersive visuals for Unity-powered games. I’m currently developing a project called GG, Genie! and enjoy building fluid art pipelines and character systems that blend thematic visuals with gameplay-ready polish. Beyond my art and game work, I have solid IT experience delivering clear, friendly tech support and collaborating with cross-functional teams. I pride myself on translating technical concepts for non-technical stakeholders and maintaining high-quality output even under tight deadlines.

Quentin Martin

Hi there! I’m Quentin Martin, a 2D Artist and Unity Game Developer based in Robesonia, Pennsylvania. I create stylized 2D assets, rig characters for animation, and design immersive visuals for Unity-powered games. I’m currently developing a project called GG, Genie! and enjoy building fluid art pipelines and character systems that blend thematic visuals with gameplay-ready polish. Beyond my art and game work, I have solid IT experience delivering clear, friendly tech support and collaborating with cross-functional teams. I pride myself on translating technical concepts for non-technical stakeholders and maintaining high-quality output even under tight deadlines.

Available to hire

Hi there! I’m Quentin Martin, a 2D Artist and Unity Game Developer based in Robesonia, Pennsylvania. I create stylized 2D assets, rig characters for animation, and design immersive visuals for Unity-powered games. I’m currently developing a project called GG, Genie! and enjoy building fluid art pipelines and character systems that blend thematic visuals with gameplay-ready polish.

Beyond my art and game work, I have solid IT experience delivering clear, friendly tech support and collaborating with cross-functional teams. I pride myself on translating technical concepts for non-technical stakeholders and maintaining high-quality output even under tight deadlines.

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Language

English
Fluent

Work Experience

Technical Artist, Animator, and Game Designer at "GG, Genie!" - Angel Era
September 9, 2024 - Present
// 2D Animation: Rig and animate full character asset packages (including idle, combat, and hit states) utilizing Spine 2D for seamless integration into Unity. // Art Pipeline Management: Design and illustrate unique, hand-drawn character concepts, building a distinct visual identity blending surrealism and creature lore. // Game Design: Architect a complex 3v3 tag-team grid-battler, balancing competitive pacing, character synergies, and tactical positioning. // Asset Production: Create production-ready 2D sprites and environmental assets based on specific technical constraints and design documentation.
IT Systems Analyst at Netrix LLC : Carpenter Technology
April 9, 2022 - March 15, 2026
// Resolved up to 200+ support tickets per month via ServiceNow across hardware, software, and connectivity issues // Supported Windows 10/11 environments including Active Directory user management, Microsoft 365 administration, and Global Protect VPN troubleshooting // Provided remote technical support and communication through Cisco Finesse, Jabber, and dedicated remote support tools // Performed software installations and configuration across end-user systems, ensuring compliance with organizational standards // Created, updated, and maintained Knowledge Base articles in ServiceNow to support team efficiency and consistent issue resolution // Onboarded and trained 10+ helpdesk staff, including 2 direct coworkers, on ticketing workflows, tools, and support procedures // Delivered clear technical communication to non-technical end users, maintaining service quality under high-volume conditions
IT Support Specialist at Apex Systems : Santander Consumer USA
October 8, 2020 - June 16, 2021
// Remotely provided 1st level Technical Support to Santander Consumer USA employees by troubleshooting computer errors // Educated employees on computer-related best practices to avoid repeat technical errors and to facilitate their personal problem-solving process // Opened and maintained support tickets per user request // Accurately and efficiently logged all data pertinent to each individual support ticket for future reference including items such as: What the support request is for How the issue has been fixed Why the problem may have happened Any related incidents
AS/RS Coordinator at Niagara Bottling
July 1, 2020 - October 1, 2020
Used extensive troubleshooting knowledge to resolve all issues encountered during a scheduled shift regarding automated conveyors and cranes; supported production reliability and minimized downtime through rapid problem solving and cross-functional communication.

Education

Bachelor of Science in Game Design at Full Sail University
August 1, 2010 - May 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Computers & Electronics, Software & Internet, Other, Media & Entertainment, Retail, Telecommunications, Manufacturing, Professional Services, Education
    "GG, Genie!" - Technical Art & Animation Pipeline || Unity
    "GG, Genie!" is an in-development Grid Battler. All assets, animations, scripts, and designs have been created and implemented by me! This project highlights the cross-disciplinary skill-set that I am capable of bringing to your projects, from Conceptualization and Asset Production, to Prototyping and Design Implementation. All of the displayed work was made using a combination of Unity, Photoshop, and Spine 2D.

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