Hi, I'm Ryan Dempsey, a Senior Motion Graphic Designer with over a decade of experience creating high-quality motion graphics, 3D modeling, and texturing for some of the world's leading brands and broadcasters. I thrive at blending creative storytelling with technical execution to craft compelling visuals for TV, film, advertising, and digital platforms. My passion lies in pushing visual design boundaries and delivering work that truly connects with audiences. Throughout my career, I've had the privilege to collaborate with amazing clients like Samsung, Google, Warner Bros, and the BBC, developing original styles and producing cinematic motion-driven visuals. If you're looking for someone who combines creativity with technical skill to elevate brand messages, I'd love to connect!

Ryan Dempsey

Hi, I'm Ryan Dempsey, a Senior Motion Graphic Designer with over a decade of experience creating high-quality motion graphics, 3D modeling, and texturing for some of the world's leading brands and broadcasters. I thrive at blending creative storytelling with technical execution to craft compelling visuals for TV, film, advertising, and digital platforms. My passion lies in pushing visual design boundaries and delivering work that truly connects with audiences. Throughout my career, I've had the privilege to collaborate with amazing clients like Samsung, Google, Warner Bros, and the BBC, developing original styles and producing cinematic motion-driven visuals. If you're looking for someone who combines creativity with technical skill to elevate brand messages, I'd love to connect!

Available to hire

Hi, I’m Ryan Dempsey, a Senior Motion Graphic Designer with over a decade of experience creating high-quality motion graphics, 3D modeling, and texturing for some of the world’s leading brands and broadcasters. I thrive at blending creative storytelling with technical execution to craft compelling visuals for TV, film, advertising, and digital platforms. My passion lies in pushing visual design boundaries and delivering work that truly connects with audiences.

Throughout my career, I’ve had the privilege to collaborate with amazing clients like Samsung, Google, Warner Bros, and the BBC, developing original styles and producing cinematic motion-driven visuals. If you’re looking for someone who combines creativity with technical skill to elevate brand messages, I’d love to connect!

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Language

English
Fluent

Work Experience

Senior Motion GFX Designer at Freelancing- Motion Clients / Cosmos GFX/Samsung/Dell/BBC ONE/Meta/Spotify
September 1, 2021 - June 18, 2024
Worked with a variety of Motion GFX clients through own limited company on 2D, 2.5D, and 3D projects covering adverts, commercials, social media, and presentations.
Texture Artist at Scanline VFX/Warner Bros
April 1, 2021 - August 31, 2021
Contributed as a Texture Artist on Aquaman 2: The Lost Kingdom, utilizing the latest 3D animation techniques for a major Warner Bros studio DC Comics superhero franchise release.
Texture Artist at Scanline VFX/Apple TV
April 1, 2021 - August 31, 2021
Worked on Foundation Season 1, a big-budget TV series for Apple TV, responsible for texturing and modeling photoreal props and environments.
Motion Graphic Designer at Wag TV/Discovery Channel
June 1, 2018 - April 30, 2021
Head of Visuals for What on Earth Seasons 5, 6, and 7 documentary series. Created the show’s style and graphics using satellite images of strange geological occurrences over several seasons.
Modelling & Texture VFX at FrameStore/Sky Sports 1
September 1, 2015 - April 30, 2019
3D modelling and texturing for the animated cartoon series Tooned Season 01 featuring F1 drivers. Responsible for model creation and texturing.
Senior Motion GFX Designer at Freelancing- Motion Clients / Cosmos GFX
September 1, 2021 - June 7, 2024
Worked as a Senior Motion Graphics Designer for multiple clients through own limited company, handling a range of 2D, 2.5D, and 3D projects. Responsibilities included designing motion graphics for adverts, commercials, social media, and presentations involving major clients such as Samsung, Dell, BBC ONE, Meta, and Spotify.
Texture Artist at Scanline VFX / Warner Bros
April 1, 2021 - August 31, 2021
Contributed as a Texture Artist for the Warner Bros major studio release Aquaman 2: The Lost Kingdom, applying advanced 3D animation texturing techniques to support the production of the DC Comics superhero franchise film.
Texture Artist at Scanline VFX / Apple TV
April 1, 2021 - August 31, 2021
Worked on the big budget TV series Foundation Season 1, creating photorealistic textures and models for props and environments, contributing to the visual quality of this international streaming series.
Motion Graphic Designer at Wag TV / Discovery Channel
June 1, 2018 - April 30, 2021
Head of Visuals and Motion Graphic Designer for What on Earth Seasons 5, 6, and 7, crafting the show's style and graphics based on satellite images of geological occurrences, across multiple documentary series episodes and seasons.
Modelling & Texture VFX at FrameStore / Sky Sports 1
September 1, 2015 - April 30, 2019
Involved in 3D modelling and texturing for the animated cartoon series Tooned Season 01, featuring notable F1 drivers. Responsibilities focused on creation of assets for animation.
Senior Motion GFX Designer at Cosmos GFX/Samsung/Dell/BBC ONE/Meta/Spotify
September 1, 2015 - Present
Worked as a freelance Senior Motion Graphics Designer through own limited company handling a variety of 2D, 2.5D, and 3D motion graphics projects. Projects included adverts, commercials, social media content, and presentations across multiple industries.
Texture Artist at Scanline VFX/Warner Bros
August 31, 2021 - July 19, 2025
Worked on the upcoming Warner Bros major studio release, Aquaman 2: The Lost Kingdom, as a texture artist employing the latest 3D animation techniques.
Texture Artist at Scanline VFX/Apple TV
August 31, 2021 - July 19, 2025
Responsible for texturing and modeling photorealistic props and environments for the big-budget TV series Foundation Season 1, which aired on Apple TV.
Motion Graphic Designer at Wag TV/Discovery Channel
April 30, 2021 - July 19, 2025
Head of Visuals for What on Earth Seasons 5, 6, and 7. Created the show's style and graphics, using satellite images to showcase geological occurrences in a documentary format.
Modelling & Texture VFX at FrameStore/Sky Sports 1
April 30, 2015 - July 19, 2025
Worked on Tooned Season 1 animated series for McLaren, focusing on 3D modelling and texturing of cartoon characters starring Formula 1 drivers.
Freelance Senior Motion Graphic Designer at COSMOS GFX
September 1, 2015 - Present
Designed and delivered motion graphics for high-profile commercials, digital campaigns, and broadcast projects for clients such as Samsung, Dell, BBC One, Meta, Spotify, Facebook, Google, and Warner Brothers. Developed style frames and creative concepts to define visual direction and brand storytelling. Produced 2D, 2.5D, and 3D animated assets tailored to campaign objectives and audiences.
Senior Motion Graphic Designer at ELVANSE - ADHD MEDICAL VIDEO
January 1, 2025 - Present
Designed and built photorealistic 3D environments and anatomical models including small intestines, neurons, and synapses. Visualized and animated complex biological processes illustrating how ADHD medication is absorbed and distributed. Collaborated with scientific and medical experts to ensure anatomical accuracy. Utilized advanced 3D modeling and rendering techniques for educational and medical communication.
Title at DELL- POWER OF AI
January 1, 2025 - Present
Designed and produced dynamic visuals for large-scale screen events at the Dell Forum using After Effects and 3D motion graphics tools. Combined 2D and 3D motion graphics to create visually exciting, audience-engaging content tailored to event themes. Ensured brand consistency and collaborated with event production teams to deliver seamless, high-quality visuals.
Motion graphic Designer at L'Oréal
January 1, 2025 - Present
Designed and animated high-end 3D visuals including DNA strands, flowing liquids, and reflective textures to highlight L'Oréal's product innovations. Crafted eye-catching on-screen graphics and motion assets for major brand events. Focused on creating luxurious, scientifically inspired visuals balancing brand elegance with cutting-edge motion design. Collaborated closely with the creative team to align renders with brand identity.
Senior Motion Graphic Designer at BBC - INTO THE WILDERNESS WITH SIMON REEVE
January 1, 2024 - Present
Designed and animated photorealistic 3D landscapes using Cinema 4D, Redshift, and After Effects. Created dynamic camera moves achieving continuous travel effects through immersive environments. Blended technical expertise with creative storytelling to produce cinematic, motion-driven visuals. Overcame complex animation challenges to deliver smooth, engaging sequences.
Senior Motion Graphic Designer at SAMSUNG - Q6/Q7
January 1, 2023 - Present
Designed and animated bold, dynamic typography for Samsung Q6 and Q7 product adverts. Used After Effects and motion graphics techniques to create eye-catching, brand-aligned visuals. Developed type animations enhancing attention across digital campaigns. Collaborated with creative teams to deliver high-quality, on-brand motion assets under tight deadlines.
Senior Motion Graphic Designer/Texture Artist at Scanline VFX - Powered by Netflix - Apple tv - Foundation
December 31, 2022 - July 23, 2025
Textured props and environments for a major DC Comics feature film using advanced techniques. Worked on a big budget TV series inspired by Foundation novels for the international streaming platform Apple TV. Responsible for texturing and modelling photoreal props and environments.
Motion Graphic Designer/Texture Artist at Scanline VFX - Powered by Netflix - Aquaman 2
December 31, 2020 - July 23, 2025
Crafted detailed textures for props and environments, contributing to the immersive visual style of a major DC feature movie. Worked on an upcoming Warner Bros studio release for the DC Comics superhero franchise, focusing on the latest 3D animation techniques.
Motion Graphics Designer at Chelsea Football Club
December 31, 2019 - July 23, 2025
Designed and animated dynamic motion graphics and video content for Chelsea FC's digital channels, stadium screens, and promotional campaigns. Created engaging matchday visuals, player highlight reels, and branded assets to enhance fan experience. Collaborated closely with content, social media, and marketing teams to ensure alignment with club brand identity and tone.
Motion Graphic Designer - 2D Typography - Explainer Video at Facebook - Meta
December 31, 2019 - July 23, 2025
Designed and animated a 2D explainer video for Facebook (Meta) using After Effects. Crafted engaging motion graphics to simplify and clearly communicate complex concepts. Ensured final animation aligned with Meta’s visual style and brand guidelines. Balanced storytelling, design, and animation to produce informative and visually appealing pieces.
Motion Graphic Designer at Discovery Channel - What on Earth Season 5,6 and 7
December 31, 2019 - July 23, 2025
Led visual style and graphics across multiple documentary series. Designed and animated graphics explaining complex geological phenomena. Responsible for head of visuals and creating show style and graphics for a 10x45 min documentary series about strange geological occurrences using satellite images.
Modeller and Texture Artist at Framestore
December 31, 2015 - July 23, 2025
Worked on major advertising and social media campaigns for blue-chip brands including EY, Dyson, Sainsbury’s, Tooned, and Snickers. Prepared and delivered assets to riggers and animators ensuring production deadlines were met. Created alpha channels and procedural textures in Photoshop to support high-quality motion graphics and workflows. Collaborated closely with multidisciplinary teams to maintain visual consistency and production efficiency.
Freelance Senior Motion Graphic Designer at COSMOS GFX
September 1, 2015 - Present
Designed and delivered motion graphics for high-profile commercials, digital campaigns, and broadcast projects for clients including Samsung, Dell, BBC One, Meta, Spotify, Facebook, Google, and Warner Brothers. Developed style frames and creative concepts to define visual direction and brand storytelling. Produced 2D, 2.5D, and 3D animated assets tailored to campaign objectives and audiences.
Senior Motion Graphic Designer at Elvanse - ADHD Medical Video
January 1, 2025 - Present
Designed and built photorealistic 3D environments and anatomical models including small intestines, neurons, and synapses. Visualized and animated complex biological processes to illustrate medication absorption and distribution. Collaborated with scientific and medical experts to ensure anatomical accuracy in educational visuals. Used advanced 3D modeling and rendering techniques to create scientifically accurate educational content.
Title at Dell - Power of AI
January 1, 2025 - Present
Designed and produced dynamic visuals for large-scale event screen spaces at the Dell Forum using After Effects and 3D motion graphics tools. Combined 2D and 3D motion graphics to create engaging, audience-focused content aligned with event themes. Ensured brand consistency and visual impact through creative concept development and precise execution. Collaborated with event production teams to deliver seamless, high-quality visuals for the live experience.
Motion Graphic Designer at L'Oréal
January 1, 2025 - Present
Designed and animated high-end 3D visuals such as DNA strands, flowing liquids, and reflective textures to highlight product innovations. Created eye-catching on-screen graphics and motion assets for product launch events. Focused on luxurious, scientifically inspired visuals balancing brand elegance with advanced motion design. Collaborated closely with creative teams to align renders with L'Oréal's brand identity and storytelling.
Senior Motion Graphic Designer at BBC - Into the Wilderness with Simon Reeve
January 1, 2024 - Present
Designed and animated photorealistic 3D landscapes using Cinema 4D, Redshift, and After Effects. Created dynamic camera moves to simulate continuous travel through immersive environments. Combined technical expertise with creative storytelling to produce cinematic, motion-driven visuals. Overcame complex animation challenges to deliver smooth, engaging sequences for motion design projects.
Senior Motion Graphic Designer at Samsung - Q6/Q7
January 1, 2023 - Present
Designed and animated bold, dynamic typography for Samsung Q6 and Q7 product adverts. Used After Effects and motion graphics techniques to produce eye-catching, brand-aligned visuals. Developed type animations that enhanced messaging and captured audience attention across digital campaigns. Collaborated with creative teams to deliver high-quality, on-brand motion assets within tight deadlines.
Senior Motion Graphic Designer / Texture Artist at Scanline VFX - Powered by Netflix - Apple TV - Foundation
December 31, 2022 - July 23, 2025
Textured props and environments for a major DC Comics feature film using advanced techniques. Worked on a big budget TV series inspired by the novels of Foundation for the Apple TV streaming platform. Responsible for texturing and modeling photoreal props and environments to support immersive visual style.
Motion Graphic Designer / Texture Artist at Scanline VFX - Powered by Netflix - Aquaman 2
December 31, 2020 - July 23, 2025
Crafted detailed textures for props and environments contributing to the immersive visual style of a major DC feature. This was an upcoming major Warner Bros studio release of the DC Comics superhero franchise using latest 3D animation techniques.
Motion Graphics Designer at Chelsea Football Club
December 31, 2019 - July 23, 2025
Designed and animated dynamic motion graphics and video content for Chelsea FC’s digital channels, stadium screens, and promotional campaigns. Created engaging matchday visuals, player highlight reels, and branded assets to enhance fan experience both online and in-stadium. Collaborated with content, social media, and marketing teams to ensure motion design aligned with brand identity and tone.
Motion Graphic Designer - 2D Typography - Explainer Video at Facebook - Meta
December 31, 2019 - July 23, 2025
Designed and animated 2D explainer videos for Meta using After Effects. Crafted engaging motion graphics to simplify and communicate complex concepts clearly. Ensured final animation aligned with Meta’s visual style and brand guidelines. Balanced storytelling, design, and animation to produce informative and visually appealing pieces.
Motion Graphic Designer at Discovery Channel - What on Earth Season 5, 6 and 7
December 31, 2019 - July 23, 2025
Led visual style and graphics across multiple documentary series. Designed and animated graphics explaining complex geological phenomena for a 10x45 mins documentary series using satellite images of strange geological occurrences. Acted as Head of Visuals and created show’s style and graphics.
Modeller and Texture Artist at Framestore
December 31, 2015 - July 23, 2025
Worked on major advertising and social media campaigns for blue-chip brands including EY, Dyson, Sainsbury’s, Tooned, and Snickers from 2012 to 2016. Prepared and delivered assets to riggers and animators, ensuring projects met tight production deadlines. Created alpha channels and procedural textures in Photoshop to support high-quality motion graphics and animation workflows. Collaborated closely with multi-disciplinary teams to maintain visual consistency and production efficiency across campaigns.
Freelance Senior Motion Graphic Designer at COSMOS GFX
September 1, 2015 - Present
Designed and delivered motion graphics for high-profile commercials, digital campaigns, and broadcast projects. Developed style frames and creative concepts to define visual direction and brand storytelling. Produced 2D, 2.5D, and 3D animated assets tailored to campaign objectives and audiences. Worked with clients such as Samsung, Dell, BBC One, Meta, Spotify, Facebook, Google, and Warner Brothers.
Senior Motion Graphic Designer at ELVANSE - ADHD MEDICAL VIDEO
January 1, 2025 - Present
Designed and built photorealistic 3D environments and anatomical models, including small intestines, neurons, and synapses. Visualized and animated complex biological processes to illustrate how ADHD medication is absorbed and distributed in the body. Collaborated closely with scientific and medical experts to ensure anatomical accuracy and clarity in educational visuals. Utilized advanced 3D modeling and rendering techniques to create engaging, scientifically accurate content for educational and medical communication.
Title at DELL- POWER OF AI
January 1, 2025 - Present
Designed and produced dynamic visuals for large-scale screen event spaces at the Dell Forum, using After Effects and 3D motion graphics tools. Combined 2D and 3D motion graphics to create visually exciting, audience-engaging content tailored to the event's themes. Ensured brand consistency and visual impact through creative concept development and precise execution. Collaborated closely with event production teams to deliver seamless, high-quality visuals that enhanced the live experience.
Motion graphic Designer at L'Oréal
January 1, 2025 - Present
Designed and animated high-end 3D visuals, including DNA strands, flowing liquids, and reflective textures, to highlight L'Oréal's latest product innovations. Crafted eye-catching on-screen graphics and motion assets used to promote new product launches at a major brand event. Focused on creating luxurious, scientifically inspired visuals that balanced brand elegance with cutting-edge motion design. Collaborated closely with the creative team to ensure all renders aligned with L'Oréal's brand identity and storytelling goals.
Senior Motion Graphic Designer at BBC - INTO THE WILDERNESS WITH SIMON REEVE
January 1, 2024 - Present
Designed and animated photorealistic 3D landscapes using Cinema 4D, Redshift, and After Effects. Created dynamic camera moves to achieve the effect of continuous travel through immersive environments. Blended technical expertise with creative storytelling to produce cinematic, motion-driven visuals. Overcame complex animation challenges to deliver smooth, engaging sequences for motion design projects.
Senior Motion Graphic Designer at SAMSUNG - Q6/Q7
January 1, 2023 - Present
Designed and animated bold, dynamic typography for Samsung Q6 and Q7 product adverts. Used After Effects and motion graphics techniques to create eye-catching, brand-aligned visuals. Developed type animations that enhanced messaging and captured audience attention across digital campaigns. Collaborated with creative teams to deliver high-quality, on-brand motion assets under tight deadlines.
Senior Motion Graphic Designer/Texture Artist at Scanline VFX - Powered by Netflix - Apple tv - Foundation
December 31, 2022 - July 23, 2025
Textured props and environments for a major DC Comics feature film using advanced techniques. Worked on a big-budget TV series inspired by the novels of Foundation for the international streaming platform Apple TV. Responsible for textured and modeled photoreal props and environments.
Motion Graphic Designer/Texture Artist at Scanline VFX - Powered by Netflix - Aquaman 2
December 31, 2020 - July 23, 2025
Crafted detailed textures for props and environments, contributing to the immersive visual style of a major DC feature. Worked on an upcoming major Warner Bros studio release of the DC Comics superhero franchise, encapsulating the latest 3D animation techniques.
Motion Graphics Designer at Chelsea Football Club
December 31, 2019 - July 23, 2025
Designed and animated dynamic motion graphics and video content for Chelsea FC's digital channels, stadium screens, and promotional campaigns. Created engaging matchday visuals, player highlight reels, and branded assets to enhance fan experience both online and in-stadium. Collaborated closely with content, social media, and marketing teams to ensure all motion design aligned with Chelsea FC's brand identity and tone.
Motion Graphic Designer - 2D Typography - Explainer Video at Facebook - Meta
December 31, 2019 - July 23, 2025
Designed and animated a 2D explainer video for Facebook (Meta) using After Effects. Crafted engaging motion graphics to simplify and communicate complex concepts clearly. Ensured the final animation aligned with Meta's visual style and brand guidelines. Balanced storytelling, design, and animation to produce an informative and visually appealing piece.
Motion Graphic Designer at DISCOVERY CHANNEL - What on Earth Season 5,6 and 7
December 31, 2019 - July 23, 2025
Led the visual style and graphics across multiple documentary series. Designed and animated graphics explaining complex geological phenomena. Worked on a 10x45 mins documentary series using satellite images of strange geological occurrences. Served as Head of Visuals and created the show's style and graphics.
Modeller and Texture Artist at Framestore
December 31, 2015 - July 23, 2025
Worked on major advertising and social media campaigns for blue-chip brands including EY, Dyson, Sainsbury's, Tooned, and Snickers between 2012 and 2016. Prepared and delivered assets to riggers and animators, ensuring projects met tight production deadlines. Created alpha channels and procedural textures in Photoshop to support high-quality motion graphics and animation workflows. Collaborated closely with multi-disciplinary teams to maintain visual consistency and production efficiency across campaigns.

Education

Masters in Animation at Salford University - Media City
September 1, 2011 - August 1, 2013
Distinction
Bachelor of Animation at Salford University
September 1, 2018 - August 31, 2011
FIRST CLASS HONOUR'S
MA Animation at University of Salford
September 1, 2008 - December 31, 2011
BA (Hons) Animation at University of Salford
September 1, 2006 - June 30, 2008
MA Animation at University of Salford
September 1, 2008 - December 31, 2011
BA (Hons) Animation at University of Salford
September 1, 2006 - June 30, 2008
MA Animation at University of Salford
September 1, 2011 - August 31, 2012
BA (Hons) Animation at University of Salford
September 1, 2008 - August 31, 2011
Masters (MA) at University of Salford
January 1, 2000 - December 31, 2000
Bachelors (BAONS) at University of Salford
January 1, 2000 - December 31, 2000
Masters (MA) at University of Salford
January 1, 2012 - December 31, 2013
Bachelors (BAONS) at University of Salford
January 1, 2008 - December 31, 2011
Masters (MA) at University of Salford
January 1, 2015 - December 31, 2015
Bachelors (BAONS) at University of Salford
January 1, 2012 - December 31, 2012

Qualifications

Product Accelerator Course
September 1, 2019 - December 31, 2021
Texturing and Surfacing for Films/Cinematics
July 1, 2020 - November 30, 2020
Product Accelerator Course
September 1, 2019 - December 31, 2021
Texturing and Surfacing for Films/Cinematics
July 1, 2020 - November 30, 2020
Product Accelerator Course
September 1, 2019 - December 31, 2021
Texturing and Surfacing for Films/Cinematics
July 1, 2020 - November 30, 2020
Product Accelerator Course
September 1, 2019 - December 31, 2021
Texturing and Surfacing for Films/Cinematics
July 1, 2020 - November 30, 2020
Product Accelerator Course
September 1, 2019 - December 31, 2021
Texturing and Surfacing for Films/Cinematics
July 1, 2020 - November 30, 2020
Product Accelerator Course
September 1, 2019 - December 31, 2021
Texturing and Surfacing for Films/Cinematics
July 1, 2020 - November 30, 2020

Industry Experience

Media & Entertainment, Software & Internet, Consumer Goods, Professional Services, Healthcare, Education, Life Sciences