I am a simulation engineer with over five years of experience designing and owning complex interactive systems, including VR-based educational platforms and real-time simulation applications. In my role as Lead Simulation Engineer at Acadental, I developed core systems, resolved edge-case behaviors through iterative debugging, and collaborated across disciplines to deliver intuitive, scalable user experiences. My work blends strong technical problem-solving with a focus on usability, allowing me to translate complex system behavior into clear, actionable solutions for both technical and non-technical audiences.

Rose Edmund

I am a simulation engineer with over five years of experience designing and owning complex interactive systems, including VR-based educational platforms and real-time simulation applications. In my role as Lead Simulation Engineer at Acadental, I developed core systems, resolved edge-case behaviors through iterative debugging, and collaborated across disciplines to deliver intuitive, scalable user experiences. My work blends strong technical problem-solving with a focus on usability, allowing me to translate complex system behavior into clear, actionable solutions for both technical and non-technical audiences.

Available to hire

I am a simulation engineer with over five years of experience designing and owning complex interactive systems, including VR-based educational platforms and real-time simulation applications. In my role as Lead Simulation Engineer at Acadental, I developed core systems, resolved edge-case behaviors through iterative debugging, and collaborated across disciplines to deliver intuitive, scalable user experiences. My work blends strong technical problem-solving with a focus on usability, allowing me to translate complex system behavior into clear, actionable solutions for both technical and non-technical audiences.

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Language

English
Fluent

Work Experience

Lead Simulation Engineer at Acadental Inc.
January 1, 2022 - February 1, 2026
Led design and development of core VR systems for dental education platform, focusing on first-time user interaction within immersive environments; identified and resolved edge cases through iterative testing; collaborated with engineers and subject-matter experts to refine usability and clarity; built and maintained reusable editor tools to improve application consistency and scalability; designed user flows and interaction models for complex dental procedures as accessible digital experiences; created wireframes and UI mockups in Figma to prototype and communicate design concepts; presented design decisions and system behavior to cross-functional teams, and incorporated feedback into iterative improvements.
Project/Creative Director, Lead Programmer at Independent Game Development
December 1, 2020 - July 1, 2021
Founded and led an eight-person remote development team to design and build an original puzzle/platformer from concept to playable prototype; performed project planning, coding, design, and coordination; delivered playable prototype and documentation; collaborated across disciplines to refine gameplay and user experience.

Education

Bachelor of Science in Simulation & Video Game Development at University of Tulsa
August 1, 2018 - May 1, 2022

Qualifications

Joe Pelton Endowed Award for Outstanding Senior Software Project
January 11, 2030 - March 26, 2026
Thomas Cairns Award for Outstanding Academic Achievement
January 11, 2030 - March 26, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Healthcare
    paper TEO

    https://www.twine.net/signin

    I was Lead Simulation Engineer and Designer on TEO with Acadental. TEO is a VR-based, dentistry-focused education platform designed to enhance the learning process for students at home and in the classroom. In this role, I led the development of interactive systems while taking initiative to engross myself contributing to UI/UX design, sound design, and researching new technologies such as LLMs and real-time image recognition.