Dedicated and enthusiastic 3D game artist who enjoys working across the 3D game production pipeline—from concept to final revisions. Strong focus on creating polished assets through modeling, sculpting, texturing, and rigging. Excited to contribute to game art development with a clear understanding of each production step and the importance of delivering high-quality, well-optimized work.

Rafael Gregorio Imperial

Dedicated and enthusiastic 3D game artist who enjoys working across the 3D game production pipeline—from concept to final revisions. Strong focus on creating polished assets through modeling, sculpting, texturing, and rigging. Excited to contribute to game art development with a clear understanding of each production step and the importance of delivering high-quality, well-optimized work.

Available to hire

Dedicated and enthusiastic 3D game artist who enjoys working across the 3D game production pipeline—from concept to final revisions. Strong focus on creating polished assets through modeling, sculpting, texturing, and rigging.

Excited to contribute to game art development with a clear understanding of each production step and the importance of delivering high-quality, well-optimized work.

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Work Experience

3D Game Artist / Computer Instructor at ICARMOD Development Learning Program
January 1, 2025 - January 1, 2025
Created lesson plans for competency development in 3D game art development. Responsible for creating concept art for game development projects. Developed 3D and 2D game assets and built skills for teaching processes in 3D game art development.
3D Game Art Development NC III / 3D Artist Training at ICARMOD / TESDA
January 1, 2023 - January 1, 2025
Trained and developed practical skills in 3D modeling, digital sculpting, UV mapping, texturing, asset optimization, and rigging, with a focus on producing game-ready character and environment assets.
3D Game Artist / Computer Instructor at ICARMOD Development Learning Program
January 1, 2023 - Present
Created lesson plans for competency development in 3D game art development, responsible for producing concept art for game development-related projects, and developed 3D and 2D assets. Also developed skills for the teaching process in 3D game art development, supporting learning and asset creation through structured instruction and guidance.
3D Game Art Development Instructor / Trainer at Ateneo de Naga University
January 1, 2023 - January 1, 2023
Provided training and instruction related to 3D game art development, including modeling, digital sculpting, UV mapping, texturing, asset optimization, and rigging, while supporting competency development through structured lessons.

Education

Bachelor's in Digital Illustration and Animation at Ateneo de Naga University
January 1, 2023 - January 1, 2023
ICARMOD Development Learning Program | 3D Game Artist / Computer Instructor at ICARMOD
January 1, 2025 - January 1, 2025
3D Game Art Development N C III | TESDA at Camariñes Sur Institute of Fisheries and Marine Sciences
January 1, 2023 - January 1, 2023
Trainer's Methodology Certificate at TESDA / Camarines Sur Institute of Fisheries and Marine Sciences
January 1, 2025 - January 1, 2025
Animation at Ateneo de Naga University
January 1, 2025 - January 1, 2025
Bachelor's degree in Digital Illustration and Animation at Ateneo de Naga University
January 11, 2030 - January 1, 2023
3D Game Art Development NC III at Camarines Sur Institute of Fisheries and Marine Sciences
January 11, 2030 - January 1, 2025
Trainer’s Methodology Certificate at Tesda
January 11, 2030 - January 1, 2025

Qualifications

Trainer's Methodology Certificate | TESDA
January 1, 2025 - August 26, 2026
3D Game Art Development NC III | TESDA
January 1, 2023 - August 26, 2026
Trainer’s Methodology Certificate (TESDA)
January 11, 2030 - January 1, 2025

Industry Experience

Education, Gaming, Media & Entertainment, Computers & Electronics