Hi, I’m Randy J. Modglin Jr., a Unity Gameplay Engineer with 4+ years of hands-on experience building and shipping games across mobile, multiplayer, and VR. I thrive in fast-paced, iterative development environments and focus on real-time performance for performance-critical platforms. I’m passionate about delivering polished, replayable gameplay that scales to large player bases. I enjoy turning design concepts into production-ready features and collaborating with designers and artists to craft compelling player experiences.

Randy J. Modglin Jr.

Hi, I’m Randy J. Modglin Jr., a Unity Gameplay Engineer with 4+ years of hands-on experience building and shipping games across mobile, multiplayer, and VR. I thrive in fast-paced, iterative development environments and focus on real-time performance for performance-critical platforms. I’m passionate about delivering polished, replayable gameplay that scales to large player bases. I enjoy turning design concepts into production-ready features and collaborating with designers and artists to craft compelling player experiences.

Available to hire

Hi, I’m Randy J. Modglin Jr., a Unity Gameplay Engineer with 4+ years of hands-on experience building and shipping games across mobile, multiplayer, and VR. I thrive in fast-paced, iterative development environments and focus on real-time performance for performance-critical platforms.

I’m passionate about delivering polished, replayable gameplay that scales to large player bases. I enjoy turning design concepts into production-ready features and collaborating with designers and artists to craft compelling player experiences.

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Experience Level

Expert
Expert
Expert
Intermediate
Beginner

Language

English
Fluent

Work Experience

Photon Engineer for Unity at Gamer Reality - Clayground
March 1, 2024 - Present
Built and shipped gameplay systems in Unity, translating design concepts into production-ready features. Optimized the performance of a real-time multiplayer experience to meet Meta performance standards, reducing frame drops and memory overhead. Implemented technical systems to support multiplayer gameplay using Photon Fusion 2. Created lightweight tooling and onboarding documentation to improve team velocity and reduce ramp-up time.
Software Engineer at Water Cooler Fish - VeloCity
April 1, 2024 - December 1, 2025
Owned end-to-end development of core gameplay features for a multiplayer Unity game, from prototype to final release. Engineered a networked, physics-based movement system using RPCs and object-oriented architecture. Iterated rapidly on gameplay mechanics based on playtesting and team feedback. Collaborated closely with artists and designers to integrate UI, animations, and game feel. Maintained clean, modular systems to support fast iteration and future feature expansion.
Game Developer at Gossamer Games - Multiple Projects
March 1, 2023 - September 1, 2023
Shipped multiple Unreal Engine for Fortnite (UEFN) experiences reaching 1,000,000+ players. Designed and implemented new player abilities to create new gameplay opportunities. Analyzed market and player trends to design experiences that appealed to players. Balanced engagement pacing to improve player retention across session-based experiences.

Education

BS at Drexel University
August 1, 2020 - June 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet