I'm Raoul Neumann, a Bristol/London-based freelance composer, arranger and sound designer with 10 years of experience in music production and game development. I've written for production companies such as Universal, BMG and EMI, and my music has featured on television, in chart-topping albums and in video games like Men in Black: Most Wanted, Jurassic World: Aftermath and PAW Patrol: Grand Prix across platforms including Meta Quest, PS5, Nintendo Switch, Xbox, Steam and Mobile. I'm currently focused especially on video games, writing dynamic and adaptive music, collaborating with sound designers to create sonically cohesive environments, and recording instrumentalists. I am also very comfortable with music implementation, using middleware FMOD to creatively design the way the music is triggered within game worlds.

Raoul Neumann

I'm Raoul Neumann, a Bristol/London-based freelance composer, arranger and sound designer with 10 years of experience in music production and game development. I've written for production companies such as Universal, BMG and EMI, and my music has featured on television, in chart-topping albums and in video games like Men in Black: Most Wanted, Jurassic World: Aftermath and PAW Patrol: Grand Prix across platforms including Meta Quest, PS5, Nintendo Switch, Xbox, Steam and Mobile. I'm currently focused especially on video games, writing dynamic and adaptive music, collaborating with sound designers to create sonically cohesive environments, and recording instrumentalists. I am also very comfortable with music implementation, using middleware FMOD to creatively design the way the music is triggered within game worlds.

Available to hire

I’m Raoul Neumann, a Bristol/London-based freelance composer, arranger and sound designer with 10 years of experience in music production and game development. I’ve written for production companies such as Universal, BMG and EMI, and my music has featured on television, in chart-topping albums and in video games like Men in Black: Most Wanted, Jurassic World: Aftermath and PAW Patrol: Grand Prix across platforms including Meta Quest, PS5, Nintendo Switch, Xbox, Steam and Mobile.

I’m currently focused especially on video games, writing dynamic and adaptive music, collaborating with sound designers to create sonically cohesive environments, and recording instrumentalists. I am also very comfortable with music implementation, using middleware FMOD to creatively design the way the music is triggered within game worlds.

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Language

English
Fluent

Work Experience

Music Composer at Coatsink
January 1, 2025 - January 1, 2026
Co-wrote dynamic and adaptive music for the VR title Skytail on Meta Quest 2/3, including level music, stings and cues for cutscenes; recorded instrumentalists to enhance the fantasy soundtrack; collaborated with the sound design team to create a cohesive, imaginative world.
Additional Music at Coatsink
January 1, 2025 - January 1, 2025
Contributed orchestral/electronic music to multiple levels of Men in Black: Most Wanted for Meta Quest 3; helped structure the project in FMOD and design how audio assets are triggered.
Additional Music at Coatsink/Meta Horizon Worlds
January 1, 2025 - January 1, 2025
Wrote additional music cues for BattleKin, a mobile game on Meta Horizon Worlds, focusing on dynamic cues aligned with gameplay.
Additional Music at Coatsink
January 1, 2023 - January 1, 2023
Wrote additional music for Astronimo (Ice/Swamp/Yule Moon) with emphasis on live instrument palette.
Music Production Assistant at Coatsink
January 1, 2021 - January 1, 2021
As a Music Assistant, helped write a large portion of the music for Jurassic World: Aftermath; supported the lead composer and provided French horn performance; contributed to FMOD-driven interactivity and emotional scoring for AI raptors.
Audio Lead at Metaphoric Games
January 1, 2022 - January 1, 2023
Audio Lead on Paperclips for Meta Quest 2; worked with designers and programmers to create unique sound assets (including recording voice artists); implemented music and sound assets with FMOD in Logic Pro; wrote across a broad range of styles to suit levels.
Music Composer / Sound Designer at Coatsink
January 1, 2021 - January 1, 2021
Contributed multiple tracks, sourced and created SFX, directed voice actors, and implemented audio using FMOD and Unity; designed hundreds of interactive sounds for Get Packed: Fully Loaded; also did music and sound design for the main game trailer.
Music Production Assistant at Outright Games
January 1, 2022 - January 1, 2022
Wrote music for several tracks on Paw Patrol: Grand Prix; performed guitar and bass for soundtrack.
Audio Lead at Lunch Ghost
January 1, 2021 - January 1, 2022
Audio Lead for Hearth & Honey mobile building sim; wrote music and designed all sound effects to bring the game to life.

Education

Bachelor of Music at King's College London
September 21, 2010 - July 21, 2013
1st Class

Qualifications

London Independent Film Award for ‘Best Original Score’ - Chocolate Cake (2018)
January 1, 2018 - May 21, 2018
MechJam II - #1 in Audio - Love & Fighting (2021)
May 21, 2021 - May 21, 2021

Industry Experience

Gaming, Media & Entertainment
    Jurassic World: Aftermath

    I wrote music for and recorded french horn for this VR action adventure game by Coatsink, alongside the lead composer.

    Men in Black: Most Wanted

    I wrote and produced music for this VR action adventure title for Meta Quest 3 by Coatsink, alongside the lead composer.

    Skytail

    I composed the music for the soundtrack of this fantasy VR action fantasy game for Meta Quest 3 by Coatsink.