I'm a professional programmer with over 10 years of experience in web applications, video games, and desktop apps. I have two years of experience leading teams (plus about five more years with my non-commercial side projects). I excel in C#, Unity, and a wide range of third-party packages, frameworks, and libraries. I value clean architecture, design patterns, and robust refactorization to keep codebases maintainable. My most successful project to date is the match-3 game Spire Blast, which reached the top 10 on Apple at one point. I also enjoy building tools and prototypes to explore new ideas, such as Voxels for math and procedural generation showcases and DataViewer, a small WPF app I built in a week.

Radek Kozaczuk

I'm a professional programmer with over 10 years of experience in web applications, video games, and desktop apps. I have two years of experience leading teams (plus about five more years with my non-commercial side projects). I excel in C#, Unity, and a wide range of third-party packages, frameworks, and libraries. I value clean architecture, design patterns, and robust refactorization to keep codebases maintainable. My most successful project to date is the match-3 game Spire Blast, which reached the top 10 on Apple at one point. I also enjoy building tools and prototypes to explore new ideas, such as Voxels for math and procedural generation showcases and DataViewer, a small WPF app I built in a week.

Available to hire

I’m a professional programmer with over 10 years of experience in web applications, video games, and desktop apps. I have two years of experience leading teams (plus about five more years with my non-commercial side projects). I excel in C#, Unity, and a wide range of third-party packages, frameworks, and libraries. I value clean architecture, design patterns, and robust refactorization to keep codebases maintainable. My most successful project to date is the match-3 game Spire Blast, which reached the top 10 on Apple at one point.

I also enjoy building tools and prototypes to explore new ideas, such as Voxels for math and procedural generation showcases and DataViewer, a small WPF app I built in a week.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

Polish
Fluent
English
Advanced

Work Experience

Unity Freelance
May 1, 2023 - Present
Handled various responsibilities including development, bug fixing, prototyping, and architecture for companies such as Team Viewer and Scooply.
Principal Unity Developer at Magic Media
April 30, 2023 - July 18, 2025
Developed a reusable C# framework improving project development across teams. Programmed a Minecraft-like game with NFT and procedural generation. Led a team, conducted code reviews, held 1v1 meetings, and coordinated with investors and management. Co-led projects alongside a producer.
Lead Unity Developer at Monsarrat
May 1, 2022 - July 18, 2025
Led development of an AR game/prototype from start to finish, interviewed and led the team, selected technology stack, performed code reviews, and planned project development.
Senior Unity Game Developer at Orbital Knight
May 1, 2021 - July 18, 2025
Developed the video game Spire Blast from start to finish including procedural tower generation.
Unity Game Developer at FGG
April 30, 2020 - July 18, 2025
Developed an anime rhythm mobile game from start to finish and maintained the game database.
Full Stack Developer at Netcompany
December 31, 2018 - July 18, 2025
Performed C#/JS/SQL development, bug fixing, frontend/backend development, solution design participation, task estimation, unit testing, and system integration. Led and organized MS certification learning group and handled iPhone compatibility and interface changes.
Senior Unity Developer (Contractor) at Magic Media
May 1, 2023 - Present
Bugfixing in two mobile games Squid Games and Star Trek Fleet Command.
Principal Unity Developer
May 1, 2022 - April 30, 2023
C# development of a reusable framework to standardize project setup, enable code sharing between projects, reduce onboarding time, and improve developer efficiency; built a Minecraft-like game with NFT and procedural generation; led a team, performed code reviews, conducted 1v1s, and liaised with investors and higher management; co-led the Monsarrat project with a producer.
Lead Unity Developer
May 1, 2021 - May 31, 2022
Led AR game/prototype development from start to finish; conducted candidate interviews, led the team, decided on technology stack, performed code reviews and planning.
Senior Unity Game Developer at Orbital Knight
May 1, 2020 - May 31, 2021
Development from start to finish of a video game called Spire Blast and procedural generation of the tower.
Unity Game Developer at FGG
January 1, 2019 - April 30, 2020
Development of an anime rhythm mobile game and database maintenance.
Full Stack Developer at Netcompany
October 1, 2014 - December 31, 2018
C#/JavaScript/SQL development, bug fixing, frontend/backend development; solution design and task estimation; writing unit tests; system integration; MS certification learning group leadership; iPhone compatibility adjustments.

Education

Master’s degree at Technical University of Lodz
January 1, 2016 - December 31, 2016
Master’s degree in Computer Science and Information Technology at Technical University of Lodz
January 1, 2016 - March 26, 2026
Student Exchange (MSc studies) at International Faculty of Engineering - Technical University Belfort-Montbéliard, France
January 1, 2016 - March 26, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services