I’m Rafael Espinoza, a Unity C# engineer with a passion for turning ideas into solid, scalable systems. I thrive in collaborative environments, building tooling, architecture, and gameplay features that ship on time and delight players. I’m dedicated to writing clean, maintainable code and helping teams push the boundaries of what’s possible with Unity.
Over the years I led engineering on Chronos Builder, Miss Monster: Bound by Fate, and Global Game Jam projects, crafting core gameplay loops, editor tooling, and robust pipelines that integrate art, UI, and animation. I’m eager to keep learning and collaborating with designers and artists to create memorable games.
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