Hi! I’m Rafael Gomes, a game developer based in Belo Horizonte, Brazil, with 5 years of hands-on experience delivering interactive games using Unity, Unreal, and Godot. My focus has been on educational and gamified experiences, from single-player titles to large-scale multiplayer projects. I enjoy building gameplay systems, AI behaviors, level design, and performance optimization to create engaging experiences for players of all ages.
I love collaborating with cross-functional teams to ship features quickly and safely. I’m comfortable with real-time networking, analytics integration, and tooling that speeds up iteration cycles. My passion is turning ideas into polished, scalable games that educate, entertain, and inspire players while keeping a friendly, learner-centric approach to development.
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