Rafael Gomes
Hi! I’m Rafael Gomes, a game developer based in Belo Horizonte, Brazil, with 5 years of hands-on experience delivering interactive games using Unity, Unreal, and Godot.
About
Hi! I’m Rafael Gomes, a game developer based in Belo Horizonte, Brazil, with 5 years of hands-on experience delivering interactive games using Unity, Unreal, and Godot. My focus has been on educational and gamified experiences, from single-player titles to large-scale multiplayer projects. I enjoy building gameplay systems, AI behaviors, level design, and performance optimization to create engaging experiences for players of all ages.
I love collaborating with cross-functional teams to ship features quickly and safely. I’m comfortable with real-time networking, analytics integration, and tooling that speeds up iteration cycles. My passion is turning ideas into polished, scalable games that educate, entertain, and inspire players while keeping a friendly, learner-centric approach to development.
- 4 years' experience
- Joined January 2026
Industry experience
- Gaming
- Media & Entertainment
- Education
- Software & Internet
- Professional Services
More experts in Belo Horizonte, Brazil
Work experience· 4 roles
Collaborated with a core engineering team to develop a diverse portfolio of educational projects, including a flagship multiplayer title and several hypercasual games. Specialized in integrating Photon 2 to architect real-time synchronization and networked logic, managing the technical complexities of low-latency interaction for a high-scale multiplayer environment alongside rapid-fire smaller releases.
Freelance Unity 3D Consultant. Significantly contributed to the development of multiple new features, and 100+ bug fixes on the app. Developed with my team a brand new app initiative. Implemented asset bundles to enable downloadable content such as avatars and scene updates. Added event tracking using Firebase Analytics and Unity Analytics to quantify player behavior and progression. Used Firebase to integrate push and in-app notifications, enhancing user engagement. Developed custom tools to streamline workflows and support faster iteration of future features.
Contributed to project coordination and development of new gameplay features for SpaceVentura Try App Games. Actively performed 20+ bug fixes to improve game stability and user experience. Implemented Firebase event tracking to monitor player behavior and support data-driven improvements.
Education
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