Available to hire
I am an enthusiastic and hard-working producer and game designer with over 20 years of experience in the gaming industry. I’m naturally positive and outgoing, which helps me inspire and encourage team members to perform at their best. I combine a strong creative background with solid production management skills to deliver engaging and innovative gaming experiences.
Throughout my career, I have led the design and production of numerous games, including pioneering Web3 blockchain games and AAA titles. I enjoy collaborating with diverse teams to create seamless and rewarding experiences for players worldwide.
Skills
Experience Level
Expert
Language
English
Fluent
Work Experience
Head of Game Design at SuperOne
March 1, 2025 - PresentLed the design of a groundbreaking play-to-earn trivia game connecting sports and entertainment fans globally. Focused on user engagement and community-building, enabling a platform that entertains and empowers users to earn rewards. Collaborated with diverse teams to ensure seamless gaming experience and drove significant growth in user participation.
Lead Game Designer at Pixel Trapps
February 28, 2025 - July 28, 2025Designed game mechanics and tokenomy for a Web3 RPG/tycoon mobile game called Digital Miners, leading the team of developers.
Lead Game Designer at Geekforce
January 31, 2024 - July 28, 2025Designed gameplay and tokenomy of RPG game Savage Tech, created for a leading sports betting platform.
Lead Game Designer at Alterverse
August 31, 2023 - July 28, 2025Overall game design of three Meta games set in the Alterverse universe, a modern blockchain version of 'Second Life'. Projects included Sky City (city builder and NFT hub), Outpost (NFT sci-fi shooter), and REKT (survival game with NFT ownership).
Lead Game Designer at Chumbi Valley
March 31, 2023 - July 28, 2025Designed gameplay and tokenomy for Chumbi Valley, an enchanting role-playing blockchain game built on BSC & Polygon chain.
Head of Design at Red Door Digital
August 31, 2022 - July 28, 2025Designed critical features for Reign of Terror, a Web3 NFT blockchain battle game set in an Asian-like cyberpunk world.
Lead Game Designer at Adria Games
January 31, 2022 - July 28, 2025Created crucial game mechanics and tokenomy for Crypto Mayhem, an innovative strategic blockchain game.
Senior Game Designer at Forestlight Games
May 31, 2021 - July 28, 2025Led design and production of internal game projects including Lifeguard Simulator and Project AURORA.
Senior Game Designer at Utopian Game Labs
September 30, 2020 - July 28, 2025Designed complex gameplay for three games: Victorian Sherlock Holmes (stealth/espionage), Operation Sea Lion (RTS WWII setting), and Cyber Legends (educational cyber-safety game commissioned by Canadian Ministry of Education).
Head of Production / Senior Game Designer / Producer at Hashrush
December 31, 2017 - July 28, 2025Managed overall production and design of Hashrush, a Web3 blockchain ICO strategy game where players mine cryptocurrencies to buy in-game items and upgrades, transferring earned crypto to real wallets.
Team Lead at Nitro Digital
February 28, 2017 - July 28, 2025Project management and team leadership at a top UK software house.
Head of Production / Senior Game Designer at Reality Games
September 30, 2016 - July 28, 2025Oversaw overall games production for mobile start-up, managing creation, operational issues, staff, and third-parties. Projects included 'Landlord' (2 million organic downloads), 'Weather Challenge', and 'Speculate'.
Senior Producer/Lead Game Designer at The Farm 51
March 31, 2016 - July 28, 2025Supervised production of 'Get Even', a next-gen FPS shooter, managing pipeline, scheduling, budget, outsourcing, marketing support, team communications, level design scope, and hiring.
Digital Delivery Senior Analyst at Accenture
August 31, 2015 - July 28, 2025Delivered digital applications for a global pharma company across multiple platforms, managed a 50+ offshore development team, and coordinated communication between client, agencies, production, and QA.
Lead Game Designer/Head of Production at DON Games
January 31, 2014 - July 28, 2025Designed and managed game features for Wielkakasa.com, a stock exchange simulation with virtual currency linked to real-time Warsaw Stock Exchange data, including core feature design, AI, tutorials, events, and balance.
Senior Game Designer/Project Manager at GADU-GADU/MIH NASPERS GROUP
August 31, 2011 - July 28, 2025Led design and implementation of core features for MMO social game 'AvatarsCenter' on PS3 and PC, closely collaborating with programmers, artists, and level designers. Achieved 100,000 unique users within 21 days.
Game Designer/Project Manager at WIEDZANET
July 31, 2008 - July 28, 2025Prepared documentation and script, supervised production, and implemented core features for a 3D game-like e-learning course using 'Caspian Thinking Worlds' technology.
Game Designer/Level Designer at AVANTIS
January 31, 2006 - July 28, 2025Led development of various mobile games and applications (puzzle, racing, platform, shooter) with duties including game idea preparation, core functionality, and feature development.
Game Designer at L’ART
September 30, 2004 - July 28, 2025Conducted complex game design and prepared documentation for an advanced M1A2 Abrams tank simulator, collaborating with programmers, graphics, audio engineers, QA managers, and military consultants.
Level/Scenario/Dialogues Designer at CD PROJECT RED
February 29, 2004 - July 28, 2025Responsible for script, level design, cut-scenes direction, and dialogue design for the AAA title 'The Witcher' (PC/PS3/Xbox360) which sold 8 million units.
Online Games Designer at ONET.PL
July 31, 2002 - July 28, 2025Created over 30 casual online games similar to Candy Crush Saga and Tetris.
Head of Game Design at SuperOne
March 1, 2025 - PresentLed the design of a groundbreaking play-to-earn trivia game connecting global sports and entertainment fans. Focused on user engagement and community-building to create a platform that entertains and empowers users to earn rewards. Collaborated with diverse teams to ensure a seamless gaming experience while driving significant growth in user participation.
Lead Game Designer at Pixel Trapps
February 28, 2025 - July 28, 2025Designed game mechanics and tokenomy for a Web3 RPG/tycoon mobile game. Led the developer team through design and implementation phases.
Lead Game Designer at Geekforce
January 31, 2024 - July 28, 2025Designed gameplay and tokenomy for RPG game targeting a leading sports betting platform.
Lead Game Designer at Alterverse
August 31, 2023 - July 28, 2025Overall game design of three Meta games set in the Alterverse universe, a modern blockchain version of 'Second Life'. Managed design for Sky City (city builder with NFT mini-games), Outpost (fast-paced NFT sci-fi shooter), and REKT (survival game with NFT ownership).
Lead Game Designer at Chumbi Valley
March 31, 2023 - July 28, 2025Designed gameplay and tokenomy for a role-playing blockchain game built on BSC & Polygon chains.
Head of Design at Red Door Digital
August 31, 2022 - July 28, 2025Designed critical game features for an NFT/blockchain battle game set in an Asian-like cyberpunk world.
Lead Game Designer at Adria Games
January 31, 2022 - July 28, 2025Created crucial game mechanics and tokenomy for an innovative strategic blockchain game.
Senior Game Designer at Forestlight Games
May 31, 2021 - July 28, 2025Led design and production of internal game projects including Lifeguard Simulator and Project AURORA.
Senior Game Designer at Utopian Game Labs
September 30, 2020 - July 28, 2025Designed complex gameplay for three games: a stealth/espionage game set in alternative Victorian England, an RTS war game set in a fictional WWII UK invasion, and an educational game on cyber safety commissioned by the Canadian Ministry of Education.
Head of Production / Senior Game Designer / Producer at Hashrush
December 31, 2017 - July 28, 2025Oversaw production and design for the first ICO strategy blockchain game where players mined cryptocurrencies to buy in-game items, with real crypto wallet transfers.
Team Lead at Nitro Digital
February 28, 2017 - July 28, 2025Managed project and led team in a top UK software house.
Head of Production / Senior Game Designer at Reality Games
September 30, 2016 - July 28, 2025Managed overall game production and operational issues including staffing and third-party management in Poland’s fastest growing mobile start-up. Titles included Landlord, Weather Challenge, and Speculate.
Senior Producer/Lead Game Designer at The Farm 51
March 31, 2016 - July 28, 2025Supervised entire production pipeline for next-gen FPS shooter 'Get Even' across internal and external teams. Managed scheduling, budget, priorities, level design production, and recruitment.
Digital Delivery Senior Analyst at Accenture
August 31, 2015 - July 28, 2025Analyzed and delivered digital iPhone/iPad applications for a leading global pharma company. Led offshore development teams, managed budgets, quality, scope, and coordinated client, agency, and internal teams.
Lead Game Designer/Head of Production at DON Games
January 31, 2014 - July 28, 2025Designed and managed production for Wielkakasa.com, a stock exchange simulation using virtual currency with real-time Warsaw Stock Exchange data. Responsibilities included core features design, AI, tutorials, events, balance, and knowledge database.
Senior Game Designer/Project Manager at GADU-GADU/MIH NASPERS GROUP
August 31, 2011 - July 28, 2025Prepared documentation, design and implemented core features for MMO social game 'AvatarsCenter' for PS3 and PC. Led teams across programming, art, and level design achieving 100,000 unique users within 21 days outside Facebook.
Game Designer/Project Manager at WIEDZANET
July 31, 2008 - July 28, 2025Developed documentation and supervised production of a 3D game-like e-learning course using 'Caspian Thinking Worlds' technology, responsible for script and core feature implementation.
Game Designer/Level Designer at AVANTIS
January 31, 2006 - July 28, 2025Prepared and led development of various mobile games including puzzles, car racers, platformers and shooters. Responsibilities included game ideas, core functionalities, and feature development across 10 titles.
Game Designer at L’ART
September 30, 2004 - July 28, 2025Conducted full research and documentation for an advanced M1A2 Abrams tank simulator for PC and PS3. Managed complex game design and collaborated with developers, audio engineers, QA, and external military consultants.
Level/Scenario/Dialogues Designer at CD PROJECT RED
February 29, 2004 - July 28, 2025Designed script, levels, cut-scenes directions, and dialogues for the AAA RPG game 'The Witcher'. Worked closely with game designers and motion artists to create realistic cut-scenes for PC, PS3, and Xbox360 platforms.
Online Games Designer at ONET.PL
July 31, 2002 - July 28, 2025Designed over 30 casual online games including those similar to Candy Crush Saga and Tetris for PC platforms.
Head of Game Design at SuperOne
March 1, 2025 - PresentLed the design of a groundbreaking play-to-earn trivia game connecting sports and entertainment fans globally. Focused on user engagement and community-building to create a platform that entertains and empowers users to earn rewards. Collaborated with diverse teams to ensure a seamless gaming experience while driving significant growth in user participation.
Lead Game Designer at Pixel Trapps
February 28, 2025 - July 28, 2025Designed game mechanics and tokenomy for a new Web3 RPG/tycoon mobile game, leading the development team.
Lead Game Designer at Geekforce
January 31, 2024 - July 28, 2025Designed gameplay and tokenomy of RPG game for a leading sport betting platform.
Lead Game Designer at Alterverse
August 31, 2023 - July 28, 2025Overall game design of three Meta games set in Alterverse universe – modern blockchain version of 'Second Life', including Sky City (city builder and hub of NFT mini-games), Outpost (fast-paced NFT sci-fi shooter), and REKT (survival game with NFT ownership).
Lead Game Designer at Chumbi Valley
March 31, 2023 - July 28, 2025Designed gameplay and tokenomy of enchanting role-playing blockchain game built on BSC and Polygon chains.
Head of Design at Red Door Digital
August 31, 2022 - July 28, 2025Designed critical game features for an NFT/blockchain battle game set in an Asian-like cyberpunk world.
Lead Game Designer at Adria Games
January 31, 2022 - July 28, 2025Created crucial game mechanics and tokenomy for an innovative strategic blockchain game.
Senior Game Designer at Forestlight Games
May 31, 2021 - July 28, 2025Design and production lead of internal game projects including Lifeguard Simulator and Project AURORA.
Senior Game Designer at Utopian Game Labs
September 30, 2020 - July 28, 2025Complex game design of three games: Victorian Sherlock Holmes (stealth/espionage), Operation Sea Lion (RTS war game), and Cyber Legends (educational cyber safety game).
Head of Production / Senior Game Designer / Producer at Hashrush
December 31, 2017 - July 28, 2025Oversaw overall production and design duties for Hashrush, the first ICO strategy game involving mining cryptocurrencies transferable to real crypto wallets.
Team Lead at Nitro Digital
February 28, 2017 - July 28, 2025Project management and team lead at a top UK software house.
Head of Production / Senior Game Designer at Reality Games
September 30, 2016 - July 28, 2025Responsible for overall games production in a fast-growing Polish mobile start-up backed by UK investors with 2 million organic downloads for the first game.
Senior Producer/Lead Game Designer at The Farm 51
March 31, 2016 - July 28, 2025Production supervision over the 'Get Even' FPS shooter project including pipeline management, scheduling, budgeting, outsourcing, marketing support, and team hiring for level design.
Digital Delivery Senior Analyst at Accenture
August 31, 2015 - July 28, 2025Analyzed and delivered digital applications for a global pharma company, indirectly leading a 50+ offshore development team and managing budget, quality, and scope for over 30 applications.
Lead Game Designer/Head of Production at DON Games
January 31, 2014 - July 28, 2025Prepared simulation of stock exchange with virtual money wallet, designed core game features, characters, tutorials, events, balance, and game knowledge database.
Senior Game Designer/Project Manager at GADU-GADU/MIH NASPERS GROUP
August 31, 2011 - July 28, 2025Led core feature design and implementation for MMO social game AvatarsCenter, managing documentation, collaboration with programmers, artists and level designers; game launched with 100,000 unique users in 21 days.
Game Designer/Project Manager at WIEDZANET
July 31, 2008 - July 28, 2025Prepared documentation, course script, production supervision, and core feature implementation for a 3D game-like e-learning course.
Game Designer/Level Designer at AVANTIS
January 31, 2006 - July 28, 2025Responsible for preparation and leadership in development of various mobile games and applications across puzzle, car racers, platformer, and shooter genres (10 games).
Game Designer at L’ART
September 30, 2004 - July 28, 2025Prepared comprehensive research and documentation for an advanced tank simulator (M1A2 Abrams), including complex game design and collaboration with development team and military consultants.
Level/Scenario/Dialogues Designer at CD PROJECT RED
February 29, 2004 - July 28, 2025Responsible for script and level design, cut-scene directions, and dialogue design on the highly awarded AAA title 'The Witcher', collaborating closely with game designers and motion artists.
Online Games Designer at ONET.PL
July 31, 2002 - July 28, 2025Created over 30 casual online games similar to Candy Crush Saga and Tetris genres.
Education
Master at University of Human Sciences
January 1, 2007 - December 31, 2011Master at University of Human Sciences
January 1, 2007 - December 31, 2011Master at University of Human Sciences
January 1, 2007 - December 31, 2011Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Financial Services
Skills
Experience Level
Expert
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