Rodrigo García Heliz

Available to hire

I'm a Chilean CG artist with over eight years of professional experience in character animation, modeling, and texturing for games and advertising.

About

I’m a Chilean CG artist with over eight years of professional experience in character animation, modeling, and texturing for games and advertising. I enjoy creating compelling characters and creatures, from stylized to realistic, and I love collaborating across disciplines to deliver polished, game-ready assets.

I excel at hand-key and motion capture workflows, PBR-driven texturing, and using Unreal Engine and Unity to bring characters to life. My work spans indie and commercial projects, focusing on quality, storytelling through visuals, and efficient pipelines.

  • Joined August 2016

Languages

  • Spanish; CastilianFluent
  • EnglishAdvanced
  • PortugueseBeginner

Industry experience

  • Gaming
  • Media & Entertainment

Projects · 7

This is a reel of previous works mostly advertising and a personal project. animator modeler

  • 3D Animator
  • 3D Designer
  • Character Designer
  • +1

An example of animations I've done for 2 games plus a couple of turntables showing, mainly my animations skills and secondly my texturing and modeling skills animator

  • 3D Animator
  • 3D Designer
  • Character Rigger

This is my animation reel, showcasing most fo what I've done in advertising and some game animations, plus a couple of personal projects video animator

  • 3D Animator
  • 3D Designer

Work experience· 7 roles

3D Animator · Dual Effect SPAJan 2025 – Sep 2025 · 9 mos

Animated characters with hand-key and motion capture workflows; edited mocap data to improve timing, fluidity, and performance; collaborated on cinematic sequences and game implementation in Unreal Engine.

Animation Lecturer · Universidad Bernardo O’HigginsJan 2023 – Present · 3 yrs 11 mos

Teaching 3D animation for Video Game Production students; led a collaborative project with CODELCO, supervising animation production.

Rigged & Animator · Pajaro Animation StudioJan 2023 – Dec 2025 · 3 yrs

Rigged and modeled faces to be 3D printed for the stop-motion film Olivia y el terremoto invisible; posed faces to generate expressions for all characters; supported the pipeline with asset preparation and technical troubleshooting.

Lead Character Artist · Any Percent StudiosJan 2021 – Dec 2022 · 2 yrs
Freelance 3D Generalist · Self-EmployedJan 2019 – Dec 2019 · 1 yr
Character Animator · LOICA S.A.Jan 2018 – Dec 2021 · 4 yrs
Director/Producer · Personal Short FilmJan 2017 – Dec 2017 · 1 yr

Education· 5

Cg Artist · Duoc UC2014 – 2018
Bachelor's degree in CG Art · Duoc UC2014 – 2018
Introductory Course to Unreal Engine · Unreal Engine2024 – 2025
Character Concept Art · Vancouver Animation School2014

Certifications and awards

Bachellor's degree in CG Art2014 – 2018

I completed a 4 year career learning: Storyboard, 2D and 3D Animation, 3D modeling, rigging and acting.

Unreal Engine Introductory Course2024 – 2025

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