I am an Emmy- and VES-nominated Senior VFX Supervisor with nearly 20 years of experience across feature films, episodic television, and high-volume visual effects. I blend filmmaker-facing supervision with hands-on technical leadership, shaping creative outcomes from concept through final delivery while building pipelines, tools, and workflows that keep production on track. I actively explore virtual production, LED volumes, real-time tracking, and AI-assisted VFX to push the look development and efficiency of teams I mentor.\n\nI thrive on cross-disciplinary collaboration with filmmakers, producers, and CG leads, translating ambiguous notes into actionable shot plans and look development strategies. I also enjoy exploring new technology—Unreal Engine, Codex-assisted prototyping, and AI-enabled workflows—to accelerate iteration and deliver photoreal, immersive experiences.

I am an Emmy- and VES-nominated Senior VFX Supervisor with nearly 20 years of experience across feature films, episodic television, and high-volume visual effects. I blend filmmaker-facing supervision with hands-on technical leadership, shaping creative outcomes from concept through final delivery while building pipelines, tools, and workflows that keep production on track. I actively explore virtual production, LED volumes, real-time tracking, and AI-assisted VFX to push the look development and efficiency of teams I mentor.\n\nI thrive on cross-disciplinary collaboration with filmmakers, producers, and CG leads, translating ambiguous notes into actionable shot plans and look development strategies. I also enjoy exploring new technology—Unreal Engine, Codex-assisted prototyping, and AI-enabled workflows—to accelerate iteration and deliver photoreal, immersive experiences.

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Language

English
Fluent

Work Experience

Senior VFX Supervisor / VFX Supervisor at Crafty Apes
May 1, 2019 - Present
Led VFX supervision for feature film and episodic projects, partnering with filmmakers, CG/compositing leads, coordinators, and artists from creative brief through final delivery. Translated creative goals into practical shot methodologies, balancing visual ambition, photoreal quality, schedule, budget, and client expectations. Supervised teams across 2D, 3D, compositing, matte painting, simulation/FX, cleanup, environment work, and plate/CG integration for studio-quality shots. Directed solutions for set extensions, crowds, water, atmospheric elements, terrain/cloud/ocean work, gore, destruction, cleanup, and heavy composite sequences. Shaped virtual production workflows around LED volumes, real-time camera tracking, 180/360 stitched imagery, Unreal Engine assets, reflections, and prep-heavy production planning. Explored AI-assisted VFX workflows for shot creation, roto, cleanup, look development, and faster iteration. Contributed look development and real-time pitch exploration for a
VFX Leadership, Compositing & Pipeline Roles at FuseFX and additional studio / production engagements
January 1, 2005 - January 1, 2019
Progressed through hands-on artist, compositor, simulation/FX, technical direction, compositing supervision, VFX supervision, and pipeline leadership roles across film and episodic production. Delivered high-volume episodic and feature work under tight schedules while maintaining photoreal standards and clear communication between production, editorial, CG/FX, and compositing teams. Served as a former Lead Technical Director and Head of Pipeline Development, writing tools and code to improve studio efficiency and create new solutions for creative/technical problems. Worked on thousands of shots across more than 30 TV shows and films, including water effects for Last Resort, walker and gore work for The Walking Dead, stadium crowds, environmental work, terrain/cloud/ocean shots, explosions, destruction, and cleanup/invisible effects. Built a production foundation in editing, photography, cinematography, and digital effects before specializing in high-end VFX supervision and technical pr

Education

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Qualifications

Licensed Drone Pilot
January 11, 2030 - May 13, 2026
MITx / edX coursework in Python programming and computational thinking / data science
January 1, 2014 - December 31, 2014

Industry Experience

Media & Entertainment