Available to hire
Hi, I’m Rajitha Udara Sandaruwan, a Senior Unity Game Developer with 5+ years of experience building cross-platform games for PC, mobile, and VR using Unity and C#. I specialize in gameplay systems, Photon-based multiplayer, and performance optimization for Meta Quest and XR platforms.
I have a proven track record of developing and publishing immersive titles with a focus on scalable architecture, performance, and engaging player experiences. I enjoy collaborating in Agile teams to deliver features across production cycles, building modular tools and workflows, and turning ideas into polished, playable experiences.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Game Developer at Yarn Games
August 18, 2025 - February 27, 2026I worked as a Unity Developer contributing to the development and rapid prototyping of a strategy game project, collaborating closely with designers and programmers to implement gameplay systems, UI features, localization support, and performance improvements. I developed gameplay systems and tools using Unity and C#, implemented UI and interface integrations to support core game mechanics, and contributed to a localization system that enabled multilingual support for UI and in-game text. I also designed and implemented a modular Sound Manager using the Service Locator pattern for scalable audio management, and introduced asynchronous scene loading to enhance scene transitions and overall player experience. Additionally, I built gameplay features to support fast iteration during prototyping and actively participated in debugging, performance optimization, and refining gameplay functionality as part of a collaborative development process.
Senior Game Developer at YUNLY INTERNATIONAL CO., LTD
January 1, 2024 - April 1, 2025Led development of a multiplayer VR prototype using Photon, enabling real-time cooperative gameplay. Developed and published AEROGAMI-VR on the Meta Store, achieving stable 72+ FPS on Meta Quest 3. Designed core gameplay systems and optimized performance for smooth VR gameplay. Built mixed reality interaction systems integrating real-world spatial input with gameplay mechanics.
Junior Game Developer at HYPERLABZ
February 1, 2020 - December 1, 2023Contributed to Diginaughts, a prototype targeting Nintendo Switch and Steam platforms. Developed and published JunkDunk on the Meta Store and built a VR demo (JASS) for investor presentations. Implemented gameplay systems and interaction mechanics, improving player responsiveness and engagement. Collaborated in Agile teams to deliver features across multiple development cycles.
Intern - Game Developer at Hyperlabz
September 2, 2019 - February 28, 2020Started my career as a Unity Game Developer Intern, contributing to the development of “Splash Wars”, a first-person multiplayer game prototype.
Implemented core player systems including a custom First-Person Controller and Weapon Controller, ensuring responsive movement and shooting mechanics. Collaborated with designers and developers to integrate gameplay systems and support multiplayer prototype development using Unity and C#.
Intern at HYPERLABZ
September 1, 2019 - February 1, 2020Contributed to Splash Wars, a first-person multiplayer prototype in Unity. Developed player controller and weapon systems, ensuring responsive gameplay interactions.
Education
B.Sc (Hons) in Software Engineering at University of Kelaniya Sri Lanka
March 6, 2017 - March 1, 2021B.Sc (Hons) in Software Engineering at University of Kelaniya, Sri Lanka
January 11, 2030 - May 12, 2026B.Sc (Hons) in Software Engineering at University of Kelaniya, Sri Lanka
January 11, 2030 - May 12, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Computers & Electronics
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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