I am a detail-oriented Game Programmer based in Montréal, Canada, with a strong focus on creating engaging player experiences. My journey in game development has equipped me with skills in Unity and Unreal Engine, and I thrive in collaborative, Agile environments. I'm passionate about optimizing gameplay mechanics and developing tools that streamline workflows for designers and artists.

Ralph Ghnatios

I am a detail-oriented Game Programmer based in Montréal, Canada, with a strong focus on creating engaging player experiences. My journey in game development has equipped me with skills in Unity and Unreal Engine, and I thrive in collaborative, Agile environments. I'm passionate about optimizing gameplay mechanics and developing tools that streamline workflows for designers and artists.

Available to hire

I am a detail-oriented Game Programmer based in Montréal, Canada, with a strong focus on creating engaging player experiences. My journey in game development has equipped me with skills in Unity and Unreal Engine, and I thrive in collaborative, Agile environments. I’m passionate about optimizing gameplay mechanics and developing tools that streamline workflows for designers and artists.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent
French
Fluent
Arabic
Fluent

Work Experience

Private Game Development Tutor at Toronto Film School
January 1, 2024 - Present
Tutor for term 1 & 2 students in game programming and animation. Mentored students in Unity, game logic, clean code practices, and optimization.
FIDE Tournament Organizer at Blitz Bishops, Montréal
January 1, 2024 - Present
Organize FIDE-rated chess tournaments; manage logistics, scoring systems, and digital integrations.
Development Manager at Pegel, Bahamas
December 31, 2023 - July 24, 2025
Oversaw complex technical integrations with multiple contractors, similar to interdisciplinary game dev coordination. Developed documentation, workflow solutions, and delivery micro-schedules.
Freelance Developer at Lebanon
December 31, 2022 - July 24, 2025
Delivered custom technical systems and software-adjacent solutions for clients.
Project Engineer at Potel Lebanon
December 31, 2021 - July 24, 2025
Technical roles involving software coordination, collaborative problem-solving, and building systems to streamline delivery.
Development Manager at Pegel
January 1, 2022 - January 1, 2023
I oversaw complex technical integrations with multiple contractors, developing documentation, workflow solutions, and delivery micro-schedules.
Freelance Developer at Self-Employed
January 1, 2021 - January 1, 2022
I delivered custom technical systems and software-adjacent solutions for various clients.
Project Engineer at Potel Lebanon
January 1, 2013 - January 1, 2021
I focused on overseeing projects involving software coordination and collaborative problem-solving in a technical context.

Education

Bachelor of Electrical Engineering at Notre Dame University, Lebanon
January 1, 2009 - December 31, 2013
Video Game Design and Development at Toronto Film School
January 1, 2023 - December 1, 2025
Project Management Professional (PMP) at PMI
January 1, 2023 - January 4, 2026
Certified Energy Manager (CEM) at AEE
January 1, 2021 - January 4, 2026
Bachelor of Electrical Engineering at Notre Dame University
January 1, 2013 - December 1, 2013

Qualifications

Project Management Professional (PMP)
January 1, 2023 - December 31, 2023
Certified Energy Manager (CEM)
January 1, 2021 - December 31, 2021

Industry Experience

Gaming, Education, Software & Internet, Professional Services, Media & Entertainment

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate