I'm Hat810, a 3D Environment & Look Development Artist with a strong background in cinematography and cinematic visual design. I specialize in creating cinematic and real-time environments with a focus on lighting, mood, and composition. I develop assets and materials following PBR workflows and real-time constraints, build and light scenes in Unreal Engine, and collaborate within organized production pipelines. I enjoy working on independent remote projects and production visualization tasks, and I value clean naming, asset organization, and iterative workflows.

Hat810

I'm Hat810, a 3D Environment & Look Development Artist with a strong background in cinematography and cinematic visual design. I specialize in creating cinematic and real-time environments with a focus on lighting, mood, and composition. I develop assets and materials following PBR workflows and real-time constraints, build and light scenes in Unreal Engine, and collaborate within organized production pipelines. I enjoy working on independent remote projects and production visualization tasks, and I value clean naming, asset organization, and iterative workflows.

Available to hire

I’m Hat810, a 3D Environment & Look Development Artist with a strong background in cinematography and cinematic visual design. I specialize in creating cinematic and real-time environments with a focus on lighting, mood, and composition.

I develop assets and materials following PBR workflows and real-time constraints, build and light scenes in Unreal Engine, and collaborate within organized production pipelines. I enjoy working on independent remote projects and production visualization tasks, and I value clean naming, asset organization, and iterative workflows.

See more

Language

Arabic
Fluent
English
Advanced

Work Experience

3D Environment & Look Development Artist
January 1, 2024 - Present
Created cinematic and real-time environments with a strong focus on lighting, mood, and composition. Developed assets and materials following PBR workflows and real-time constraints. Built and lit scenes in Unreal Engine with awareness of performance and presentation requirements. Worked with organized production pipelines, including clean naming, asset organization, and iterative workflows.
3D Generalist / Team Coordinator – Production Visualization Project at Homzmart
January 1, 2025 - Present
Coordinated the 3D generalist team and aligned workflows across the project. Contributed to product visualization, lighting, and material look development. Assembled scenes and final shots using Maya and Arnold.
3D Product Visualization Artist – Textured and Rendered 3D Furniture Models at Homzmart
January 1, 2025 - Present
Textured and rendered 3D furniture models.

Education

3D Generalist Program (9-Month Diploma) at Information Technology Institute (ITI), Egypt
January 1, 2024 - January 1, 2025
Bachelor's Degree in Scenography (Theatrical Decor) at The Higher Institute of Dramatic Arts, Academy of Arts
January 1, 2016 - December 31, 2020
3D Generalist Program (9-Month Diploma) at ITI, Egypt
January 1, 2024 - January 1, 2025
Bachelor's Degree in Scenography (Theatrical Decor) at The Higher Institute of Dramatic Arts, Academy of Arts
January 1, 2016 - January 1, 2020
Bachelor's Degree in Scenography (Theatrical Decor) at The Higher Institute of Dramatic Arts, Academy of Arts
January 1, 2016 - January 1, 2020
3D Generalist Program (9-Month Diploma) at Intake 45 Information Technology Institute (ITI), Egypt
January 1, 2024 - January 1, 2025

Qualifications

Best Scenography Award
January 1, 2020 - February 17, 2026
Best Scenography Award
January 1, 2020 - March 6, 2026
Best Scenography Award
January 1, 2020 - March 6, 2026

Industry Experience

Media & Entertainment, Software & Internet, Education, Professional Services, Gaming