I am a 3D animator specializing in cinematic and facial animation. I have experience in character animation, motion capture, facial animation, and cinematic sequences. I have worked with facial capture and retargeting workflows, facial animation, and motion capture–based animation. My work focuses on creating natural and authentic facial performances that preserve the actor’s original performance while adapting it to the character’s personality and facial features. I am also comfortable working with realistic body animation driven by motion capture as well as keyframe animation for character performances. Most recently, I worked at Nexon Games in South Korea (2021–2025), contributing to 3D character animation and motion workflows for live projects and in-game content. Previously, I worked on outsourced TV animation projects at SAMG Animation Company, contributing to titles such as Monkart, Miniforce, Miraculous Ladybug (Season 3), and Pinkfong. Thank you for your time and consideration.

Rang-gi Hong

I am a 3D animator specializing in cinematic and facial animation. I have experience in character animation, motion capture, facial animation, and cinematic sequences. I have worked with facial capture and retargeting workflows, facial animation, and motion capture–based animation. My work focuses on creating natural and authentic facial performances that preserve the actor’s original performance while adapting it to the character’s personality and facial features. I am also comfortable working with realistic body animation driven by motion capture as well as keyframe animation for character performances. Most recently, I worked at Nexon Games in South Korea (2021–2025), contributing to 3D character animation and motion workflows for live projects and in-game content. Previously, I worked on outsourced TV animation projects at SAMG Animation Company, contributing to titles such as Monkart, Miniforce, Miraculous Ladybug (Season 3), and Pinkfong. Thank you for your time and consideration.

Available to hire

I am a 3D animator specializing in cinematic and facial animation. I have experience in character animation, motion capture, facial animation, and cinematic sequences.

I have worked with facial capture and retargeting workflows, facial animation, and motion capture–based animation. My work focuses on creating natural and authentic facial performances that preserve the actor’s original performance while adapting it to the character’s personality and facial features.

I am also comfortable working with realistic body animation driven by motion capture as well as keyframe animation for character performances.

Most recently, I worked at Nexon Games in South Korea (2021–2025), contributing to 3D character animation and motion workflows for live projects and in-game content. Previously, I worked on outsourced TV animation projects at SAMG Animation Company, contributing to titles such as Monkart, Miniforce, Miraculous Ladybug (Season 3), and Pinkfong.

Thank you for your time and consideration.

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Language

Korean
Fluent
English
Intermediate
Japanese
Intermediate

Work Experience

3D Animator at Nexon Games
April 1, 2021 - June 1, 2025
3D character animation and motion-capture workflows for Nexon Games in South Korea; collaborated with cross-functional teams to deliver cinematic sequences and in-game animations.
Animator at SAMG Animation Company
April 1, 2017 - November 1, 2019
Outsourcing animation projects for TV including Monkart TV Animation, Miniforce series, Miraculous Ladybug (Season 3), Pinkfong, and other titles; contributed to 2D/3D animation, facial animation, rigging, and production documentation; supported cross-team communication and issue tracking.

Education

Bachelor's degree at Chungkang College of Cultural Industries
March 1, 2013 - February 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment