- Art Director
- Concept Artist
- Creative Director
- +2
Rashieq Sasman
- Cape Town, South Africa
- 8 projects
I’m a concept artist, set designer, and matte painter with over a decade of experience across film, gaming, and animation.
About
I’m a concept artist, set designer, and matte painter with over a decade of experience across film, gaming, and animation. I specialize in visual development, storyboarding, and environment/world-building, with a strong fine-art foundation and a love for narrative illustration and sequential storytelling.
I’ve worked with major international studios and brands, including HBO, Disney, and Epic Games, delivering high-quality concept art, advanced matte paintings, turnaround sheets, and layout/UI mockups. From character and environment design to callout sheets and publishing illustrations, I enjoy building immersive worlds and translating creative ideas into clear, production-ready visuals.
- Joined May 2024
Industry experience
- Other
- Media & Entertainment
- Gaming
- Software & Internet
- Education
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Projects · 8
- Art Director
- Concept Artist
- Creative Director
- +2
- Art Director
- Concept Artist
- Creative Director
- +2
- Art Director
- Concept Artist
- Creative Director
- +2
- Art Director
- Concept Artist
- Creative Director
- +2
- Art Director
- Concept Artist
- Creative Director
- +2
- Art Director
- Concept Artist
- Creative Director
- +2
- Art Director
- Concept Artist
- Creative Director
- +2
Work experience· 7 roles
Provided targeted creative and visual arts instruction and ad-hoc coverage initially as a visual arts specialist. Appointed by the School Governing Body (SGB) on a formal three-year contract to manage the creative and visual arts curriculum.
Created detailed concept art and advanced matte paintings using complex color theory and lighting for high-profile productions, including HBO’s Raised By Wolves (Season 2), Disney’s Black Beauty, and Netflix’s The Kissing Booth. Produced high-quality visual assets such as turnaround sheets and storyboards for major films including Monster Hunter, Mowgli, and Deep Blue Sea 2 & 3. Designed character and environment concepts for global brands (Nike, Colgate, Nestle). Also contributed game assets, slot designs, and narrative storyboards for Yggdrasil (Vikings 3) and Betsoft (Dead Man’s Cove), and produced immersive world-building assets for Zau: Tales of Kenzera (Epic Games/Surgent Studios).
Roto for film Mowgli (2018); texturing and matte painting for Netflix 'The Kissing Booth'; concept art, design and storyboards for Yggdrasil games such as 'Vikings 3' and Betsoft's 'Dead Man’s Cove'; matte painting and design for 'Hooten and the Lady', 'The Last Post'; Deep Blue Sea 2 & 3 films and 'Monster Hunter' (2020); matte painting/concept art for 'Black Beauty' (2020) Disney; character and environment concept art for ads (Flying Fish, Colgate, SKII, Nestlé); concept art for Raised By Wolves Season 2 (HBO); in-house short films for BlackGinger; Zau: Tales Of Kanzera for Epic Games (2024 PS5/Xbox Series); digital paintings for Mad Little Badger: A Cape Town Song documentary.
Education
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