Hi, I’m Emilia Rataczak, a 2D artist focused on concept art, illustration, and visual development for games. I love turning briefs into clean, readable visuals and creating character concepts that tell a story. I’ve been freelancing remotely from Pieńsk, Poland, collaborating with teams to deliver production-ready assets and adaptable artwork for print and digital media, always aiming for clear communication and high-quality results.

Emilia Rataczak

Hi, I’m Emilia Rataczak, a 2D artist focused on concept art, illustration, and visual development for games. I love turning briefs into clean, readable visuals and creating character concepts that tell a story. I’ve been freelancing remotely from Pieńsk, Poland, collaborating with teams to deliver production-ready assets and adaptable artwork for print and digital media, always aiming for clear communication and high-quality results.

Available to hire

Hi, I’m Emilia Rataczak, a 2D artist focused on concept art, illustration, and visual development for games. I love turning briefs into clean, readable visuals and creating character concepts that tell a story.

I’ve been freelancing remotely from Pieńsk, Poland, collaborating with teams to deliver production-ready assets and adaptable artwork for print and digital media, always aiming for clear communication and high-quality results.

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Language

Polish
Fluent
German
Fluent
English
Fluent

Work Experience

Intern, Creative Workshop / Advertising at Advertising / Creative Workshop, Löbau, Saxony, Germany
April 1, 2022 - May 1, 2022
Supported the creative team by producing digital illustrations and concept-style artwork tailored to client briefs. Assisted in developing visuals aligned with narrative and branding goals, managed multiple projects with iterative revisions, and contributed to layout design and production-ready assets under guidance from senior designers.
Freelance 2D Artist at Self-employed / Freelance (Remote)
January 1, 2024 - Present
Created digital illustrations and concept art tailored to client briefs for games and media. Developed visuals aligned with narrative and branding goals, managed multiple projects with iterative revisions, and produced print-ready assets in collaboration with senior designers.

Education

Add your educational history here.

Qualifications

Diploma - Graduated with distinction
January 11, 2030 - February 25, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE621 Ice Dragon (In Fog)
    An ice dragon encounter straight out of a D&D campaign ❄️🐉 I also created a second version where the dragon isn’t frozen anymore — an artistic choice to add contrast and make it more terrifying. I like how the original feels more subtle, so I decided to keep both.
    uniE621 The Lotus Thief – Fantasy Character Concept for World Project
    This character was developed as part of a fantasy world project focused on elegant yet deceptive archetypes. The Elf Thief combines soft, lotus-inspired ornamental design with the visual language of agility and stealth. Although her appearance suggests calm and grace, she is a highly skilled pickpocket and infiltrator, using her beauty and subtle movements to blend into noble courts and crowded markets alike.
    uniE621 The Alchemist - Character Design for World Project
    Driven by an obsessive passion that borders on insanity—though she has not crossed that line yet—this solitary alchemist devotes herself entirely to her apothecary craft. Surrounded by vials, tools, and ancient formulas, she pursues discovery with unwavering focus and little interest in human company. Quiet and withdrawn, her only true companion is the small mouse perched on her shoulder, a loyal witness to her experiments and the one presence she trusts in her endless search for knowledge.