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Employment and project experience
Senior Developer Salesforce Inc.
January 2017 - March 2017
Full-stack Developer Microsoft Inc.
January 2019 - March 2019
Skills
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Experience Level
Expert
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Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language
English
Fluent
Work Experience
SDE Intern at Roche Diagnostics
August 1, 2025 - October 20, 2025Built AR prototypes on Apple Vision Pro with the Pathology Lab R&D team to convey diagnostic process narratives. Collaborated with stakeholders and cross-functional teams to translate lab workflows into narrative-driven experiences. Created visual effects using Unity’s Particle System, Shader Graph, and animations to enhance clarity and engagement.
Graduate Research Assistant at Texas A&M University
August 1, 2025 - October 20, 2025Instructed and mentored 30+ students as a Teaching Assistant, guiding them in the use of VR technologies, Arduino, 360° video, and sensors to create immersive experiences. Led the development of VR medical training by creating gamified learning interfaces, boosting training efficiency by 15%, and integrating haptic glove feedback and eye-tracking to enhance immersion. Created a Live Drawing Teaching App for Quest (Android) and Apple Vision Pro, and led a Cybersecurity Teaching Platform built with Firebase, Unity, and ML.
SDE Intern at Explico
August 1, 2024 - October 20, 2025Developed an automobile driving simulator in Unity with a 6-DoF motion chair, steering, and pedals. Implemented 3D environment design, UI/UX, gameplay systems, backend logic, and realistic vehicle physics. Improved simulation performance by 18% through Unity optimization techniques and a custom C++ plugin.
Software Development Engineer at HoloWorld
June 1, 2023 - October 20, 2025Developed cross-platform VR, mobile (Android/iOS), and PC applications across agriculture, education, and industrial sectors, leveraging Unity, C#, and C++ to deliver 10+ immersive simulations impacting 2000+ students and professionals. Architected a high-performance custom framework for an agricultural project and industrial assembly & disassembly simulations, improving reliability and flexibility while reducing project timelines by 14%. Integrated the HoloSuit full-body motion capture suit into VR environments, utilizing custom C++ DLLs to enhance precision in body movement tracking, increasing user immersion and training effectiveness by 20%.
Software Engineer Intern at GS Lab
July 1, 2021 - October 20, 2025Developed full-stack web applications using ReactJS, Node.js, and SQL, optimizing backend logic and improving API response times by 17%. Built scalable e-commerce UIs and REST APIs using the MERN stack. Collaborated with cross-functional teams to ensure efficient, end-to-end feature delivery.
SDE Intern at Roche Diagnostics
August 1, 2025 - October 20, 2025Developed AR prototypes on Apple Vision Pro with Pathology Lab R&D, translating lab workflows into narrative experiences; created visual effects using Unity's Particle System, Shader Graph, and animations to improve clarity and engagement.
Graduate Research Assistant at Texas A&M University
August 1, 2025 - October 20, 2025Instructed and mentored 30+ students as a Teaching Assistant in VR technologies, Arduino, 360° video, and sensors; led VR medical training development with gamified interfaces; created Live Drawing Teaching App for Quest (Android) and Apple Vision Pro, and led a Cybersecurity Teaching Platform built with Firebase, Unity, and ML.
SDE Intern at Explico
August 1, 2024 - October 20, 2025Developed an automobile driving simulator in Unity with a 6-DoF motion chair, steering and pedals; designed 3D environment, UI/UX, gameplay, backend logic, and realistic vehicle physics; improved simulation performance by 18% via Unity optimization and a custom C++ plugin.
Software Development Engineer at HoloWorld
June 1, 2023 - October 20, 2025Developed cross-platform VR, mobile (Android/iOS), and PC applications across agriculture, education, and industrial sectors using Unity, C#, and C++, delivering 10+ immersive simulations impacting 2000+ students and professionals; architected a high-performance framework for agricultural and industrial simulations; integrated HoloSuit motion capture into VR to enhance immersion and training effectiveness by 20%.
Software Engineer Intern at GS Lab
July 1, 2021 - October 20, 2025Built full-stack web applications using ReactJS, Node.js, and SQL; optimized backend logic, improved API response times by 17%; built scalable e-commerce UIs and REST APIs using MERN stack; collaborated with cross-functional teams to ensure efficient feature delivery.
SDE Intern at Roche Diagnostics
August 1, 2025 - October 21, 2025Built AR prototypes on Apple Vision Pro with Pathology Lab R&D team to convey diagnostic process narratives. Collaborated with stakeholders and cross-functional teams to translate lab workflows into narrative-driven experiences. Created visual effects using Unity's Particle System, Shader Graph, and animations to enhance clarity and engagement.
Graduate Research Assistant at Texas A&M University
August 1, 2025 - October 21, 2025Instructed and mentored 30+ students as a Teaching Assistant, guiding them in VR technologies, Arduino, 360° video, and sensors to create immersive experiences. Led the development of VR medical training by creating gamified learning interfaces, boosting training efficiency by 15%, and integrating haptic glove feedback and eye-tracking to enhance immersion. Created a Live Drawing Teaching App for Quest (Android) and Apple Vision Pro, and led a Cybersecurity Teaching Platform built with Firebase, Unity, and ML.
SDE Intern at Explico
August 1, 2024 - October 21, 2025Developed an automobile driving simulator in Unity with a 6-DoF motion chair, steering, and pedals. Implemented 3D environment design, UI/UX, gameplay systems, backend logic, and realistic vehicle physics. Improved simulation performance by 18% through Unity optimization techniques and a custom C++ plugin.
Software Development Engineer at HoloWorld
June 1, 2023 - October 21, 2025Developed cross-platform VR, mobile (Android/iOS), and PC applications across agriculture, education, and industrial sectors, leveraging Unity, C#, and C++ to deliver 10+ immersive simulations impacting 2000+ students and professionals. Architected a high-performance custom framework for an agricultural project and industrial assembly & disassembly simulations, improving reliability and flexibility while reducing project timelines by 14%. Integrated the HoloSuit full-body motion capture suit into VR environments, utilizing custom C++ DLLs to enhance precision in body movement tracking, increasing user immersion and training effectiveness by 20%.
Software Engineer Intern at GS Lab
July 1, 2021 - October 21, 2025Developed full-stack web applications using ReactJS, Node.js, and SQL, optimizing backend logic and improving API response times by 17%. Built scalable e-commerce UIs and REST APIs using the MERN stack. Collaborated with cross-functional teams to ensure efficient, end-to-end feature delivery.
Education
Master of Science in Computer Graphics at Texas A&M University, College Station, TX
August 1, 2023 - August 1, 2025Bachelor of Engineering in Computer Science & Engineering at Maharaja Sayajirao University of Baroda, India
July 1, 2017 - May 1, 2021Master of Science in Computer Graphics at Texas A&M University, College Station, TX
August 1, 2023 - August 1, 2025Bachelor of Engineering in Computer Science & Engineering at Maharaja Sayajirao University of Baroda, India
July 1, 2017 - May 1, 2021Master of Science in Computer Graphics at Texas A&M University, College Station
August 1, 2023 - August 1, 2025Bachelor of Engineering in Computer Science & Engineering at Maharaja Sayajirao University of Baroda, India
July 1, 2017 - May 1, 2021Qualifications
Distinguished Student Award
January 11, 2030 - October 20, 2025Industry Experience
Software & Internet, Education, Healthcare, Media & Entertainment, Gaming
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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