I'm a developer who specializes in... from... Give an introduction about yourself, who are you, what are your most important skills and what differentiates you from other devs. This is the first thing clients will see. They are often interested in sector experience and knowledge, so please mention it. --- **Employment and project experience** **Senior Developer** Salesforce Inc. _January 2017 - March 2017_ **Full-stack Developer** Microsoft Inc. _January 2019 - March 2019_

Dhruv Rathod

I'm a developer who specializes in... from... Give an introduction about yourself, who are you, what are your most important skills and what differentiates you from other devs. This is the first thing clients will see. They are often interested in sector experience and knowledge, so please mention it. --- **Employment and project experience** **Senior Developer** Salesforce Inc. _January 2017 - March 2017_ **Full-stack Developer** Microsoft Inc. _January 2019 - March 2019_

Available to hire

I’m a developer who specializes in… from…

Give an introduction about yourself, who are you, what are your most important skills and what differentiates you from other devs. This is the first thing clients will see. They are often interested in sector experience and knowledge, so please mention it.


Employment and project experience

Senior Developer Salesforce Inc.
January 2017 - March 2017

Full-stack Developer Microsoft Inc.
January 2019 - March 2019

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

SDE Intern at Roche Diagnostics
August 1, 2025 - October 20, 2025
Built AR prototypes on Apple Vision Pro with the Pathology Lab R&D team to convey diagnostic process narratives. Collaborated with stakeholders and cross-functional teams to translate lab workflows into narrative-driven experiences. Created visual effects using Unity’s Particle System, Shader Graph, and animations to enhance clarity and engagement.
Graduate Research Assistant at Texas A&M University
August 1, 2025 - October 20, 2025
Instructed and mentored 30+ students as a Teaching Assistant, guiding them in the use of VR technologies, Arduino, 360° video, and sensors to create immersive experiences. Led the development of VR medical training by creating gamified learning interfaces, boosting training efficiency by 15%, and integrating haptic glove feedback and eye-tracking to enhance immersion. Created a Live Drawing Teaching App for Quest (Android) and Apple Vision Pro, and led a Cybersecurity Teaching Platform built with Firebase, Unity, and ML.
SDE Intern at Explico
August 1, 2024 - October 20, 2025
Developed an automobile driving simulator in Unity with a 6-DoF motion chair, steering, and pedals. Implemented 3D environment design, UI/UX, gameplay systems, backend logic, and realistic vehicle physics. Improved simulation performance by 18% through Unity optimization techniques and a custom C++ plugin.
Software Development Engineer at HoloWorld
June 1, 2023 - October 20, 2025
Developed cross-platform VR, mobile (Android/iOS), and PC applications across agriculture, education, and industrial sectors, leveraging Unity, C#, and C++ to deliver 10+ immersive simulations impacting 2000+ students and professionals. Architected a high-performance custom framework for an agricultural project and industrial assembly & disassembly simulations, improving reliability and flexibility while reducing project timelines by 14%. Integrated the HoloSuit full-body motion capture suit into VR environments, utilizing custom C++ DLLs to enhance precision in body movement tracking, increasing user immersion and training effectiveness by 20%.
Software Engineer Intern at GS Lab
July 1, 2021 - October 20, 2025
Developed full-stack web applications using ReactJS, Node.js, and SQL, optimizing backend logic and improving API response times by 17%. Built scalable e-commerce UIs and REST APIs using the MERN stack. Collaborated with cross-functional teams to ensure efficient, end-to-end feature delivery.
SDE Intern at Roche Diagnostics
August 1, 2025 - October 20, 2025
Developed AR prototypes on Apple Vision Pro with Pathology Lab R&D, translating lab workflows into narrative experiences; created visual effects using Unity's Particle System, Shader Graph, and animations to improve clarity and engagement.
Graduate Research Assistant at Texas A&M University
August 1, 2025 - October 20, 2025
Instructed and mentored 30+ students as a Teaching Assistant in VR technologies, Arduino, 360° video, and sensors; led VR medical training development with gamified interfaces; created Live Drawing Teaching App for Quest (Android) and Apple Vision Pro, and led a Cybersecurity Teaching Platform built with Firebase, Unity, and ML.
SDE Intern at Explico
August 1, 2024 - October 20, 2025
Developed an automobile driving simulator in Unity with a 6-DoF motion chair, steering and pedals; designed 3D environment, UI/UX, gameplay, backend logic, and realistic vehicle physics; improved simulation performance by 18% via Unity optimization and a custom C++ plugin.
Software Development Engineer at HoloWorld
June 1, 2023 - October 20, 2025
Developed cross-platform VR, mobile (Android/iOS), and PC applications across agriculture, education, and industrial sectors using Unity, C#, and C++, delivering 10+ immersive simulations impacting 2000+ students and professionals; architected a high-performance framework for agricultural and industrial simulations; integrated HoloSuit motion capture into VR to enhance immersion and training effectiveness by 20%.
Software Engineer Intern at GS Lab
July 1, 2021 - October 20, 2025
Built full-stack web applications using ReactJS, Node.js, and SQL; optimized backend logic, improved API response times by 17%; built scalable e-commerce UIs and REST APIs using MERN stack; collaborated with cross-functional teams to ensure efficient feature delivery.
SDE Intern at Roche Diagnostics
August 1, 2025 - October 21, 2025
Built AR prototypes on Apple Vision Pro with Pathology Lab R&D team to convey diagnostic process narratives. Collaborated with stakeholders and cross-functional teams to translate lab workflows into narrative-driven experiences. Created visual effects using Unity's Particle System, Shader Graph, and animations to enhance clarity and engagement.
Graduate Research Assistant at Texas A&M University
August 1, 2025 - October 21, 2025
Instructed and mentored 30+ students as a Teaching Assistant, guiding them in VR technologies, Arduino, 360° video, and sensors to create immersive experiences. Led the development of VR medical training by creating gamified learning interfaces, boosting training efficiency by 15%, and integrating haptic glove feedback and eye-tracking to enhance immersion. Created a Live Drawing Teaching App for Quest (Android) and Apple Vision Pro, and led a Cybersecurity Teaching Platform built with Firebase, Unity, and ML.
SDE Intern at Explico
August 1, 2024 - October 21, 2025
Developed an automobile driving simulator in Unity with a 6-DoF motion chair, steering, and pedals. Implemented 3D environment design, UI/UX, gameplay systems, backend logic, and realistic vehicle physics. Improved simulation performance by 18% through Unity optimization techniques and a custom C++ plugin.
Software Development Engineer at HoloWorld
June 1, 2023 - October 21, 2025
Developed cross-platform VR, mobile (Android/iOS), and PC applications across agriculture, education, and industrial sectors, leveraging Unity, C#, and C++ to deliver 10+ immersive simulations impacting 2000+ students and professionals. Architected a high-performance custom framework for an agricultural project and industrial assembly & disassembly simulations, improving reliability and flexibility while reducing project timelines by 14%. Integrated the HoloSuit full-body motion capture suit into VR environments, utilizing custom C++ DLLs to enhance precision in body movement tracking, increasing user immersion and training effectiveness by 20%.
Software Engineer Intern at GS Lab
July 1, 2021 - October 21, 2025
Developed full-stack web applications using ReactJS, Node.js, and SQL, optimizing backend logic and improving API response times by 17%. Built scalable e-commerce UIs and REST APIs using the MERN stack. Collaborated with cross-functional teams to ensure efficient, end-to-end feature delivery.

Education

Master of Science in Computer Graphics at Texas A&M University, College Station, TX
August 1, 2023 - August 1, 2025
Bachelor of Engineering in Computer Science & Engineering at Maharaja Sayajirao University of Baroda, India
July 1, 2017 - May 1, 2021
Master of Science in Computer Graphics at Texas A&M University, College Station, TX
August 1, 2023 - August 1, 2025
Bachelor of Engineering in Computer Science & Engineering at Maharaja Sayajirao University of Baroda, India
July 1, 2017 - May 1, 2021
Master of Science in Computer Graphics at Texas A&M University, College Station
August 1, 2023 - August 1, 2025
Bachelor of Engineering in Computer Science & Engineering at Maharaja Sayajirao University of Baroda, India
July 1, 2017 - May 1, 2021

Qualifications

Distinguished Student Award
January 11, 2030 - October 20, 2025

Industry Experience

Software & Internet, Education, Healthcare, Media & Entertainment, Gaming