3D artist and also an experienced multimedia specialist from Indonesia with experience developing high and low-poly assets, textures, animations, and rendering workflows. Skilled in Blender, Substance Painter, Clip Studio Paint, After Effect.

Mohammad Rizky Raihan Fadhilah

3D artist and also an experienced multimedia specialist from Indonesia with experience developing high and low-poly assets, textures, animations, and rendering workflows. Skilled in Blender, Substance Painter, Clip Studio Paint, After Effect.

Available to hire

3D artist and also an experienced multimedia specialist from Indonesia with experience developing high and low-poly assets, textures, animations, and rendering workflows. Skilled in Blender, Substance Painter, Clip Studio Paint, After Effect.

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Language

English
Advanced

Work Experience

3D Artist (Intern) at Vocia/ Vocas ia Eduka Technology (company name as written in resume)
October 1, 2025 - April 1, 2026
Built and produced 3D models, textures, animations, and renders using Blender and supporting software (e.g., Adobe Suite, Substance Painter, Clip Studio Paint). Capable of creating high-poly and low-poly forms and adapting workflows for editing/rendering pipelines. Produced motion graphics using Adobe After Effects and optimized simple workflows in CapCut to streamline time and workload.
3D Game Artist Intern at Lio n C ore S tu dio (Lion Core Studio as written in resume)
January 1, 2024 - June 1, 2024
Specialized in creating game-ready 3D assets optimized for in-game engine integration. Improved technical skills in 3D modeling and texturing with heavy focus on asset optimization (poly count, topology, and texture mapping). Followed specialized art style guidelines by analyzing reference sheets and practicing consistent results across multiple 3D models, collaborating with leads and incorporating feedback to accelerate production workflow.
Graphic Designer & Photographer (Intern) at Vocia/ Vocas ia Eduka Technology (company name as written in resume)
December 1, 2019 - March 1, 2020
Designed high-quality visuals for product marketing needs such as mockups, catalogs, promotional flyers, and social media platforms to strengthen brand identity. Supported product shoots and managed social media internship projects, gaining additional followers through targeted visual content.

Education

at Electro Engineering Politeknic Institute of Surabaya (Politeknik Elektronika Negeri Surabaya)
January 1, 2018 - January 1, 2021
at Game Technology Department, (name not fully specified in resume)
January 1, 2021 - January 1, 2025

Qualifications

Lead 3D Animator | Indonesian Professional Certification Authority (BNPS)
November 1, 2024 - November 1, 2027
PEN S (English Proficiency Test) | PENS
April 1, 2025 - April 1, 2027
TOEIC (Test of English for International Communication) | ETS
February 1, 2024 - February 1, 2026
IGDX Bootcamp 2024 (Indonesia Game Developer Exchange Bootcamp)
November 1, 2024 - July 31, 2026
Komunikasi Informatika RI Bootcamp (Ministry of Communication and Information Technology of the Republic of Indonesia)
November 1, 2024 - July 31, 2026
Digital Producer / Animation / Slide / Portfolio Certifications (portfolio links listed in resume; no dates provided)
January 11, 2030 - July 31, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet