I'm Ray Jaspher Lucman, a freelance 3D generalist, Unity developer, and game designer based in Cagayan de Oro, Philippines. Over the past 8 years, I've worked on project-based freelance work spanning 3D modeling and animation, Unity/C# development, game design leadership, and AR app development. My core toolset includes Blender, Unity, DaVinci Resolve, SolidWorks, and SketchUp. I've done industrial animation work for clients like Wiferion Industries and Viking Industries, and I'm active on Upwork and Fiverr (ray_jaspher). I hold a BS in Information Technology from USTP CDO (2026). Reference: Simon Paul — Technical Direction, Ravia _Email not available. Sign in: https://www.twine.net/signup_

Ray Jaspher Lucman

I'm Ray Jaspher Lucman, a freelance 3D generalist, Unity developer, and game designer based in Cagayan de Oro, Philippines. Over the past 8 years, I've worked on project-based freelance work spanning 3D modeling and animation, Unity/C# development, game design leadership, and AR app development. My core toolset includes Blender, Unity, DaVinci Resolve, SolidWorks, and SketchUp. I've done industrial animation work for clients like Wiferion Industries and Viking Industries, and I'm active on Upwork and Fiverr (ray_jaspher). I hold a BS in Information Technology from USTP CDO (2026). Reference: Simon Paul — Technical Direction, Ravia _Email not available. Sign in: https://www.twine.net/signup_

Available to hire

I’m Ray Jaspher Lucman, a freelance 3D generalist, Unity developer, and game designer based in Cagayan de Oro, Philippines. Over the past 8 years, I’ve worked on project-based freelance work spanning 3D modeling and animation, Unity/C# development, game design leadership, and AR app development. My core toolset includes Blender, Unity, DaVinci Resolve, SolidWorks, and SketchUp. I’ve done industrial animation work for clients like Wiferion Industries and Viking Industries, and I’m active on Upwork and Fiverr (ray_jaspher). I hold a BS in Information Technology from USTP CDO (2026).

Reference:
Simon Paul — Technical Direction, Ravia
Email not available. Sign in: https://www.twine.net/signup

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Work Experience

Senior Game Designer / Game Developer (RaVia) at RaVia
January 1, 2024 - December 31, 2024
Led game design efforts for a Pokemon GO style AR location-based puzzle app. Coordinated distributed teams across store UI/UX, and worked directly with the founder on planning purchase economy and monetization strategy including token systems and cosmetic catalog.
Creative Director (Digital Arts) at Maine-Cagayan de Oro (school/org not fully specified)
January 1, 2024 - December 31, 2024
Oversaw creative direction for digital arts/animation initiatives, helping shape and guide the creative vision and team output.
Senior Game Designer at Raviea (project-based)
January 1, 2024 - December 31, 2024
Worked on game design responsibilities for a team project, contributing to overall gameplay/design direction during the stated period.
Creative Director, Digital Arts (Senior 3D Artist) at Indie Unity Developer & Game Designer (project-based)
January 1, 2023 - Present
Led creative direction for digital/3D art outputs, mentoring and guiding a team; supported pipeline decisions for 3D modeling, animation, and Unity-based integration with emphasis on quality and cohesive visual direction.
Intermediate 3D Animator / 3D Game Development (Unity)
January 1, 2022 - December 31, 2023
Developed and animated 3D content using Unity workflows including 3D animation, 3D visualization, and real-time scene/game development tasks.
3D Modeler, Animator, and Video Editor at Wiferrion GmbH (Wiferion by PULS)
January 1, 2021 - December 31, 2022
Freelance work supporting logistics and engineering-related visual needs. Animated AGVs and corrected and refined 3D models, including topology-related fixes, for real-time workflows.
Intermediate 3D Animator at FIVERR
January 1, 2021 - December 31, 2022
Delivered freelance 3D animation and related digital art services, supporting multiple client needs and project timelines.
3D Artist and Shader Programmer at SKILLS WORK EXPERIENCE (year range not clearly specified in resume)
January 1, 2021 - Present
Worked on 3D art assets with emphasis on shaders and real-time rendering workflows. Produced and optimized 3D visuals suitable for game and interactive use.
Freelance Animator, Modeler, and Video Editor at WifE Rion GmbH (WifE Rion by PULS)
January 1, 2021 - December 31, 2022
Animated AGVs, fixed and improved models with challenging topology, and supported 3D/environment modeling along with Unity-related VFX/model corrections for logistics and charging/AGV-related projects.
Freelance 3D Artist at Upwork (freelance profile)
January 1, 2021 - Present
Worked with multiple clients producing 3D models and related deliverables such as environment assets, platform/scene animation, character renders, and game trailer/event visuals; collaborated with clients to refine requirements and deliver final outputs.
3D Artist and Shader Programmer at Ray Jaspher L. Ucman (freelance)
January 1, 2021 - December 31, 2024
Created and delivered 3D assets and shader work to support interactive/real-time visuals, with focus on polished 3D modeling, materials, and rendering output.
3D Animator, 3D Modeler, and Video Editor at UDAO (Freelance/Organization not fully specified in resume)
January 1, 2020 - December 31, 2024
Created animated and modeled assets and edited video content for client projects, handling both production and post-production tasks.
3D Animator, Modeler, and Video Editor at Fiverion (MBT I) (project-based)
January 1, 2020 - Present
Produced 3D animations and modeling work and supported video editing for ongoing creative deliverables in a project environment.

Education

Bachelor of Information Technology at University of Science and Technology of Southern Philippines
January 11, 2030 - August 30, 2026
Bachelor of Information Technology at University of Science and Technology of Southern Philippines
January 11, 2030 - August 30, 2026

Qualifications

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics, Software & Internet, Education, Transportation & Logistics
    RAVIA-Game Designer

    I served as Game Designer and Project Lead. My work included:

    Game design leadership: led the project through GDD v3.2
    Core systems design: built out the token economy (game tokens and partner tokens), the RAV Health mechanic, a loot box system, a 54-item cosmetic catalogue across 7 slots, and the overall puzzle framework
    Monetization: worked directly with Carl (founder/store UI) on planning in-app purchases and monetization strategy
    Roadmap: drove toward a V1.0 release targeted for August 2026