I’m Ray Jaspher Lucman, a freelance 3D generalist, Unity developer, and game designer based in Cagayan de Oro, Philippines. Over the past 8 years, I’ve worked on project-based freelance work spanning 3D modeling and animation, Unity/C# development, game design leadership, and AR app development. My core toolset includes Blender, Unity, DaVinci Resolve, SolidWorks, and SketchUp. I’ve done industrial animation work for clients like Wiferion Industries and Viking Industries, and I’m active on Upwork and Fiverr (ray_jaspher). I hold a BS in Information Technology from USTP CDO (2026).
Reference:
Simon Paul — Technical Direction, Ravia
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I served as Game Designer and Project Lead. My work included:
Game design leadership: led the project through GDD v3.2
Core systems design: built out the token economy (game tokens and partner tokens), the RAV Health mechanic, a loot box system, a 54-item cosmetic catalogue across 7 slots, and the overall puzzle framework
Monetization: worked directly with Carl (founder/store UI) on planning in-app purchases and monetization strategy
Roadmap: drove toward a V1.0 release targeted for August 2026
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