Available to hire
Software developer with experience across data structures and algorithms, concurrent/multi-threaded systems, and OOP/SOLID principles. Built web and backend systems, integrated Firebase for real-time operations, and contributed to iOS applications using Swift and SwiftUI with strong UI/UX focus.
Also developed and shipped multiple game prototypes/indie projects under tight deadlines, owning core gameplay systems, mechanics, UI states, and pipeline integration of assets. Recognized with awards for UI/UX implementation and best project performance during multiple game jams.
Skills
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Language
Italian
Fluent
English
Advanced
Work Experience
Software Developer / Developer at SIM ONE MICILLO WORK EXPERIENCE (SAP ABAP Developer)
October 1, 2025 - PresentDeveloped and analyzed fundamental and advanced data structures (Red-Black Trees, graphs, hash tables) and implemented pathfinding/search algorithms (Dijkstra, Bellman-Ford, BFS/DFS). Built multi-threaded applications to optimize execution performance and concurrency. Applied OOP and SOLID principles using C, C++, C#, and Java. Programmed low-level system components in Assembly for hardware interface and computer architecture constraints. Built a web-based management system using HTML, CSS, and JavaScript, and integrated Google Firebase for real-time database operations, including menu cataloging and order management.
Game Developer / Software Developer at Game Jam / Solo development (itch.io)
January 1, 2024 - January 1, 2025Implemented multiple indie game prototypes, including award-winning entries, with strong time management and scope control. Focused on gameplay mechanics, UI systems, and game state handling, ensuring responsiveness and playability within contest constraints.
SAP ABAP Developer (based on resume content) at SIM ONE MICILLO WORK EXPERIENCE (SAP ABAP Developer)
January 1, 2024 - PresentDeveloped and maintained standard and custom repository objects including tables, structures, data elements, and domains. Configured table maintenance generators and implemented custom maintenance events. Authored end-to-end executable reporting programs with selection screens and program events. Integrated standard function modules and APIs, leveraging Object-Oriented ABAP and ALV Grid for advanced reporting. Extended SAP standard business processes (MM and SD modules) using Business Add-Ins (BAdIs) to customize purchasing and sales document workflows. Managed software versioning and transport management across S/4HANA landscapes (development, testing, production), created and tracked Change Requests (CRs), and used version comparison tools to ensure code integrity. Built business print programs and forms using SmartForms and Adobe Forms (Adobe LiveCycle) for sales orders, production orders, and invoices.
iOS Developer (Swift / SwiftUI) at Apple iOS Foundation Program, University of Naples Parthenope
January 1, 2023 - January 1, 2024Designed and developed iOS apps for iPhone and Apple Watch using Swift and SwiftUI, focusing on UI/UX best practices and Apple Design Guidelines. Received an award for best UI/UX implementation. Developed and maintained standard and custom repository objects including tables, structures, data elements, and domains; configured maintenance generators and custom maintenance events. Authored end-to-end executable reporting programs, managing selection screens and program events; integrated standard function modules and APIs using Object-Oriented ABAP and ALV Grid for advanced reporting. Extended SAP standard business processes (MM and SD modules) with Business Add-Ins (BAdIs) to customize workflows for purchasing and sales documents. Managed software versioning and transport across SAP S/4HANA landscapes and tracked Change Requests with code integrity checks.
Software Developer Technical Skills (Solo Developer) at Game Jam / Game Jams (it.ch.io projects)
January 1, 2023 - January 1, 2024Designed, programmed, and published multiple indie games from scratch under tight 48–72 hour deadlines. Owned core gameplay loops, mechanics, brief narratives, overall artistic direction, and user experience. Wrote clean, efficient gameplay and UI/state code using Unity (C#) and Godot (GDScript). Sourced/adapted external visual and audio assets to match the game aesthetic, creating custom assets when needed. Collected community feedback and iterated on gameplay and design.
Education
Bachelor's Degree in Computer Science at University of Naples Parthenope
January 1, 2020 - January 1, 2025Apple iOS Foundation Program (Basic & Advanced) at University of Naples Parthenope
January 1, 2023 - January 1, 2024Bachelor's Degree in Computer Science at University of Naples Parthenope
January 1, 2020 - January 1, 2025Qualifications
Apple iOS Foundation Program (Basic & Advanced)
January 1, 2023 - January 1, 2024Apple iOS Foundation Program (Basic & Advanced)
January 1, 2023 - January 1, 2024Industry Experience
Software & Internet, Gaming, Media & Entertainment, Computers & Electronics, Professional Services
Skills
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