Experience Level
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Work Experience
3D Animator at Turbosquid
January 1, 2021 - PresentI have freelance experience working on 3D character and asset projects, primarily focused on character rigging, skinning, deformation setup, controller setup, posing, and animation using Autodesk Maya.
My role has included taking completed character models and preparing them for animation by setting up skeletons and joint hierarchies, binding and weighting the meshes, configuring deformation, creating controllers, and producing basic character animations and poses.
I have also worked with character presentation and animation workflows, with a focus on clean deformation and production-ready results.
Tools I have worked with include Autodesk Maya, with additional experience working alongside character art workflows involving ZBrush, Substance 3D Painter, RizomUV, Photoshop, and Marmoset Toolbag.
My published TurboSquid portfolio includes nine character and asset projects for which I was responsible for rigging and animation, while the underlying 3D modeling was created by a collaborating character artist.
I am comfortable working in a project-based freelance environment, receiving an assigned asset or task, following the required specifications, and delivering the requested result.
https://www.turbosquid.com/Search/Artists/moslem-razyani?utm_source=chatgpt.com
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
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Expert
Beginner
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