I am an experienced creative storyteller and producer, innovation strategist, industry speaker, and AI leader with over 20 years of experience delivering transformational digital solutions across enterprise, government, and nonprofit sectors. I translate bold business visions into actionable AI opportunities and integrate advanced AI capabilities with legacy systems to unlock measurable value for clients. I wrote a book called Promptcraft that was one of the first books on generative media and creativity in 2023 and followed up with Realitycraft in 2025. As Vice President of the Board for XR Guild, I champion responsible AI use in immersive and spatial media, build strategic partnerships, and guide cross-disciplinary teams through consultative selling that aligns executive goals with practical technology. I enjoy collaborating with global leaders to shape the future of AI-enabled storytelling and digital experiences. No experience is too big or small; immersive, spatial and simulation experiences in public are welcome.

Evo Heyning

I am an experienced creative storyteller and producer, innovation strategist, industry speaker, and AI leader with over 20 years of experience delivering transformational digital solutions across enterprise, government, and nonprofit sectors. I translate bold business visions into actionable AI opportunities and integrate advanced AI capabilities with legacy systems to unlock measurable value for clients. I wrote a book called Promptcraft that was one of the first books on generative media and creativity in 2023 and followed up with Realitycraft in 2025. As Vice President of the Board for XR Guild, I champion responsible AI use in immersive and spatial media, build strategic partnerships, and guide cross-disciplinary teams through consultative selling that aligns executive goals with practical technology. I enjoy collaborating with global leaders to shape the future of AI-enabled storytelling and digital experiences. No experience is too big or small; immersive, spatial and simulation experiences in public are welcome.

Available to hire

I am an experienced creative storyteller and producer, innovation strategist, industry speaker, and AI leader with over 20 years of experience delivering transformational digital solutions across enterprise, government, and nonprofit sectors. I translate bold business visions into actionable AI opportunities and integrate advanced AI capabilities with legacy systems to unlock measurable value for clients. I wrote a book called Promptcraft that was one of the first books on generative media and creativity in 2023 and followed up with Realitycraft in 2025.

As Vice President of the Board for XR Guild, I champion responsible AI use in immersive and spatial media, build strategic partnerships, and guide cross-disciplinary teams through consultative selling that aligns executive goals with practical technology. I enjoy collaborating with global leaders to shape the future of AI-enabled storytelling and digital experiences. No experience is too big or small; immersive, spatial and simulation experiences in public are welcome.

See more

Language

English
Fluent

Work Experience

CEO, Producer, AI Strategy and Leadership at Realitycraft
September 1, 2022 - November 25, 2025
CEO and producer leading AI-driven XR initiatives for diverse clients including government agencies and international media networks. Designed and deployed XR products by integrating AI with cloud-based solutions to enhance real-time decision-making and creative workflows. Directed award-winning concept design, storytelling, music video production, and rapid prototyping of new offerings. Built cross-disciplinary teams, managed partnerships, and advanced lightweight AI workflows while exploring data modernization and responsible AI practices.
CEO at Playable Agency / Realitycraft
September 1, 2022 - September 1, 2022
Led a multi-disciplinary team to create innovative virtual events and immersive campaigns, translating business insights into AI-infused digital media solutions. Collaborated with C-level executives to define strategy, oversaw budgets and timelines, mentored teams, and continuously updated the AI tool landscape to support scalable, hyperscale workflows.
Co-Founder, Strategist at Toyshoppe Systems
September 1, 2019 - September 1, 2019
Co-founded a practical worldbuilding FX effects firm blending fabrication, engineering, and marketing with rapid prototyping. Researched and expanded AI tool applications, negotiated with clients and vendors to optimize costs, guided product development, and built partnerships to grow brand reach in film and themed experiences.
CMO, Innovation Coach at OpenExo
June 1, 2019 - June 1, 2019
Directed innovation initiatives across global partners, building strategic relationships and delivering AI-powered prototypes. Led teams to create tech-enabled campaigns, conducted market trend analyses, and facilitated innovation sprints and hands-on AI prompt development with an emphasis on responsible AI practices.
Interactive Producer at TechSoup
August 1, 2012 - August 1, 2012
Produced and managed interactive media projects by integrating AI tools and workflow design best practices. Coordinated end-to-end project management, content development, design, and programming for digital experiences across video, apps, games, and VR, while tracking performance and optimizing resource use.

Education

Bachelor of Arts at Eastern Nazarene College
January 1, 1993 - January 1, 1998
Graduate Student Program, Tech/AI focus at Singularity University
January 1, 2012 - January 1, 2012

Qualifications

ExO Consultant/Strategist
January 11, 2030 - November 25, 2025
Design Leadership: Design Science Studio (DSS/Buckminster Fuller Institute)
January 11, 2030 - November 25, 2025
AI Ethics in Production: XR Guild; Guild Library Curator
January 11, 2030 - November 25, 2025

Industry Experience

Media & Entertainment, Government, Non-Profit Organization, Professional Services
    paper Digital Transformation for Interoperable Web Experiences
    Summary of the last 20 years of work on AI & XR, interoperability, immersive web futures including future of portals and strategies for connecting VR worlds on the web