Hi, I’m Rebecca Gallinaro, a composer, sound designer, and Audio Lead based in Italy, with over eight years of experience in audiovisual production across games, film, theater, and podcasts. With a background in Composition and Conducting (Federal University of Bahia), I combine strong musical foundations with hands-on expertise in interactive audio, implementation, and production workflows. My work spans from crafting immersive soundscapes and adaptive music systems to leading audio pipelines, coordinating teams, and managing complex creative projects. Currently, I serve as Project Manager and Audio Lead at Flutu, a game audio company, where I oversee production processes, guide creative direction, and bridge communication between teams and clients to deliver high-quality, emotionally engaging audio experiences. I’m passionate about storytelling through sound and about building structured, collaborative environments where creativity and execution meet.

Rebecca Gallinaro Barbosa

Hi, I’m Rebecca Gallinaro, a composer, sound designer, and Audio Lead based in Italy, with over eight years of experience in audiovisual production across games, film, theater, and podcasts. With a background in Composition and Conducting (Federal University of Bahia), I combine strong musical foundations with hands-on expertise in interactive audio, implementation, and production workflows. My work spans from crafting immersive soundscapes and adaptive music systems to leading audio pipelines, coordinating teams, and managing complex creative projects. Currently, I serve as Project Manager and Audio Lead at Flutu, a game audio company, where I oversee production processes, guide creative direction, and bridge communication between teams and clients to deliver high-quality, emotionally engaging audio experiences. I’m passionate about storytelling through sound and about building structured, collaborative environments where creativity and execution meet.

Available to hire

Hi, I’m Rebecca Gallinaro, a composer, sound designer, and Audio Lead based in Italy, with over eight years of experience in audiovisual production across games, film, theater, and podcasts.

With a background in Composition and Conducting (Federal University of Bahia), I combine strong musical foundations with hands-on expertise in interactive audio, implementation, and production workflows. My work spans from crafting immersive soundscapes and adaptive music systems to leading audio pipelines, coordinating teams, and managing complex creative projects.

Currently, I serve as Project Manager and Audio Lead at Flutu, a game audio company, where I oversee production processes, guide creative direction, and bridge communication between teams and clients to deliver high-quality, emotionally engaging audio experiences.

I’m passionate about storytelling through sound and about building structured, collaborative environments where creativity and execution meet.

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Language

Portuguese
Fluent
English
Fluent
French
Beginner
Italian
Intermediate

Work Experience

Project Manager/Producer at FLUTU MUSIC
May 1, 2024 - Present
Oversee scope and capacity in audio production projects for games; manage communications, audio pipelines and deliverables; prepare progress reports, proposals and estimates; coordinate studio and engineer scheduling; assist in production planning and asset organization; handle customer services and communications.
Audio Editing, Mixing and Mastering at Freelancer
August 1, 2018 - Present
Edit, mix and master audio for short films and advertising; edit and mix podcasts in education and entertainment; record, edit and mix dubbing for films and games.
Music Composition at Freelancer
August 1, 2018 - Present
Compose, orchestrate, and record music for orchestra, films, games, dance shows, theater, advertising, and podcasts; edit and refine compositions; mix and master to ensure quality across platforms; create ambient music for artistic exhibitions.
Sound Design at Freelancer
August 1, 2018 - Present
Develop sound concepts for films and games; record and capture audio elements; mix and master to deliver high-quality sound for final presentation.
Audio Editing / Cultural Production Intern at PROEXT (Production Center of the Dean of Extension of the Federal University of Bahia)
January 1, 2021 - February 1, 2023
Support event organization, equipment/software operation; monitor PAArtes projects; organize content for publication and perform audio editing; assist in project documentation analysis.
Sound/Music Design at LIGA FACENS
January 1, 2022 - January 1, 2023
Compose original soundtrack and sound effects for games and augmented reality; enhance communication and problem-solving; gain broader insight into work administration.
Audio Editing Intern at FAPEX (Foundation to support research and extension, Salvador, Brazil)
June 1, 2019 - December 1, 2020
Assist in production and post-production of audiovisual learning objects; organize recorded materials; prepare editing scripts; capture and edit audio; assist in dubbing/mixing; contribute to podcasts and sound effects/ musical tracks production.
Project Manager/ Audio Lead at Flutu Music
May 1, 2024 - Present
Project supervision and coordination for audio production in games; manage audio pipelines, deliverables, and client communications; prepare progress reports, proposals, and estimates; coordinate recording studio scheduling and engineers; supervise scope and capacity management; assist in production planning and asset organization; responsible for customer services and communications.
Audio Editing/Cultural Production Intern at PRO EX T (Production Center of the Dean of Extension of the Federal University of Bahia)
January 1, 2021 - February 1, 2023
Support for the organization of events, including equipment and software; monitoring PA assets; organizing content for publication; performing audio editing; supporting analysis of project documentation.
Audio Editing Intern at FAPEX
June 1, 2019 - December 1, 2020
Assisting in production and post-production of audio-visual learning objects; organizing recorded materials; editing scripts; capturing and editing audio; preparing dubbing and mixing of tracks; assisting in podcast production.

Education

Bachelor's Degree in Composition and Conducting at Federal University of Bahia
January 1, 2018 - December 1, 2023
Bachelor's Degree in Composition and Conducting at Federal University of Bahia
January 1, 2018 - December 1, 2023

Qualifications

PIB ExA - Institutional Artistic Experimental Program Scholarship
October 1, 2020 - December 1, 2020

Industry Experience

Media & Entertainment, Education, Gaming, Professional Services