I'm Rebekah Sutton Nashport, a narrative designer, writer, and visual designer with 19 years of experience creating game stories, dialogue, lore, and UI-driven content for digital and tabletop projects. I collaborate across teams, write and edit to match different voices, and build clean, player-focused experiences using tools like Adobe Creative Suite, Unity, and modern web workflows, even on tight deadlines.

Rebekah Sutton Nashport

I'm Rebekah Sutton Nashport, a narrative designer, writer, and visual designer with 19 years of experience creating game stories, dialogue, lore, and UI-driven content for digital and tabletop projects. I collaborate across teams, write and edit to match different voices, and build clean, player-focused experiences using tools like Adobe Creative Suite, Unity, and modern web workflows, even on tight deadlines.

Available to hire

I’m Rebekah Sutton Nashport, a narrative designer, writer, and visual designer with 19 years of experience creating game stories, dialogue, lore, and UI-driven content for digital and tabletop projects.

I collaborate across teams, write and edit to match different voices, and build clean, player-focused experiences using tools like Adobe Creative Suite, Unity, and modern web workflows, even on tight deadlines.

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Language

English
Fluent

Work Experience

Illustrator at Publications & Personal Projects
December 1, 2025 - Present
Contributed to various illustration projects and published work, including a post-apocalyptic short story in Bad Blood and related game-related content.
Content Writer at TheGamer
February 1, 2025 - September 1, 2025
Researched and wrote high-traffic, SEO-optimized gaming guides, walkthroughs, and tier lists for AAA and indie titles. Worked with editorial and content teams to align with standards. Tracked patch updates and live service changes to revise evergreen content. Used CMS tools and analytics to optimize internal links and readability.
2D Concept Artist at Icarus Development
January 1, 2025 - May 1, 2025
Developed original 2D character concepts from initial sketches to fully rendered final color, focusing on mechanical and cyberpunk themes. Created detailed humanoid character designs, including diverse outfits and variations. Produced visual reference sheets and turnaround views to support 3D modeling and animation teams.
Concept Artist at Icarus Development
January 1, 2025 - May 1, 2025
Developed original 2D character concepts from initial sketches to fully rendered final color, focusing on future-punk, mechanical, and cyberpunk themes.
Digital Artist at The MAD Network
May 1, 2024 - October 1, 2024
Delivered high-quality layouts and maps using technical software and techniques; collaborated with the team to innovate and meet industry standards, improving project delivery times by 15%.
Digital Map and Asset Artist at The MAD Network
April 1, 2024 - September 1, 2024
Delivered high-quality maps and assets with tight deadlines. As a map artist with extensive experience, created custom battle maps for various tabletop RPG Virtual Tabletops. Collaborated with the team to innovate and meet industry standards. Used Roll20 and Foundry VTT features to enhance interactivity.
Ghost Writer at eGlobal Creative Publishing
March 1, 2024 - Present
Writes fiction for online publishing platforms, improves manuscript quality through professional copy-editing services, and adapts writing styles to match author and audience preferences. Collaborates with authors to enhance narrative development.
Image Editor at Screen Rant
May 1, 2023 - June 1, 2023
Edited and enhanced over 50 gaming images for key articles, ensuring high-quality visuals for readers.
Cashier at Dollar General
May 1, 2022 - July 1, 2022
Processed customer transactions quickly and accurately. Stocked shelves and maintained organized product displays. Assisted customers with questions and product locations. Handled cash, returns, and basic inventory tasks. Maintained a clean and orderly store environment.
Marketplace Contributor and Creator at Roll20
January 1, 2020 - June 1, 2024
Designed digital assets for the Roll20 marketplace, including maps, tokens, and UI elements. Prepared files to meet platform specifications and usability standards. Tested assets in-platform to ensure proper scaling, layering, and functionality. Updated and refined products based on user feedback and platform changes.
Transcriptionist at TranscribeMe
February 1, 2015 - December 1, 2015
Transcribed audio and video recordings accurately and efficiently. Edited and proofread transcripts for clarity, grammar, and consistency. Followed style guides and formatting requirements for different clients. Met tight deadlines while maintaining attention to detail.
Illustrator at The Sleepy Panda
March 1, 2014 - Present
Created custom character and creature illustrations for clients worldwide. Designed logos, 2D effects, and product art that matched each client’s brand. Developed concepts across fantasy, sci‑fi, and modern styles, resulting in repeat clients.
Character & Creature Designer at The Sleepy Panda
March 1, 2014 - Present
Enhanced client projects by designing hundreds of customized illustrated characters and creatures; developed logos, 2D FX and product designs to improve brand identity.
3D Artist at Hyperkat Games
August 1, 2011 - September 1, 2012
Created and textured 3D assets using Maya for use in game engines. Imported, optimized, and set up models in Unity and Torque Engine. Assisted with character and object animation for in-game use. Created concept art and texture for 3D scenes. Collaborated with designers and programmers to adjust assets based on gameplay needs.
3D Artist at Hyperkat Games
July 31, 2011 - August 31, 2012
Created 3D art assets including modeling and texturing for games.
Graphic Designer at Richard Robbins Web Service
June 1, 2011 - May 1, 2018
Created and managed UI elements, icons, emojis, banners, borders, and other assets for text-based games, forums, and discussion sites. Developed and maintained visual elements that improved user experience. Ensured the timely delivery and upload via Filezilla of quality assets.
Graphic Designer at Richard Robins Web Service
June 1, 2011 - May 1, 2018
Created and managed UI elements, icons, emojis, banners, borders, and other assets for text-based games, forums, and discussion sites. Enhanced user experience and ensured timely delivery of assets via FileZilla.
Graphic Designer at Richard Robins Web Services
June 1, 2011 - May 1, 2018
Created UI elements, icons, banners, borders, and assets for text-based games, forums, and discussions; strengthened client brand identity and engagement.
Logo and Brand Designer at Various Clients
October 1, 2010 - February 1, 2015
Designed logos and brand assets for small businesses and independent clients. Collaborated remotely to develop visuals aligned with each client’s goals. Delivered polished, production-ready files across multiple formats. Updated and refined designs based on feedback and revision requests.
QA Tester at ArenaNet
May 1, 2010 - August 1, 2014
Tested and validated game builds, identified bugs, documented issues, and coordinated with developers to ensure high-quality releases.
Concept Artist at West Creek Studios
January 31, 2010 - November 30, 2010
Created environment and architectural concept pieces for Deliverance: Moses in Pharaoh’s Courts using Photoshop. Worked closely with designers and developers to shape the game’s look and direction. Delivered clean, production-ready concepts on schedule and acted quickly on feedback.
Quality Assurance Tester at ArenaNet
January 1, 2010 - December 1, 2013
Tested gameplay systems, quests, and features to identify bugs and balance issues. Reproduced, documented, and reported bugs clearly for the development team. Performed regression testing after patches and updates. Verified fixes across different builds and gameplay scenarios. Communicated regularly with developers to improve overall game stability.
Theater Associate at Cinemark
August 1, 2006 - April 1, 2022
Assisted guests with ticketing, seating, and inquiries. Operated POS systems for ticket and concession sales. Maintained auditorium cleanliness and a safe, welcoming environment across showtimes. Balanced multiple roles during high-traffic periods; night custodian with occasional maintenance.

Education

Bachelor of Fine Arts (Hons) in Interactive Media and Design at Shawnee State University
August 1, 2008 - May 1, 2012

Qualifications

Mars Colony: Challenger
December 9, 2011 - November 27, 2012
Published Game, 2014. Mars Colony: Challenger is a 3D, fi rst-person/3rd-person indie simulation RPG focused on building and managing a remote Mars base. The game supports single-player, co-op, and multiplayer on Windows, Mac, and Linux.
Bad Blood
December 10, 2025 - December 20, 2025
Published short story in South Hall Literary Magazine. A post-apocalyptic short story with wasteland survivors and mutant ravagers.

Industry Experience

Gaming, Computers & Electronics, Media & Entertainment, Software & Internet, Education, Professional Services, Retail, Agriculture & Mining, Telecommunications
    Dragon Lore
    CS2 Dragon Sticker on a d20 dice. illustrator graphicdesigner
    Astra, Fate Tiefling
    A cleric of fate and divination character design character dungeons and dragons
    Ashe, Jade Dragon
    Character Reference Sheet Jade Half-Dragon named Ashe
    Scientific Illustrations
    Scientific Illustrations Scientific Illustration medical illustration
    Pokémon Trainer Morgana
    A trainer character and Pokémon for a client. illustrator designer character pokemon
    The Final Battle
    A stained glass mural for a client’s Dungeons and Dragons finale. illustration art mural stainedglass character characterdesign Illustrator dungeonsanddragons