Available to hire
I am a seasoned Digital Compositor with a passion for high-end CG integration and cinematic visuals. I love collaborating with animation, lighting, and FX teams to deliver seamless transitions between characters, dynamic camera work, and photorealistic effects under tight deadlines.
My experience ranges from pre-rendered marketing trailers to major film VFX, with asset optimization for real-time rendering, environment composites, particle FX, and volumetric lighting. I thrive in fast-paced environments and continually refine pipelines to maintain polish and storytelling impact.
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Beginner
Language
English
Fluent
Spanish; Castilian
Fluent
Work Experience
VFX Compositor at Nant Studios
August 1, 2024 - December 1, 2024Short-term freelance contract delivering high-end CG integration and full CG shots for a pre-rendered cinematic trailer for Mythwalker. Involved asset optimisation for real-time rendering, complex environment compositing, FX integration (particle simulations and volumetric lighting), and look development to achieve a polished, cinematic quality. Collaborated closely with the animation, lighting, and FX teams to ensure seamless transitions between character animation, dynamic camera work, and high-fidelity visual effects tailored to the game’s aesthetic. The fast-paced production schedule required efficient shot tracking within a game engine-adjacent pipeline, adapting to iterative feedback while maintaining high-end visuals suitable for marketing and promotional purposes.
VFX Compositor at Framestore
February 1, 2025 - April 1, 2025Short-term freelance contract delivering high-end CG integration and full CG shots for a pre-rendered cinematic trailer for Mythwalker. Involved asset optimisation for real-time rendering, complex environment compositing, FX integration (particle simulations and volumetric lighting), and look development to achieve a polished cinematic quality. Collaborated closely with the animation, lighting, and FX teams to ensure seamless transitions between character animation, dynamic camera work, and high-fidelity visual effects tailored to the game’s aesthetic. The fast-paced production schedule required efficient shot tracking within a game engine-adjacent pipeline, adapting to iterative feedback while maintaining high-end visuals suitable for marketing and promotional purposes.
VFX Compositor at Kojo
April 1, 2025 - August 1, 2025Short-term freelance contract delivering high-end CG integration for a popular YouTube series and full-feature VFX shots for Sam Raimi’s latest film. Key responsibilities included compositing CG elements into live-action footage, rotoscoping and keying, camera tracking, color matching, and final shot integration to meet client and studio specifications. Worked collaboratively with supervisors and cross-functional teams to address feedback, resolve technical challenges, and maintain pipeline efficiency. Successfully delivered high-quality shots under tight production deadlines, demonstrating strong organizational skills, reliability, and attention to detail.
VFX Compositor at Pixel Zoo (Remote)
August 1, 2025 - October 1, 2025Worked as a VFX compositor on the independent Australian horror film “Leviticus”, taking full ownership of assigned shots from initial brief through to final delivery. Responsibilities included planning and executing end-to-end compositing workflows, integrating VFX elements, and ensuring shots met creative and technical requirements. Collaborated closely with the production team to maintain visual consistency and resolve challenges efficiently. The production schedule was accelerated following the film’s acceptance into the Sundance Film Festival, requiring adaptable time management and consistent delivery of high-quality work under increased deadlines.
VFX Compositor at Kojo
November 1, 2025 - January 31, 2026As a seasoned Digital Compositor, contributed as a senior VFX compositor on multiple projects at Kojo, delivering high-quality CG integration and shot-level polish. Worked across live-action plates, camera tracking, and color matching to meet client specifications, with emphasis on reliability and communication in a collaborative team.
Education
Diploma NUKE VFX Compositing at Qantm College (SAE)
January 11, 2030 - January 1, 2012Bachelor in Interactive Entertainment at Qantm College (SAE)
January 11, 2030 - March 8, 2026Certificate in NUKE Compositing at CG Spectrum College
January 11, 2030 - October 1, 2020Qualifications
Master of Light (Photorealism CG Compositing) – Online Course
January 11, 2030 - December 1, 2022NUKE Compositing Mentorship – Josh Parks
January 11, 2030 - March 1, 2021Industry Experience
Media & Entertainment, Gaming
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Beginner
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