I’m Myla, a senior narrative designer and game writer who turns “what if…?” into shipped interactive experiences. I’ve spent 13+ years leading narrative from early concepts and GDDs through production, mentoring writers, and keeping story quality and choice-craft intact while collaborating with art, product, and engineering. I specialize in interactive romance and mystery: branching dialogue, character voice, monetisation-aware storytelling, and building narrative teams across time zones. I love deconstructing games, learning from player feedback and performance data, and ensuring the story survives contact with production.

LIUDMYLA “MYLA” MISHCHENKO

I’m Myla, a senior narrative designer and game writer who turns “what if…?” into shipped interactive experiences. I’ve spent 13+ years leading narrative from early concepts and GDDs through production, mentoring writers, and keeping story quality and choice-craft intact while collaborating with art, product, and engineering. I specialize in interactive romance and mystery: branching dialogue, character voice, monetisation-aware storytelling, and building narrative teams across time zones. I love deconstructing games, learning from player feedback and performance data, and ensuring the story survives contact with production.

Available to hire

I’m Myla, a senior narrative designer and game writer who turns “what if…?” into shipped interactive experiences. I’ve spent 13+ years leading narrative from early concepts and GDDs through production, mentoring writers, and keeping story quality and choice-craft intact while collaborating with art, product, and engineering.

I specialize in interactive romance and mystery: branching dialogue, character voice, monetisation-aware storytelling, and building narrative teams across time zones. I love deconstructing games, learning from player feedback and performance data, and ensuring the story survives contact with production.

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Language

English
Fluent
Ukrainian
Fluent
German
Advanced
Russian
Fluent

Work Experience

Narrative Consultant at Blue Scarab Entertainment
August 1, 2026 - Present
Develop quest and content concepts for a cozy rural life-sim, pitching storylines, characters and quest structures that shape narrative direction. Write quest drafts including dialogue, branching beats and scene flow, delivered as a blueprint for the in-house team to build from.
Game Writer at Noderno/UnitedTech
February 1, 2026 - September 30, 2026
Write full interactive romance scripts based on provided basic plot (branching script in Excel), maintaining voice, pacing and choice-craft consistency across chapters. Own character voice consistency for multiple love interests and side characters.
Game Designer / Game Lead (part-time) at GrandMA Studios
December 1, 2022 - June 30, 2024
Rejoined part-time during wartime to help finish projects. Led three titles to release, contributing to narrative design and gameplay completion under constrained production conditions.
Head of Narrative Design / Game Writer at HolyWater (GenesisTech)
March 1, 2020 - August 31, 2022
Led narrative department for a top-grossing interactive story app. Mentored and managed in-house narrative designers plus remote writers. Authored story later adapted into a top-grossing drama. Owned story monetisation strategy (choice pricing, cliffhanger economy) and tracked story performance data. Pitched and shaped live events and UI ideas with product and art teams.
Senior Game Designer at GrandMA Studios
October 1, 2016 - January 31, 2020
Owned projects end-to-end: concept, GDD, level design, new features & mechanics, production and pipeline control (briefing concept art, 2D/3D, animation, programming + outsource). Processed publisher/player feedback and supervised narrative & gameplay control for GDDs. Delivered multiple titles reaching top ranks and Editor’s Choice recognition.
Supervised (narrative & gameplay control for GDDs)
January 1, 2016 - December 31, 2016
Provided feedback and oversight on multiple titles’ narrative/gameplay pipelines, including Editor’s Choice work.
Game Designer at Friendly Cactus
April 1, 2015 - October 31, 2015
Worked on concept and game design for a casual freemium title. Contributed level and narrative design plus production control and outsource management for a large share of art, animation and sound.
Game Designer at ERS Game Studios (AMAX)
May 1, 2013 - August 31, 2014
Designed and authored a HOPA freemium mystery game including 400+ quests written in English. Contributed concepts, narrative and level design across multiple casual freemium projects. Returned later for concept and GDD writing.
Game Master & Community Manager at Unofficial MMORPG servers
January 1, 2010 - January 1, 2013
Ran live game events, moderated forums, wrote player guidelines and handled tech support across MMORPG communities. Built early expertise in understanding and anticipating player behavior that breaks systems.

Education

Specialist diploma (with honours) at Institute of Screen Arts, Kyiv
January 1, 2010 - January 1, 2013
at Kyiv International University
January 1, 2007 - January 1, 2010

Qualifications

Narrative Game Design Battle (Games Gathering Kyiv 2017 & 2018) - 2nd place
January 1, 2017 - August 21, 2026
Lecturer (Games Gathering Odesa & Kyiv 2019–2021) - Narrative & Game Design track
January 1, 2019 - January 1, 2021

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services

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