Renato Silva
I’m Renato Silva, a Narrative Designer and Game Designer based in Recife, Brazil.
About
I’m Renato Silva, a Narrative Designer and Game Designer based in Recife, Brazil. I co-founded Point N’ Sheep after building the early momentum of our Ludum Dare entry, Bloodless, and I’ve since worked across level and narrative design to craft clear gameplay flows and engaging player experiences.
Alongside my work at Point N’ Sheep, I’ve contributed as a Senior Level Designer and also did outsourced game design at PUGA Studios. My background includes academic research in games at UFPE’s Game Design Research Lab and industry-focused design work through internships, where I translate mechanics into understandable visuals and narratives.
- 9 years' experience
- Joined September 2026
Industry experience
- Gaming
- Media & Entertainment
- Education
More experts in Recife, Brazil
Work experience· 5 roles
Senior level design work, supporting the creation and refinement of game spaces, gameplay flow, and level structure within the production process.
Co-founded and worked as a Narrative Designer on the studio’s first commercial project, helping bring gameplay and story together. Point N' Sheep grew out of Ludum Dare 45 entry “Bloodless,” which received strong community visibility and was later published for PC and Nintendo Switch.
Provided outsourced game design services. Proposed game mechanics and levels to match those mechanics, then built the levels in Unity as part of the production workflow.
Education
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