Graphic Artist & 3D Generalist with a background in high-end 3D architectural visualization and graphic design. Expert in Blender, Adobe Illustrator, Adobe InDesign, and Figma to create high-impact visual experiences, UI layouts, and creative assets. Experienced in end-to-end design production—from editorial and brand material creation to photorealistic 3D modeling, texturing, lighting, and rendering. Collaborative, deadline-driven, and focused on delivering consistent, scalable results across print and digital work.

Renzter Maralit

Graphic Artist & 3D Generalist with a background in high-end 3D architectural visualization and graphic design. Expert in Blender, Adobe Illustrator, Adobe InDesign, and Figma to create high-impact visual experiences, UI layouts, and creative assets. Experienced in end-to-end design production—from editorial and brand material creation to photorealistic 3D modeling, texturing, lighting, and rendering. Collaborative, deadline-driven, and focused on delivering consistent, scalable results across print and digital work.

Available to hire

Graphic Artist & 3D Generalist with a background in high-end 3D architectural visualization and graphic design. Expert in Blender, Adobe Illustrator, Adobe InDesign, and Figma to create high-impact visual experiences, UI layouts, and creative assets.

Experienced in end-to-end design production—from editorial and brand material creation to photorealistic 3D modeling, texturing, lighting, and rendering. Collaborative, deadline-driven, and focused on delivering consistent, scalable results across print and digital work.

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Language

English
Intermediate

Work Experience

3D Generalist at Mega Cat Studios
July 1, 2025 - July 31, 2026
Modeled high-quality 3D assets, props, and characters by optimizing geometry, UV layouts, and topology for seamless production integration. Built, tested, and maintained robust character and prop rigs including skeletal structures and weight paints for dynamic animation. Analyzed and resolved animation issues such as clipping, interpolation errors, and timing problems. Led asset management, organization, and version control to maintain clean project structures, and collaborated with animators/technical artists to troubleshoot asset issues and streamline team collaboration.
Creative Associate at lport.co.kr
June 1, 2024 - December 31, 2026
Conceptualized and designed high-quality magazine layouts and multi-page editorial publications, ensuring adherence to brand guidelines, typography systems, and grid structures. Developed clean, interactive UI designs, wireframes, and prototypes in Figma for digital assets and web interfaces. Collaborated with cross-functional teams to translate creative briefs into engaging visual stories across print and digital. Managed end-to-end design pipelines from asset creation and layout iteration to preparation, maintaining strong visual consistency using Adobe Creative Suite and Figma.
3D Visualizer at Spine Arts
January 1, 2023 - January 31, 2025
Developed high-fidelity 3D models, assets, and detailed illustrations for creative and commercial projects. Managed end-to-end 3D pipelines including precision texturing, material creation, and advanced lighting setups to produce photorealistic renders. Translated sketches, concepts, and technical design requirements into compelling visual assets. Collaborated with creative teams in a fast-paced environment to meet deadlines and client specifications while streamlining rendering/production workflows to improve efficiency.

Education

Bachelor's degree in Entertainment and Multimedia Computing at University of the East
May 1, 2018 - June 30, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Real Estate & Construction, Education