I'm a dedicated game developer with a strong foundation in Unreal Engine 5 and C++. Over the past couple of years I led gameplay programming for a long-term project, taking ownership of mechanics, player movement, UI logic, and level scripting. I enjoy collaborating across teams, embracing interviews and cross-department collaboration, and I’m always eager to learn new tools and techniques to improve gameplay and XR experiences. I thrive in fast-paced environments and love turning ideas into polished, playable experiences. From gameplay systems to interactive VR demonstrations, I’m passionate about building immersive software and sharing knowledge with teammates and the wider community.

Riccardo Buraioli

I'm a dedicated game developer with a strong foundation in Unreal Engine 5 and C++. Over the past couple of years I led gameplay programming for a long-term project, taking ownership of mechanics, player movement, UI logic, and level scripting. I enjoy collaborating across teams, embracing interviews and cross-department collaboration, and I’m always eager to learn new tools and techniques to improve gameplay and XR experiences. I thrive in fast-paced environments and love turning ideas into polished, playable experiences. From gameplay systems to interactive VR demonstrations, I’m passionate about building immersive software and sharing knowledge with teammates and the wider community.

Available to hire

I’m a dedicated game developer with a strong foundation in Unreal Engine 5 and C++. Over the past couple of years I led gameplay programming for a long-term project, taking ownership of mechanics, player movement, UI logic, and level scripting. I enjoy collaborating across teams, embracing interviews and cross-department collaboration, and I’m always eager to learn new tools and techniques to improve gameplay and XR experiences.

I thrive in fast-paced environments and love turning ideas into polished, playable experiences. From gameplay systems to interactive VR demonstrations, I’m passionate about building immersive software and sharing knowledge with teammates and the wider community.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Italian
Fluent

Work Experience

Game Developer at AL.One
May 1, 2022 - June 1, 2025
Sole programmer for nearly two years on a long-term game development project planned for release in 2026; contributed to the full gameplay pipeline (player movement, combat, level sequences, UI logic, and gameplay tools) using Unreal Engine 5, C++, and Blueprints. Also participated in VR project development for a museum of astronomy and created two company websites using React.js, Aruba, and Register.it.
Tutor at Freelance
January 1, 2021 - May 1, 2022
Taught and mentored students; conducted interviews and participated in meetings with foreign companies; developed personalized learning plans and supported teamwork and problem solving.
Maintenance Technician at Settemila Caffè Srl
January 1, 2013 - January 1, 2015
Maintained vending machines; assisted with cross-department coordination and provided technical support as part of the team.

Education

Unreal Engine 2D Game Development Course at Udemy
January 11, 2030 - November 30, 2025
The Unreal Masterclass (Unreal Engine 5) at Unreal Masterclass
January 11, 2030 - November 30, 2025
Unreal Masterclass Life-long course to stay informed about what's new in Unreal Engine 5 at Unreal Masterclass
January 11, 2030 - November 30, 2025
Bachelor Degree at Tor Vergata, Rome
January 11, 2030 - November 30, 2025
Accounting Degree at Ragioneria Michele Amari
January 11, 2030 - November 30, 2025
Bachelor Degree in Computer Engineering at Tor Vergata, Rome
January 11, 2030 - November 30, 2025
Graduate Certificate in Game Design & Development at VIGAMUS Academy, Rome
January 11, 2030 - November 30, 2025
Unreal Engine 2D Game Development Course at Udemy
January 11, 2030 - November 30, 2025
Unreal Masterclass – Unreal Engine 5 at The Unreal Masterclass
January 11, 2030 - November 30, 2025
Unreal Engine 2D Game Development Course at Udemy
January 11, 2030 - November 30, 2025
The Unreal Masterclass, Unreal Engine 5 at Unreal Masterclass
January 11, 2030 - November 30, 2025
Bachelor Degree, Computer Engineering at Tor Vergata, Rome
January 11, 2030 - November 30, 2025
Postgraduate Certificate, Game Design & Development at VIGAMUS Academy, Rome
January 11, 2030 - November 30, 2025
Accounting degree at Ragioneria Michele Amari, Ciampino
January 11, 2030 - November 30, 2025
Bachelor's degree in Computer Engineering; Specialization in Game Design, Development & Narrative at Tor Vergata University
January 11, 2030 - February 25, 2026
Certificate: Unreal Engine 5 Courses - Materials and Textures; Landscapes and Open World Creation; Intermediate Blueprints; Skeletal Meshes and Animation at VIGAMUS Academy
January 1, 2021 - December 31, 2022

Qualifications

Graduate Certificate in Game Design & Development
January 11, 2030 - November 30, 2025
Bachelor Degree in Computer Engineering
January 11, 2030 - November 30, 2025
Postgraduate Certificate, Game Design & Development
January 11, 2030 - November 30, 2025
Bachelor Degree, Computer Engineering
January 11, 2030 - November 30, 2025
Accounting degree
January 11, 2030 - November 30, 2025
Materials and Textures in Unreal Engine 5
January 11, 2030 - February 25, 2026
Landscapes and Open World Creation (Unreal Engine 5)
January 11, 2030 - February 25, 2026
Intermediate Blueprints in Unreal Engine 5
January 11, 2030 - February 25, 2026
Skeletal Meshes and Animation
January 11, 2030 - February 25, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment