I’m a dedicated game developer with a strong foundation in Unreal Engine 5 and C++. Over the past couple of years I led gameplay programming for a long-term project, taking ownership of mechanics, player movement, UI logic, and level scripting. I enjoy collaborating across teams, embracing interviews and cross-department collaboration, and I’m always eager to learn new tools and techniques to improve gameplay and XR experiences.
I thrive in fast-paced environments and love turning ideas into polished, playable experiences. From gameplay systems to interactive VR demonstrations, I’m passionate about building immersive software and sharing knowledge with teammates and the wider community.
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