I am Rick Thomas, a seasoned animator and generalist with over 30 years in the feature film, commercial and gaming industries. My expertise spans modeling, rigging, layout, animation, and compositing, with deep experience in pre-visualization, art direction, and story development. I thrive on collaborative pipelines and turning creative ideas into cinematic results. I have helped deliver projects for Disney, Sony, Mattel and more, and I’ve led teams, implemented workflows, and mentored colleagues. I’m currently available for immediate opportunities and ready to contribute to ambitious visual storytelling, with a focus on real-time rendering in Unity and live-action animation integration.
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