Hi there! I'm Rick Thomas, a seasoned animator and motion capture artist with over 30 years in feature film, television, and gaming. I excel at turning creative direction into performance-ready characters and immersive visuals, from concept through rigging, animation, and pipeline integration. I thrive in collaborative teams, share knowledge, and adapt quickly to new tools and workflows, including Unity and Unreal for real-time rendering. Most recently, I led the The Krepys project at PSYLAB Productions, creating a virtual band with live shows and Unity-based rendering. I bring strong modeling, rigging, layout, and compositing skills, plus a deep background in pre-visualization, art direction, and story development. I'm open to immediate opportunities where I can contribute to dynamic projects and mentor colleagues.

Rick Thomas

Hi there! I'm Rick Thomas, a seasoned animator and motion capture artist with over 30 years in feature film, television, and gaming. I excel at turning creative direction into performance-ready characters and immersive visuals, from concept through rigging, animation, and pipeline integration. I thrive in collaborative teams, share knowledge, and adapt quickly to new tools and workflows, including Unity and Unreal for real-time rendering. Most recently, I led the The Krepys project at PSYLAB Productions, creating a virtual band with live shows and Unity-based rendering. I bring strong modeling, rigging, layout, and compositing skills, plus a deep background in pre-visualization, art direction, and story development. I'm open to immediate opportunities where I can contribute to dynamic projects and mentor colleagues.

Available to hire

Hi there! I’m Rick Thomas, a seasoned animator and motion capture artist with over 30 years in feature film, television, and gaming. I excel at turning creative direction into performance-ready characters and immersive visuals, from concept through rigging, animation, and pipeline integration. I thrive in collaborative teams, share knowledge, and adapt quickly to new tools and workflows, including Unity and Unreal for real-time rendering.

Most recently, I led the The Krepys project at PSYLAB Productions, creating a virtual band with live shows and Unity-based rendering. I bring strong modeling, rigging, layout, and compositing skills, plus a deep background in pre-visualization, art direction, and story development. I’m open to immediate opportunities where I can contribute to dynamic projects and mentor colleagues.

See more

Language

English
Fluent

Work Experience

Creator, Animator and Character Designer at PSYLAB Productions
December 31, 2022 - December 31, 2022
Culver City, CA. Created The Krepys, a virtual band project representing musical albums, online comic and TV series; included live show and tour. Led rendering in Unity to achieve real-time visuals.
Character Animation, Lip-sync, Rigging; Bird Character Design/Modeling; Rigging; Animation Layout/Pre-Vis; Lighting at Mattel
December 31, 2006 - December 31, 2006
Pixel Chix project. Responsible for character animation, lip-sync, rigging, bird character design/modeling, animation layout and lighting.
Freelance 3D Animator at Engine Room VFX
December 31, 2006 - December 31, 2006
Twitches – Disney Original Movie. Nonlinear blend shape cloud vortex animation.
Vehicle Concept and Design; Lighting; Camera-Projected Texturing at Dolby Digital
December 31, 2006 - December 31, 2006
Film Trailer production; vehicle concept/design, lighting and camera-projected texturing.
Hand Camera Track; Fluid Dynamic Cloud Fly Through; Atmospheric Effects at Disney Soarin
December 31, 2005 - December 31, 2005
Theme Park Ride and Commercial. Hand camera tracking; fluid dynamic clouds; atmospheric effects.
Freelance 3D Animator at Radium
December 31, 2005 - December 31, 2005
VW Polo - Commercial; camera track; fluid dynamic clouds; partial dynamic contrails; atmospheric effects.
Freelance 3D Animator at Radium
December 31, 2005 - December 31, 2005
TACO BELL - Commercial; camera track; particle dynamics; debris; rendered with Maya Hardware; prepped for Inferno.
Senior 3D Character Animator at Lightspan Partnership
December 31, 1998 - December 31, 1998
Development and animation of 3D characters; texture mapping; lighting; special effects; environmental development.
Creator, Animator and Character Designer at PSYLAB Productions / The Krepys
January 1, 2013 - December 31, 2022
Led character design and animation for The Krepys, a virtual band project representing musical albums, online comic, and TV series; oversaw rendering pipeline and migrated production to real-time Unity rendering for live shows and touring.
Character Animation, Lip-sync, Rigging at Mattel
January 1, 2006 - December 31, 2006
Responsible for character animation, lip-sync, rigging, and bird character design/modeling; also contributed to animation layout and pre-visualization; collaborated on lighting for renders.
Freelance 3D Animator at Kool-Aid – Stir Up Singles
January 1, 2006 - December 31, 2006
Rendered scenes with MAYA and Mental Ray; composed in After Effects; prepped for Inferno; contributed to branded animated spots.
Freelance 3D Animator at Engine Room VFX
January 1, 2005 - December 31, 2005
Nonlinear blend shape cloud vortex animation; contributed shading, lighting, and dynamics for commercials and features; collaborated across departments.
Various 3D Animation Roles at Dolby Digital / Disney Soarin / RadiUM / Taco Bell
January 1, 2005 - December 31, 2006
Film trailer and theme park ride work including vehicle concepts, camera tracking, cloud and atmospheric effects, and particle dynamics; some shots involved lighting, rendering, and compositing for promotional material.
Senior 3D Character Animator at Lightspan Partnership
January 1, 1994 - December 31, 1998
Developed and animated 3D characters, mapped textures, lit scenes, and created environmental effects for educational and branded projects; delivered award-winning work for multiple clients.
Creator, Animator and Character Designer at PSYLAB Productions
January 1, 2013 - January 1, 2022
Created The Krepys, a virtual band concept representing musical albums, online comic and TV series; directed animation and character design; transitioned rendering to real-time in Unity; organized live show and tour.
Character Animator / Lip-sync / Rigging at Mattel
January 1, 2006 - December 31, 2006
Character animation, lip-sync, rigging, bird character design/modeling; animation layout and pre-visualization; lighting.
3D Artist / Film Trailer Animator at Dolby Digital
January 1, 2006 - December 31, 2006
Vehicle concept and design; lighting; extensive camera-projected texturing; fog/glow effects; Silver Addy Award winner 2007.
Hand Camera Tracking / Visual Effects Artist at Disney Soarin
January 1, 2005 - December 31, 2005
Hand camera tracking; fluid dynamic cloud fly-through; atmospheric effects; realistic ticket-in-wind animation.
Freelance 3D Animator at Radiium
January 1, 2005 - December 31, 2005
Freelance 3D animation work for various brands including VW Polo; cloud rendering; particle dynamics; atmospheric effects.
Freelance 3D Animator at VW Polo
January 1, 2005 - December 31, 2005
Camera tracking; fluid dynamic clouds; atmospheric effects; partial dynamic contrails; rendered with Mental Ray.
Freelance 3D Animator at TACO BELL
January 1, 2005 - December 31, 2005
Camera tracking; particle dynamic dust; rigid body dynamic debris; rendered with Maya hardware; compositing in After Effects.
Freelance 3D Animator at KOOL-AID
January 1, 2005 - December 31, 2005
Liqud animation; glass reflections and refractions; Syflex cloth; rendered with Maya and Mental Ray; prepped for Inferno.
Freelance 3D Animator at Kool-Aid
January 1, 2006 - December 31, 2006
Character animation, lip-sync, rigging, bird character design/modeling; animation layout/pre-visualization; lighting.
Character Animator at Mattel
January 1, 2006 - December 31, 2006
Pixel Chix project: character animation, lip-sync, rigging, bird character design/modeling; animation layout and pre-visualization; lighting.
Animator/Technical Artist at Disney
January 1, 2005 - December 31, 2005
Hand camera track, atmospheric effects and cloud/fog dynamics for Soarin' theme park ride and commercial; contributed to lighting, renders and compositing.

Education

Bachelor of Arts, Motion Picture Technology Film Animation at University of Central Florida
January 1, 1990 - January 1, 1994
Bachelor of Arts at University of Central Florida
January 1, 1990 - January 1, 1994
Bachelor of Arts in Motion Picture Technology - Film Animation at University of Central Florida
January 1, 1990 - January 1, 1994
Bachelor of Arts at University of Central Florida
January 1, 1990 - January 1, 1994

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Gaming, Professional Services