Hi there! I’m Rick Thomas, a seasoned animator and motion capture artist with over 30 years in feature film, television, and gaming. I excel at turning creative direction into performance-ready characters and immersive visuals, from concept through rigging, animation, and pipeline integration. I thrive in collaborative teams, share knowledge, and adapt quickly to new tools and workflows, including Unity and Unreal for real-time rendering.
Most recently, I led the The Krepys project at PSYLAB Productions, creating a virtual band with live shows and Unity-based rendering. I bring strong modeling, rigging, layout, and compositing skills, plus a deep background in pre-visualization, art direction, and story development. I’m open to immediate opportunities where I can contribute to dynamic projects and mentor colleagues.
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