I am a game designer and creative lead with a track record of delivering narrative-driven experiences across mobile and PC platforms. I’ve led cross-functional teams, built end-to-end prototypes, and partnered with international publishers to secure funding and scale projects.\n\nMost recently I’ve driven end-to-end design for VR and indie projects, shaping worlds, characters, and gameplay systems while coordinating remote teams across Shenzhen and Shanghai. I thrive on turning bold ideas into playable experiences and keeping a friendly, collaborative spirit at the center of a strong team culture.

Ricky Chan

I am a game designer and creative lead with a track record of delivering narrative-driven experiences across mobile and PC platforms. I’ve led cross-functional teams, built end-to-end prototypes, and partnered with international publishers to secure funding and scale projects.\n\nMost recently I’ve driven end-to-end design for VR and indie projects, shaping worlds, characters, and gameplay systems while coordinating remote teams across Shenzhen and Shanghai. I thrive on turning bold ideas into playable experiences and keeping a friendly, collaborative spirit at the center of a strong team culture.

Available to hire

I am a game designer and creative lead with a track record of delivering narrative-driven experiences across mobile and PC platforms. I’ve led cross-functional teams, built end-to-end prototypes, and partnered with international publishers to secure funding and scale projects.\n\nMost recently I’ve driven end-to-end design for VR and indie projects, shaping worlds, characters, and gameplay systems while coordinating remote teams across Shenzhen and Shanghai. I thrive on turning bold ideas into playable experiences and keeping a friendly, collaborative spirit at the center of a strong team culture.

See more

Language

English
Fluent
Chinese
Fluent

Work Experience

Game Designer / Level Designer at Dragon Nest Mobile
January 1, 2021 - Present
Responsible for game design and level design for Dragon Nest Mobile projects; collaborated with cross-functional teams on core gameplay and level architecture.
Creative Lead / Game Designer at Memory Virtuos
January 1, 2021 - December 31, 2024
Led end-to-end game design and strategy; spearheaded the creation of business proposals (pitch decks); initiated and managed relationships with global publishers and investors to secure funding. Built a robust remote collaboration workflow, defined core gameplay systems, and shaped a 3D narrative-driven indie project.
Game Designer / Level Designer at Shengqu Games
January 1, 2021 - December 31, 2021
Worked on Dragon Nest Mobile as game designer and level designer; contributed to game mechanics, level design, and narrative elements to support engaging player progression.
Game Designer / Level Designer at Jezii Games
March 1, 2024 - December 31, 2024
Designed the overall user experience for a VR party card game; developed motion-based interaction mechanics and skill systems; created narrative-driven play styles to differentiate experiences; led a 6-person R&D team and implemented a Scrum-based development workflow.

Education

Bachelor of Arts in Public Relations at Emerson College
January 1, 2018 - January 1, 2020
Bachelor of Science in Logistics Management at South China Normal University
January 1, 2013 - January 1, 2015
Bachelor of Administration at Emerson College
January 1, 2018 - December 31, 2020
Bachelor of Science, Logistics Management at Bellevue University
January 1, 2015 - December 31, 2017
at South China Normal University
January 1, 2013 - December 31, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet