Ricky Chan
I am a game designer and creative lead with a track record of delivering narrative-driven experiences across mobile and PC platforms.
About
I am a game designer and creative lead with a track record of delivering narrative-driven experiences across mobile and PC platforms. I’ve led cross-functional teams, built end-to-end prototypes, and partnered with international publishers to secure funding and scale projects.\n\nMost recently I’ve driven end-to-end design for VR and indie projects, shaping worlds, characters, and gameplay systems while coordinating remote teams across Shenzhen and Shanghai. I thrive on turning bold ideas into playable experiences and keeping a friendly, collaborative spirit at the center of a strong team culture.
- 5 years' experience
- Joined February 2026
Languages
- EnglishFluent
- ChineseFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience· 4 roles
Designed the overall user experience for a VR party card game; developed motion-based interaction mechanics and skill systems; created narrative-driven play styles to differentiate experiences; led a 6-person R&D team and implemented a Scrum-based development workflow.
Worked on Dragon Nest Mobile as game designer and level designer; contributed to game mechanics, level design, and narrative elements to support engaging player progression.
Led end-to-end game design and strategy; spearheaded the creation of business proposals (pitch decks); initiated and managed relationships with global publishers and investors to secure funding. Built a robust remote collaboration workflow, defined core gameplay systems, and shaped a 3D narrative-driven indie project.
Education· 5
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