Hi, I’m Rico Panvini, a Belgian game and visual designer with a passion for turning ideas into engaging visuals. I’ve helped build brands and create immersive experiences through my work at studios and my own venture. I enjoy collaborating across disciplines to craft design-led solutions that resonate with audiences. I thrive on delivering clean, thoughtful visuals and storytelling, whether shaping a new brand, designing interfaces, or prototyping game concepts for clients ranging from startups to established brands.

Rico Panvini

Hi, I’m Rico Panvini, a Belgian game and visual designer with a passion for turning ideas into engaging visuals. I’ve helped build brands and create immersive experiences through my work at studios and my own venture. I enjoy collaborating across disciplines to craft design-led solutions that resonate with audiences. I thrive on delivering clean, thoughtful visuals and storytelling, whether shaping a new brand, designing interfaces, or prototyping game concepts for clients ranging from startups to established brands.

Available to hire

Hi, I’m Rico Panvini, a Belgian game and visual designer with a passion for turning ideas into engaging visuals. I’ve helped build brands and create immersive experiences through my work at studios and my own venture. I enjoy collaborating across disciplines to craft design-led solutions that resonate with audiences.

I thrive on delivering clean, thoughtful visuals and storytelling, whether shaping a new brand, designing interfaces, or prototyping game concepts for clients ranging from startups to established brands.

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Experience Level

Intermediate

Work Experience

Founder at Genkse shtijl
January 1, 2021 - January 1, 2021
Founded and led Genkse shtijl; managed project delivery, business development, and client relationships for a design studio.
Visual Designer
January 1, 2018 - November 24, 2025
Provided visual design services for multiple studios and clients; collaborated with Native Nation, Hillview, Medialife, KnockKnockMedia, BackBone, Digivikings, Coco media.
Intern, Game Design at Lugus Studio
January 1, 2015 - January 1, 2015
Assisted with game design tasks during internship, contributing to concept development and prototyping across projects.

Education

Audiovisuele vorming at Atlas College
January 1, 2010 - November 24, 2025
Game design at Atlas College
January 1, 2013 - November 24, 2025
Bachelor Animatiefilm at Luca School of Arts
January 1, 2015 - November 24, 2025
Bachelor Visual arts at Luca School of Arts
January 1, 2016 - November 24, 2025
Master Visual arts at Luca School of Arts
January 1, 2019 - November 24, 2025
Master of Education at Luca School of Arts
January 1, 2020 - November 24, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Education