I’m Rita Lichthardt, a concept artist and illustrator with 17 years of experience creating characters, key art, and visual storytelling for entertainment and games. I specialize in character design, environments, UI, and storyboarding, with a strong background in both freelance work and in-studio roles across major brands. I’ve developed original IP and supported full production pipelines in Unity (including level building and UI design), and I’ve contributed to projects for studios and licensors like Riot Games, Mattel, Hasbro, and others. I enjoy collaborating with creative teams to turn ideas into clear, compelling visuals—whether it’s matte-style illustration, key art, or detailed concept/storyboard work.

Rita Lichthardt

I’m Rita Lichthardt, a concept artist and illustrator with 17 years of experience creating characters, key art, and visual storytelling for entertainment and games. I specialize in character design, environments, UI, and storyboarding, with a strong background in both freelance work and in-studio roles across major brands. I’ve developed original IP and supported full production pipelines in Unity (including level building and UI design), and I’ve contributed to projects for studios and licensors like Riot Games, Mattel, Hasbro, and others. I enjoy collaborating with creative teams to turn ideas into clear, compelling visuals—whether it’s matte-style illustration, key art, or detailed concept/storyboard work.

Available to hire

I’m Rita Lichthardt, a concept artist and illustrator with 17 years of experience creating characters, key art, and visual storytelling for entertainment and games. I specialize in character design, environments, UI, and storyboarding, with a strong background in both freelance work and in-studio roles across major brands.

I’ve developed original IP and supported full production pipelines in Unity (including level building and UI design), and I’ve contributed to projects for studios and licensors like Riot Games, Mattel, Hasbro, and others. I enjoy collaborating with creative teams to turn ideas into clear, compelling visuals—whether it’s matte-style illustration, key art, or detailed concept/storyboard work.

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Work Experience

Art Director / Concept Artist at Elation Games
October 1, 2022 - August 1, 2024
Developed original IP for the indie video game “Quill,” designing characters and environments, helping build levels in Unity, supporting UI design, and developing lore. Focused on cohesive visual direction across game content.
Freelance Concept Artist
January 1, 2020 - Present
Concept art, illustration, key art illustration, and graphic design for clients including Mattel, Hasbro, Comfort, Super Evil Mega Corp, Lae tro, and The Breathe Institute.
Concept Artist at Riot Games
July 1, 2019 - December 1, 2019
Created character design concepts for the PC game “Legends of Runeterra.” Collaborated on character development and visual exploration for the project.
Concept Artist and Illustrator (Freelance) at Hasbro
June 1, 2016 - December 1, 2019
Freelance concept art and illustration work including character and product-related visual development for My Little Pony and Baby Alive/Blythe doll lines.
Freelance Concept / Sketch Artist at Riot Games
June 1, 2011 - December 1, 2012
Freelance concept and sketch support for character development, including Heroes and skin-related art exploration for “League of Legends.”
Concept Artist and Illustrator at Mattel
October 1, 2010 - March 1, 2020
Art direction, illustration, and storyboard work for Barbie consumer products. Produced storyboarding and visual development for multiple Mattel lines including Monster High, DC Girls, and Polly Pocket.
Storyboard Artist / Storyboard Artist, Set Decoration Assistant at EMBER Lab
June 1, 2010 - January 1, 2018
Worked as a freelance concept artist and storyboard artist, including set decoration assistance, for “Dust the Film.” Also contributed storyboard art to various Coca-Cola commercials and short films.
High Fashion Illustration (Campaign Work) at Westfield Shopping Centers
January 1, 2009 - January 1, 2009
Produced high fashion illustrations for the Holiday 2009 campaign for US retail locations.
High Fashion Illustration (Freelance) at Disney Consumer Products
January 1, 2009 - December 1, 2009
Created high fashion illustrations of Disney princesses for Disney consumer products.
Storyboard Artist (Freelance) at Elation Entertainment / Universal Animation
January 1, 2008 - January 1, 2009
Storyboard artist and revisionist for “Despicable Me” (Universal Theatrical). Completed storyboard revisions and supported animation story development.
Storyboard Revisions / Story Art at ImagInation Studios
January 1, 2007 - January 1, 2008
Storyboard revisions and story art for the 3D feature “Gatchaman.”
Storyboard Artist at Electronic Arts
January 1, 2005 - Present
Storyboard art contribution for the PC game “The Lord of the Rings: Battle for Middle Earth 2.”
Storyboard Artist at Interactive Art Services
January 1, 2005 - January 1, 2010
Created storyboard art for online interactive service work.

Education

Bachelor of Fine Arts - Illustration at Otis College of Art and Design
August 1, 2001 - May 1, 2005

Qualifications

Society of Illustrators Los Angeles Student Competition (Silver Key Winner)
January 1, 2004 - September 2, 2026
Universal Studios Halloween Horror Nights Costume Design Contest (Costume Contest Winner)
January 1, 2000 - September 2, 2026

Industry Experience

Media & Entertainment, Gaming, Consumer Goods