I’m Rita Lichthardt, a concept artist and illustrator with 17 years of experience creating characters, key art, and visual storytelling for entertainment and games. I specialize in character design, environments, UI, and storyboarding, with a strong background in both freelance work and in-studio roles across major brands.
I’ve developed original IP and supported full production pipelines in Unity (including level building and UI design), and I’ve contributed to projects for studios and licensors like Riot Games, Mattel, Hasbro, and others. I enjoy collaborating with creative teams to turn ideas into clear, compelling visuals—whether it’s matte-style illustration, key art, or detailed concept/storyboard work.
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