Hi, I’m Rituparna Roy, a Senior Technical Animator and Rigger with extensive experience bridging VFX and game cinematics. I specialize in building robust rigging pipelines, developing animation tools, and enabling mocap-to-rig workflows across feature films and interactive projects. I thrive collaborating with artists and engineers to push the boundaries of rigging systems and deliver reliable, production-ready characters.
I’ve led and contributed to rigging efforts for hero characters, creatures, and NPCs, and I’m proficient with Maya, Blender, Unreal Engine, and Python. I love solving complex technical challenges, refining workflows, and helping teams ship high-quality visuals.
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