RR

Hi, I’m Rituparna Roy, a Senior Technical Animator and Rigger with extensive experience bridging VFX and game cinematics.

About

Hi, I’m Rituparna Roy, a Senior Technical Animator and Rigger with extensive experience bridging VFX and game cinematics. I specialize in building robust rigging pipelines, developing animation tools, and enabling mocap-to-rig workflows across feature films and interactive projects. I thrive collaborating with artists and engineers to push the boundaries of rigging systems and deliver reliable, production-ready characters.

I’ve led and contributed to rigging efforts for hero characters, creatures, and NPCs, and I’m proficient with Maya, Blender, Unreal Engine, and Python. I love solving complex technical challenges, refining workflows, and helping teams ship high-quality visuals.

  • 2 years' experience
  • Joined March 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 9 roles

Senior Rigger · Digital Domain, VancouverJul 2023 – Jul 2023 · 1 mo

Rig development on hero rigs for ongoing VFX projects; working with modelers and animators in design-to-implementation; transforming muscles to mechanical rigs for mocap-driven characters; contributing to rigging pipelines via version control to build tools and fix bugs.

Senior Rigger - Tech Art · Eden IndustriesJul 2023 – Nov 2025 · 2 yrs 5 mos

Generating rigs in Blender and developing addons to optimize workflow; collaborating with engineers to debug assets in a proprietary engine. Previously contributed to a ZeniMax Online Studios tech art team on a proprietary AAA engine, prototyping rig systems for humanoid, quadruped, and NPC characters; writing tools for mocap transfer to custom rigs and developing procedural rigs and animation set generation.

Senior Creature TD · Versatile Media, VancouverMay 2022 – May 2022 · 1 mo

Tools to export/import assets/rigs from Maya to Unreal; tooling for characterization and retargeting mocap from Maya to Motive; some Unreal control rigs for environmental props; character blueprints with functions and secondary animations; support/troubleshooting animation tech in Sequencer; R&D support for Metahuman rig customization; cloth/physics simulation in Unreal 4.27.

Rigging Artist (Senior) · Icon Creative Studios, VancouverJul 2021 – Jul 2021 · 1 mo
Digital Artist (Rigging) · Animal Logic, VancouverMay 2020 – May 2020 · 1 mo
Technical Animator · MPC Technicolor Canada Inc, VancouverJul 2019 – Jul 2019 · 1 mo
RiggingTD · Method Studios, VancouverJul 2018 – Jul 2018 · 1 mo
LeadCharacter TD · Original Force, ChinaApr 2016 – Apr 2016 · 1 mo

Education

Bachelor's in Computer Science, Electronics · Banasthali Vidyapeeth, India2030 – 2025

Hire RITUPARNA ROY today

Post a job and invite RITUPARNA, or contact them directly. No hidden commission.

Post a job