3D Generalist with experience across a wide range of 3D production workflows, including modeling, digital sculpting, texturing, lighting, rendering, asset creation, and animation. Developed practical skills through academic and personal projects, working both independently and in collaborative environments. Adaptable to different stages of the production pipeline and eager to contribute wherever needed to support project goals. Familiar with industry-standard software such as Blender, 3ds Max, ZBrush, Substance Painter, Marvelous Designer, Marmoset Toolbag, and Unreal Engine. Passionate about creating high-quality 3D content, continuously expanding technical and artistic skills, and contributing to creative teams in game development, animation, and digital media projects.
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