I’m a First-Class Computing for Games graduate and software developer with commercial and project experience developing and shipping game projects using Unity and C#. This includes the development of gameplay systems, AI behaviours, and UI-driven functionality, working collaboratively in Agile teams with Git-based workflows. I have 4 years of experience working in Agile teams and using Git-based version control to develop features from design and prototyping through implementation and testing.
I’m generally purported to have strong problem-solving and collaborative development skills, with a particular interest in creating engaging and enjoyable user experiences. I’m deeply passionate about creating games with a strong creative vision while advocating for the player throughout development.
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