Hi, I’m Roberto Plaza Viso, a game developer based in Madrid, Spain. I’m passionate about technological innovation, AI applied to games, and the creation of high-quality, interactive experiences. I enjoy turning ideas into playable prototypes and refining them toward polished releases. I have collaborated with art, design, narrative, and QA teams to deliver engaging PC and console titles, using Unity and Unreal Engine 5, with a strong focus on performance, scalable architecture, and user experience.

Roberto Plaza Viso

Hi, I’m Roberto Plaza Viso, a game developer based in Madrid, Spain. I’m passionate about technological innovation, AI applied to games, and the creation of high-quality, interactive experiences. I enjoy turning ideas into playable prototypes and refining them toward polished releases. I have collaborated with art, design, narrative, and QA teams to deliver engaging PC and console titles, using Unity and Unreal Engine 5, with a strong focus on performance, scalable architecture, and user experience.

Available to hire

Hi, I’m Roberto Plaza Viso, a game developer based in Madrid, Spain. I’m passionate about technological innovation, AI applied to games, and the creation of high-quality, interactive experiences. I enjoy turning ideas into playable prototypes and refining them toward polished releases.

I have collaborated with art, design, narrative, and QA teams to deliver engaging PC and console titles, using Unity and Unreal Engine 5, with a strong focus on performance, scalable architecture, and user experience.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Intern Game Developer at U-TAD
September 30, 2023 - October 18, 2025
Intern Game Developer at U-TAD: contributed to prototype development for PC and consoles, implemented gameplay mechanics, AI behavior, and engine integration using C++ and C#. Collaborated with design, art, and QA teams; used Unity and Unreal Engine 5; maintained version control with Git, GitHub, and SourceTree; participated in the full development cycle from prototyping to release.
Video Game Developer at Not My War
June 1, 2023 - September 1, 2023
Active participant in the full development cycle of a PC/console video game published on Steam. Implemented enemy AI with dynamic and adaptive behavior, gameplay mechanics, physics, and rendering using C# and C++. Created interactive experiences with Unity and Unreal Engine 5. Collaborated with artists, designers, and QA teams; managed tasks with Scrum and Kanban; maintained Git and GitHub workflows for teams over 20 members. Contributed to game design and implementation, content integration, and performance optimizations.

Education

Bachelor's Degree in Interactive Product Design at U-TAD
January 11, 2030 - October 18, 2025
Master's Degree in Advanced Programming for Video Games at U-TAD
January 11, 2030 - October 18, 2025
Master’s Degree in Advanced Programming for Video Games at U-TAD
January 1, 2020 - January 1, 2025
Bachelor’s Degree in Interactive Product Design at U-TAD
January 11, 2030 - February 17, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment