I’m a 3D Technical Artist with over 20 years of hands-on experience across the entire 3D production pipeline. I thrive on turning photogrammetry data into optimized meshes, building both low-poly and high-poly assets, and delivering real-time-ready content for Unity and Unreal Engine. I’ve collaborated with organizations such as the United Nations, the Italian Space Agency, Regione Calabria, and major brands, producing everything from fluid simulations and particle systems to XR experiences.
I’m a versatile problem-solver who can jump between roles, from technical mesh cleanup to visual polish, lighting, shaders, and environment design. I bring a strong artistic sensibility and a proactive mindset, always aiming for high-quality 3D content and smooth production workflows.
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