I'm a 3D Technical Artist with over 20 years of hands-on experience across the entire 3D production pipeline. I thrive on turning photogrammetry data into optimized meshes, building both low-poly and high-poly assets, and delivering real-time-ready content for Unity and Unreal Engine. I’ve collaborated with organizations such as the United Nations, the Italian Space Agency, Regione Calabria, and major brands, producing everything from fluid simulations and particle systems to XR experiences. I'm a versatile problem-solver who can jump between roles, from technical mesh cleanup to visual polish, lighting, shaders, and environment design. I bring a strong artistic sensibility and a proactive mindset, always aiming for high-quality 3D content and smooth production workflows.

Roberto Senato

I'm a 3D Technical Artist with over 20 years of hands-on experience across the entire 3D production pipeline. I thrive on turning photogrammetry data into optimized meshes, building both low-poly and high-poly assets, and delivering real-time-ready content for Unity and Unreal Engine. I’ve collaborated with organizations such as the United Nations, the Italian Space Agency, Regione Calabria, and major brands, producing everything from fluid simulations and particle systems to XR experiences. I'm a versatile problem-solver who can jump between roles, from technical mesh cleanup to visual polish, lighting, shaders, and environment design. I bring a strong artistic sensibility and a proactive mindset, always aiming for high-quality 3D content and smooth production workflows.

Available to hire

I’m a 3D Technical Artist with over 20 years of hands-on experience across the entire 3D production pipeline. I thrive on turning photogrammetry data into optimized meshes, building both low-poly and high-poly assets, and delivering real-time-ready content for Unity and Unreal Engine. I’ve collaborated with organizations such as the United Nations, the Italian Space Agency, Regione Calabria, and major brands, producing everything from fluid simulations and particle systems to XR experiences.

I’m a versatile problem-solver who can jump between roles, from technical mesh cleanup to visual polish, lighting, shaders, and environment design. I bring a strong artistic sensibility and a proactive mindset, always aiming for high-quality 3D content and smooth production workflows.

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Language

Italian
Fluent
English
Advanced

Work Experience

Creative Producer at United Nations Global Service Centre
June 1, 2021 - Present
Worked on various creative projects for the United Nations, including multimedia content creation and design projects.
3D Designer at NTT Data
September 1, 2019 - Present
Responsible for the realization of 3D models and multimedia presentations for NTT Data's clients in the Italian market.
Visual Effects Artist at OMNICHON
March 1, 2018 - Present
Created visual effects for various projects, collaborating with teams to enhance the visual storytelling.
Interactive Application Developer at Murmuria
May 1, 2011 - Present
Developed interactive applications focusing on user experience and design aesthetics.
3D Fluid Simulation Artist at Calvin Klein
June 1, 2010 - Present
Executed a 3D fluid simulation for a fashion show in Rome, collaborating with a team of designers and technologists.
Production Coordinator at Italian Space Agency
March 1, 2010 - Present
Assisted in managing production tasks and coordinating with various departments for a project on astronomy.
3D Technical Artist at United Nations Global Service Centre
January 1, 2015 - Present
Goma Base Camp project: Cleaned and reconstructed photogrammetry mesh, created and animated characters, rendered in Twinmotion, edited video in Premiere, and designed motion graphics in After Effects. Tasks included photogrammetry cleanup, mesh optimization, character animation, and asset preparation for video production.
3D Technical Artist VOC – Virtual Operations Centre at United Nations Global Service Centre
October 1, 2024 - January 1, 2025
Kabul, Afghanistan: Oct 2024 – Jan 2025. Responsible for the procedural generation of the city of Mogadishu using Esri CityEngine, optimization of the 3D environment with Autodesk Maya, and the modeling of key areas of interest.
3D Technical Artist Camp Manager – Interactive Application for UN Mission Base Camps at United Nations Global Service Centre
September 1, 2022 - January 1, 2023
Contributed to the development of an interactive application for managing United Nations mission base camps. Focused on optimizing, cleaning, and converting photogrammetry-based 3D scans into efficient, real-time-ready assets for use in Unity. Reconstructed missing geometry and refined the models, with texture transfer and enhancement.
3D Technical Artist VOC – Virtual Operations Centre – Mogadishu at United Nations Global Service Centre
October 1, 2022 - January 1, 2023
Procedural generation of the city of Mogadishu using Esri CityEngine; Maya-based optimization and modeling of key areas of interest for XR/VR mission planning.
3D Technical Artist VOC – Virtual Operations Centre – Tripoli at United Nations Global Service Centre
October 1, 2022 - January 1, 2023
Procedural generation of the city of Tripoli using Esri CityEngine; optimization of the 3D environment in Maya; modeling of key areas of interest for mission planning.
3D Technical Artist VOC – Virtual Operations Centre – Naqoura at United Nations Global Service Centre
October 1, 2021 - January 1, 2022
Procedural generation of the city of Naqoura (Lebanon) using Esri CityEngine; optimization of the 3D environment in Maya; modeling of key areas of interest for high-risk environment planning.
3D Technical Artist at NTT Data – Cosenza, Italy
September 1, 2019 - Present
Generated a 3D model of the Rialto Bridge area in Venice from a point cloud. Cleaned photogrammetry data, performed retopology, and converted the high-poly model into an optimized real-time asset for game engines.
3D Artist at NTT Data – Cosenza, Italy
March 1, 2018 - Present
Designed, animated, and rendered a high-quality 3D animation for TIM as a training tool in a corporate learning context.
3D Technical Artist at NTT Data – Cosenza, Italy
June 1, 2017 - Present
Augmented reality project inspired by The Open Championship; created the tournament’s main golf course using aerial photography as reference, with focus on terrain modeling and visual fidelity.
3D Artist / 3D Technical Artist at University of Calabria – Cosenza, Italy
February 1, 2016 - Present
Worked on Acrobatics Words, a mobile game. 3D modeling, texturing, visual design, and creation of promotional poster.
3D Artist at Dynematica
January 1, 2016 - Present
In 2016, the 3D studio I founded evolved into a full-service creative agency, expanding into 3D graphics, graphic design, and marketing; established a photography studio; the studio was later acquired by a larger company.
3D Artist at Regione Calabria
January 1, 2012 - Present
Created the Calabria Region annual commercial; environment modeling, texturing, lighting, rendering; supervised animation production.
3D Technical Artist at Dynematica
May 1, 2011 - Present
Contributed to Muraglia, a video game designed for large-scale projection on building façades; modeled and textured 3D assets.
3D Technical Artist at Calvin Klein
June 1, 2010 - Present
Created a fluid simulation animation of the Calvin Klein logo for a fashion show.
3D Artist at ASI – Italian Space Agency
March 1, 2010 - Present
Collaborated on an educational video game; modeled assets and environments; supervised the graphics department and managed model optimization for Unity real-time use.
3D Artist at Dynematica
May 1, 2007 - Present
Contributed to Tomo3D, an educational video game for schools; designed and modeled 3D environments and assets.

Education

Degree in Multimedia Arts and Graphics at Università degli Studi di Bari Aldo Moro
January 1, 2001 - January 1, 2005
Degree in Multimedia Arts and Graphics at Universita della Calabria
January 1, 2005 - April 4, 2026
Advanced course in multimedia technologies at Universita della Calabria
January 1, 2006 - April 4, 2026
Mentorship: Asset for production at Gennaro Esposito (Asset/Lead Senior 3d artist Scanline VFX)
January 1, 2021 - April 4, 2026
GNOMON course: Creature Modeling and Sculpting at GNOMON
January 1, 2023 - April 4, 2026
GNOMON course: Cinematic shot production in Unreal at GNOMON
January 1, 2023 - April 4, 2026

Qualifications

Degree in Multimedia Arts and Graphics
January 1, 2005 - April 4, 2026
Advanced course in multimedia technologies
January 1, 2006 - April 4, 2026
Mentorship: Asset for production
January 1, 2021 - April 4, 2026
GNOMON course: Creature Modeling and Sculpting
January 1, 2023 - April 4, 2026
GNOMON course: Cinematic shot production in Unreal
January 1, 2023 - April 4, 2026

Industry Experience

Media & Entertainment, Education, Professional Services, Government, Non-Profit Organization