I'm Rodrigo Oliver López, a Visual Effects Technical Artist specializing in Houdini and Unreal Engine, with experience in procedural content creation, real-time VFX, and environment development for video games and films. I enjoy building efficient, high-quality visual solutions that fit production pipelines and help teams ship great work. I'm passionate about game development and focused on creating efficient tools and workflows. I love developing HDAs, optimizing shaders and materials, and implementing real-time systems that empower artists and developers to deliver compelling visuals.

Rodrigo Oliver López

I'm Rodrigo Oliver López, a Visual Effects Technical Artist specializing in Houdini and Unreal Engine, with experience in procedural content creation, real-time VFX, and environment development for video games and films. I enjoy building efficient, high-quality visual solutions that fit production pipelines and help teams ship great work. I'm passionate about game development and focused on creating efficient tools and workflows. I love developing HDAs, optimizing shaders and materials, and implementing real-time systems that empower artists and developers to deliver compelling visuals.

Available to hire

I’m Rodrigo Oliver López, a Visual Effects Technical Artist specializing in Houdini and Unreal Engine, with experience in procedural content creation, real-time VFX, and environment development for video games and films. I enjoy building efficient, high-quality visual solutions that fit production pipelines and help teams ship great work.

I’m passionate about game development and focused on creating efficient tools and workflows. I love developing HDAs, optimizing shaders and materials, and implementing real-time systems that empower artists and developers to deliver compelling visuals.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Art Intern at Liquid Development (Keywords Studios) - Art Internship Program
August 1, 2024 - December 1, 2024
During this internship I created a small game environment, developed procedural tools (e.g., Houdini-based building generation), optimized materials and shaders, and created a particle system with a custom module script for later Unreal Engine implementation.
VFX Artist - CG Bot: Internship at CG Bot (Contract)
August 1, 2025 - September 1, 2025
Delivered real-time VFX for a game during a three-month contract; focused on high visual fidelity while optimizing assets for performance, working within a constrained production pipeline.
Technical Artist Intern at Liquid Development (Keywords Studios)
August 1, 2024 - December 1, 2024
Developed procedural tools (HDAs) in Houdini to generate modular buildings; built procedural cable simulations in Houdini using Vellum and implemented them in Unreal Engine via vertex animation shaders for real-time applications; created and optimized materials and shaders for real-time apps; built a particle system with a custom module scripting in Unreal Engine; contributed to the development of a small-scale game environment.
VFX Artist – CG Bot Internship at CG Bot
August 1, 2025 - September 1, 2025
Created real-time VFX for games in Unreal Engine with a focus on performance and visual quality; developed effects for an unannounced project within a production pipeline; ensured optimization, budget efficiency, and high visual fidelity; collaborated with team members to meet technical and artistic requirements.
VFX Artist at CG Bot
October 1, 2025 - January 31, 2026
Continued real-time VFX production within a production pipeline, focusing on performance, fidelity, and collaboration across disciplines; contributed to asset integration and pipeline improvements.
Freelance Technical Artist at SIG SA México
January 1, 2025 - Present
Developed a hybrid 2D/3D commercial video show casing SIG SA’s technology; created a full 3D environment and landscape in Unreal Engine; used a custom Houdini Digital Asset (from the previous internship) to procedurally generate modular building assets, including a cafe environment, for Unreal Engine integration; integrated 2D character animation with real-time 3D visuals; collaborated with a multidisciplinary team to deliver a visually engaging piece aligned with client requirements.

Education

Bachelor in Digital Art with focus in Visual Effects & Game Development at Tecnológico de Monterrey
January 1, 2021 - January 1, 2025
Bachelor's Degree in Digital Art (VFX & Game Development) at Tecnológico de Monterrey
January 1, 2021 - January 1, 2025
Master's Degree in Houdini FX & Rigging at Coco School
January 1, 2026 - April 21, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet