- 3D Modeler
- 3D Visualizer
- Character Rigger
Rodrigo Camacho Asensio
- Madrid, Spain
- 8 projects
Character Modeler & Rigger by choice, problem-solver by nature.
About
Character Modeler & Rigger by choice, problem-solver by nature. I specialize in translating complex designs into production-ready assets that are bulletproof on the inside and full of life on the outside, always striving to bridge the gap between Art and Engineering.
My experience ranges from high-poly sculpting to overseeing technical pipelines and cross-functional teams. I am passionate about using smart logic, scripting, and automation to build robust, animator-friendly control rigs and custom tools. My goal is to solve complex technical puzzles so the animation department can focus purely on bringing the performance to life.
- Joined November 2026
Languages
- Spanish; CastilianFluent
- EnglishAdvanced
Industry experience
- Gaming
- Media & Entertainment
Projects · 8
- 3D Modeler
- 3D Visualizer
- Character Rigger
- 3D Modeler
- 3D Visualizer
- Character Rigger
- 3D Modeler
- 3D Visualizer
- Character Rigger
- 3D Modeler
- 3D Visualizer
- Character Rigger
- 3D Modeler
- 3D Visualizer
- Character Rigger
This is the Nimona Rig based on the Nimona movie, I have done both the textured modeling and the rigging of the character.
- 3D Modeler
- 3D Visualizer
- Character Rigger
This project has been a massive personal challenge where I took full ownership of the character creation pipeline. Beyond the technical setup, I have also been responsible for all the modeling and texturing, ensuring that the artistic vision and technical performance work in perfect harmony.
- 3D Modeler
- 3D Visualizer
- Character Rigger
Work experience· 5 roles
Project: ´FKC (Fighting Krazy Chickens)'. • Serving as the primary technical bridge between Art and Engineering departments, ensuring seamless asset integration and system stability within Unity. • Providing continuous feedback on artistic style, color grading, and final visual polish to maintain consistent quality standards. • Leading a cross-functional team of 8 people, orchestrating end-to-end workflows across VFX, Animation, 2D, and 3D departments to ensure cohesive project execution. • Managing weekly team workloads and removing production blockers while providing technical mentorship to sustain project momentum.
• Developing complete, production-ready rigging systems from the ground up, including complex skeletal hierarchies, IK/FK control schemes, and optimized deformation setups. • Crafting clean, performance-oriented character topologies to ensure high-fidelity, fluid deformations within real-time environments. • Designing custom tools and automation scripts in Python to streamline rigging workflows and optimize overall performance. • Providing hands-on technical support and guidance to the animation department, ensuring workflow stability and efficiency during the early production phase.
Executed the full-pipeline creation of 3D characters, from initial high-poly sculpting in ZBrush to optimized, animation-ready low-poly meshes. Developed custom rigs in Autodesk Maya, focusing on clean deformations, proper skin weight distribution, and building animator-friendly control rigs. Adapted quickly to a fast-paced, iterative production environment, proactively troubleshooting technical issues between the modeling and rigging phases.
Education
Intensive specialization in high-end 3D character control structures and pipeline integration. • Industry Endorsement: Highly recommended by course tutors (Senior Leads at Netflix Animation & Chimera Studio) for technical skills, artistic sense, and pipeline adaptability. • Advanced Rigging: Built complex IK/FK systems, squash & stretch logic, and robust mechanical/organic rigs. • Facial Rigging: Created expressive setups using blendshapes and joint-based systems. • Scripting: Developed custom tools and automated tasks using Python and MEL in Maya. • Skinning: Implemented Pose Space Deformers (PSD) and meticulous weight painting. • Optimization: Rigs optimized for peak performance in Animation/VFX environments.
Intensive master's program focused on advanced character setup, complex control structures, and character FX. • Technical Setup: Deepened technical expertise in advanced skinning techniques, deformation optimization, and body/facial rigging. • Pipeline Integration: Mastered workflows for bridging the gap between character modeling and animation. • Problem Solving: Developed robust, animator-friendly rigs tailored for high-performance production pipelines.
Comprehensive foundation in the full 3D production pipeline, encompassing modeling, texturing, animation, and LookDev. • Academic Excellence: Graduated with one of the best records of the degree and an extraordinary average grade. Recognized with an official Letter of Congratulation from the Academic Director. • Honors Awarded: Achieved Honors in 'Visual Effects Programming in Maya' and 'Design and Development of Environments and Elements'. • Skill Foundation: Built a versatile technical and artistic skill set to effectively tackle end-to-end 3D production challenges.
Certifications and awards
Recommendation letter provided by my mentors Osvaldo Tapia (Senior Rigging Artist, Netflix) and Rudi Hammad (Rigging Lead, Chimera Studio) upon completing the Advanced 3D Character Rigging program.
Selected as a Finalist in the 2025 Rookie Awards for "Telling Stories Through Space." This recognition highlights technical and artistic excellence in character creation, evaluated by a panel of industry-leading professionals.
Hire Rodrigo Camacho Asensio today
Post a job and invite Rodrigo, or contact them directly. No hidden commission.



