Video Game Composer, Guitarist & Producer for orchestral, rock, and custom action scores. My work has been featured in the Humble Bundle Audio Collection, and I served as Composer for Soda City (Steam). You can also find my music packs across the Unity Asset Store, FAB, itch.io, and Game Dev Market. What I bring to your team: * Custom Scoring: Specialized in Fantasy/RPG orchestrations, tactical RTS themes, and heavy metal/rock action. * Adaptive & Game-Ready Assets: Full stems/multitracks for layered audio, seamless loops, stingers, bumpers, and short edit variations for smooth transitions. * Full Pipeline: Original composition, orchestration, production, and game-ready mixing. * Professional Reliability: A background in music production and academic composition teaching, ensuring tight turnaround times and clear communication. Let's make your game sound unforgettable. Reach out today to discuss your audio needs!

Rodrigo Flores

Video Game Composer, Guitarist & Producer for orchestral, rock, and custom action scores. My work has been featured in the Humble Bundle Audio Collection, and I served as Composer for Soda City (Steam). You can also find my music packs across the Unity Asset Store, FAB, itch.io, and Game Dev Market. What I bring to your team: * Custom Scoring: Specialized in Fantasy/RPG orchestrations, tactical RTS themes, and heavy metal/rock action. * Adaptive & Game-Ready Assets: Full stems/multitracks for layered audio, seamless loops, stingers, bumpers, and short edit variations for smooth transitions. * Full Pipeline: Original composition, orchestration, production, and game-ready mixing. * Professional Reliability: A background in music production and academic composition teaching, ensuring tight turnaround times and clear communication. Let's make your game sound unforgettable. Reach out today to discuss your audio needs!

Available to hire

Video Game Composer, Guitarist & Producer for orchestral, rock, and custom action scores.

My work has been featured in the Humble Bundle Audio Collection, and I served as Composer for Soda City (Steam). You can also find my music packs across the Unity Asset Store, FAB, itch.io, and Game Dev Market.

What I bring to your team:

  • Custom Scoring: Specialized in Fantasy/RPG orchestrations, tactical RTS themes, and heavy metal/rock action.
  • Adaptive & Game-Ready Assets: Full stems/multitracks for layered audio, seamless loops, stingers, bumpers, and short edit variations for smooth transitions.
  • Full Pipeline: Original composition, orchestration, production, and game-ready mixing.
  • Professional Reliability: A background in music production and academic composition teaching, ensuring tight turnaround times and clear communication.

Let’s make your game sound unforgettable. Reach out today to discuss your audio needs!

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Experience Level

Expert
Expert
Expert
Intermediate

Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

Composer, Producer & Guitar at Rodrigo Flores Music (Video Game Oriented Music Producer and Composer)
November 9, 2021 - Present
Composer and producer for video game oriented music. Have published over a dozen music packs for various video game asset stores. The music packs feature a collection of 10 tracks of various musical styles (rock, metal, orchestral, orchestral-synth hybrid), with multiple useful edits (loop versions, bumper edits, stinger edits, etc.). The music packs were mainly made with adventure, fantasy, action, RTS and RPG games in mind.
Composer, Producer & Guitar at Rodrigo Flores Music (Stock and Production Music Project)
July 21, 2020 - Present
There are over a hundred stock music tracks published featuring several music genres (trailer music, orchestral music, ambient music, rock, funk).
Composer, Producer & Guitar at Tochas Studios
January 1, 2011 - Present
Music composer, producer and guitarist for demo projects and for SodaCity (2015) published on Steam.
Composer, Producer & Guitar at Rodrigo Flores (Progressive Rock Artist)
December 30, 2009 - Present
Composer and producer for solo progressive rock project focused on complex and intricate music. Written, recorded, mixed and mastered several albums, EP’s and Singles published on Bandcamp, SoundCloud and streaming platforms.

Education

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Qualifications

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Industry Experience

Gaming, Professional Services
    [Orchestral RPG] - Uncovering The Past
    A majestic, narrative-driven orchestral cue written to evoke a sense of history, mystery, and grandeur. Brass and expressive strings build an evolving theme creating an atmosphere of discovery and quiet awe. Ideal In-Game Context: Hubs & Capital Cities: Heroic castles, ancient academies, and sacred temples. Story Moments: Uncovering forgotten lore, entering new realms, or cinematic cutscenes. Genres: Fantasy RPG, Action-Adventure, Tactical RPG. music instrumental soundtrack
    [Symphonic Metal Boss] - Land Of Gold
    An aggressive heavy metal/orchestral hybrid battle track. Featuring driving guitars, punchy drums, and intense orchestral elements. Ideal In-Game Context: Combat Sequences: Major boss fights, arena battles, and high-stakes conflict zones. Moments of Tension: Timed escape sequences or sudden enemy ambushes. Genres: Dark Fantasy, Action RPG, Hack & Slash, Fighting Games. music instrumental soundtrack
    [Sci-Fi Orchestral] - Star Cluster
    A serious, expansive and cinematic sci-fi orchestral theme blending majestic orchestration with atmospheric synths and pads. Ideal In-Game Context: Exploration & Dialogue: Space station hubs, interstellar council chambers, and deep-space travel. Narrative Beats: Fleet reveals, cosmic discoveries, and main menu themes. Genres: Sci-Fi RPG, Space Sim, Grand Strategy, Narrative Adventure. music instrumental soundtrack
    [Action Rock Cue] - Saving The City
    A high-energy, pump-up action rock cue packed with driving basslines, and energetic guitar riffs. Built to drive momentum and keep players focused and energized. Ideal In-Game Context: Action Sequences: High-speed city chases, timed racing levels, and high-intensity urban combat zones. Level Themes: Modern city hubs, industrial zones, or sports/action minigames. Genres: Action-Adventure, Racing, Platformers, Arcade Shooters. music instrumental soundtrack
    [RTS/Battle] - Preparing The Armies
    A driving, rhythmic tactical theme focused on tension and momentum. Blending marching percussion with heavy atmospheric orchestration, it creates a sense of imminent clash without fatiguing the player's ears. Ideal In-Game Context: Strategy Gameplay: Pre-battle planning, siege setups, troop deployment, and world map navigation. Cinematic Sequences: Briefings, army movements, and tactical overviews. Genres: Real-Time Strategy (RTS), Grand Strategy, 4X, Turn-Based Tactics. music instrumental soundtrack