Digital illustrator and 2D animator with a focus on rendering fundamentals, color theory, value, and illumination. Interested in translating cultural stories into visual style for games and animation projects. Currently building professional experience through academic training and animation workflows, including character design and rigging-focused production tasks, with tools such as Blender, Photoshop, and various animation/illustration software.…

Rodrigo Pejovés

Digital illustrator and 2D animator with a focus on rendering fundamentals, color theory, value, and illumination. Interested in translating cultural stories into visual style for games and animation projects. Currently building professional experience through academic training and animation workflows, including character design and rigging-focused production tasks, with tools such as Blender, Photoshop, and various animation/illustration software.…

Available to hire

Digital illustrator and 2D animator with a focus on rendering fundamentals, color theory, value, and illumination. Interested in translating cultural stories into visual style for games and animation projects.

Currently building professional experience through academic training and animation workflows, including character design and rigging-focused production tasks, with tools such as Blender, Photoshop, and various animation/illustration software.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Character designer (Peruvian brand game — “Caminos del sabor”) at Peruvian video game project “Caminos del Sabor”
January 1, 2025 - Present
Second place in the character design contest context for the Peruvian brand’s video game, “Caminos del Sabor”, contributing to character design direction within the project theme.
Rigging Artist (Blender) — video game project at Waffle Sttech (Ayni Marca Peruana project)
January 1, 2025 - Present
Rigging and related production tasks in Blender for a video game concept project called “Ayni Marca Peruana”, supporting character/asset readiness and animation workflow for a cultural Peruvian game.
P r e - p r o f e s s i o n a l practice (Animation project) at Pata clauan (animation project for “Pata clain”)
January 1, 2025 - Present
Pre-professional practice for a Pata clain animation project, focused on pipeline tasks related to animation production and character/asset readiness for a cultural context.
Character Designer (Pre-professional practice) at Pata clau n
January 1, 2025 - Present
Pre-professional practice for the Pata clan animation project, contributing character design work for a cultural animation initiative.
Graphic Designer at Corban Company
January 1, 2025 - Present
Graphic designer
Character Designer at Cultural Association Pataclaun
January 1, 2025 - Present
Pre-professional practices for the Pataclaun animation project.

Education

Professional degree at University of Palermo
January 1, 2024 - December 31, 2025
Digital Art Course: Concept Art Part 2 at Ahmed Aldoori's Digital Course
January 1, 2024 - December 31, 2025
Perspective drawing at Marshall Vandruff
January 1, 2025 - December 31, 2025
Anatomy of the Human Body at Stan Prokop enko
January 1, 2024 - February 4, 2026
Material Rendering through Props at Clint Cearley
January 1, 2025 - February 4, 2026
Professional degree at University of Palermo
January 1, 2024 - January 1, 2025
Digital course: Fundamentals of rendering, value, color theory and illumination at Ahmed Aldoori's Digital Course (Part 2)
January 1, 2024 - January 1, 2025
Perspective course at Marshall Vandruff
January 1, 2024 - January 1, 2025
Bachelor's Degree and Licentiate Degree at University of Palermo
January 1, 2021 - January 1, 2025
Digital Course (Concept Art 2) at Digital Course
January 1, 2024 - January 1, 2025
Bachelor's Degree and Licentiate Degree at University of Palermo
January 1, 2021 - January 1, 2025
Digital Course (Concept Art) at Digital Course of Concept Art (Ahmet Aldoory’s course)
January 1, 2024 - January 1, 2025
Digital Course (Fundamentals of Rendering) at Digital Course about the fundamentals of rendering, value, color theory and illumination
January 1, 2024 - January 1, 2025
Digital Course (Anatomy of the Human Body) at Perspective course by Marshall Vandruff
January 1, 2024 - August 6, 2026

Qualifications

Perspective Course
January 1, 2025 - January 1, 2025
Digital Course (Anatomy of the Human Body)
January 1, 2024 - August 6, 2026
Digital Course (Muscles and Bones of the Human Body)
January 11, 2030 - August 6, 2026
Open Show Recognition — Palermo’s Illustrators Open Show (animation recognition for “Cajas”)
January 1, 2021 - August 6, 2026

Industry Experience

Media & Entertainment, Education, Professional Services, Software & Internet, Other, Gaming, Computers & Electronics