I am a dedicated Unity Developer with 4+ years of experience in game and app development, including 3 years in commercial roles. I specialize in scalable solutions for Android, PC, Web, PS4, and Nintendo Switch, with portfolio projects reaching 5 million downloads. I write high-quality code, create modular architectures using MV patterns, asynchronous/reactive programming, and dependency injection. I have experience with networking for multiplayer and custom Editor tools, and I optimize projects and legacy code through analytics and profiling. I work with SCRUM and CI/CD to deliver from idea to release, document processes for team convenience, and I thrive as a team player, adapting quickly and sharing knowledge. On GitHub and LinkedIn you can find my portfolio and achievements. I am passionate about staying current with industry trends and techniques, and I enjoy mentoring junior colleagues and contributing to a positive team culture. In my spare time I work on independent projects and organize training groups for game development.

Pavel Rodygin

I am a dedicated Unity Developer with 4+ years of experience in game and app development, including 3 years in commercial roles. I specialize in scalable solutions for Android, PC, Web, PS4, and Nintendo Switch, with portfolio projects reaching 5 million downloads. I write high-quality code, create modular architectures using MV patterns, asynchronous/reactive programming, and dependency injection. I have experience with networking for multiplayer and custom Editor tools, and I optimize projects and legacy code through analytics and profiling. I work with SCRUM and CI/CD to deliver from idea to release, document processes for team convenience, and I thrive as a team player, adapting quickly and sharing knowledge. On GitHub and LinkedIn you can find my portfolio and achievements. I am passionate about staying current with industry trends and techniques, and I enjoy mentoring junior colleagues and contributing to a positive team culture. In my spare time I work on independent projects and organize training groups for game development.

Available to hire

I am a dedicated Unity Developer with 4+ years of experience in game and app development, including 3 years in commercial roles. I specialize in scalable solutions for Android, PC, Web, PS4, and Nintendo Switch, with portfolio projects reaching 5 million downloads. I write high-quality code, create modular architectures using MV patterns, asynchronous/reactive programming, and dependency injection. I have experience with networking for multiplayer and custom Editor tools, and I optimize projects and legacy code through analytics and profiling. I work with SCRUM and CI/CD to deliver from idea to release, document processes for team convenience, and I thrive as a team player, adapting quickly and sharing knowledge. On GitHub and LinkedIn you can find my portfolio and achievements.

I am passionate about staying current with industry trends and techniques, and I enjoy mentoring junior colleagues and contributing to a positive team culture. In my spare time I work on independent projects and organize training groups for game development.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Polish
Advanced
Ukrainian
Intermediate
Belarusian
Intermediate
Russian
Fluent

Work Experience

Unity Developer at MIII
March 1, 2025 - September 13, 2025
Developed 2D/3D/AR apps deployed to Google Play Console, integrated SDKs (Unity Ads, AppLovin, AdMob, AppMetrica). Improved architecture (MVVM, MVP), loaded assets (Addressables, SQLite), and created automation. Reduced crashes (<2%) and ANR (0.47%) in an app with ~5 million installs; worked with CI/CD and QA. Documented code and processes.
Unity Developer at Midnight Works
March 1, 2025 - Present
Developed racing simulators for consoles, ported projects, optimized performance. Designed architecture (MVC/MVP), created editor tools and cross-platform UI. Wrote networking code (Mirror), eliminated bottlenecks, and worked in SCRUM with teams. Documented code and processes for project support.
Freelance Unity Developer at Freelance / Independent Projects
November 1, 2022 - September 13, 2025
Developed mobile games from idea to release, integrated SDKs (Appodeal, AppMetrica, Unity Ads), deployed to Google Play Console, and localized. Collaborated with designers and QA for asset integration. Worked on projects such as Valhalla Path and Runar Match 3.

Education

Bachelor's Degree in Mobile Games and Apps Development at Vistula University
January 1, 2023 - January 1, 2027
Physics, Mathematics, Programming at BNTU Lyceum
January 1, 2021 - January 1, 2023
Tech Skills (Unity Developer) at Professional Education - Tech Skills (Unity Developer)
October 1, 2021 - September 30, 2022
IT Step - 2D Artist at IT Step
January 1, 2020 - January 1, 2022

Qualifications

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Other, Computers & Electronics
    BladeCarRunnerVR

    Developed an immersive VR experience inspired by “Blade Runner” and “Blade Runner 2049.” Built VR mechanics for an interactive vehicle in a dystopian Las Vegas desert, optimized performance, and integrated interactive elements. Collaborated with artists to recreate iconic assets and enhance immersion. View gameplay ()