I am a dedicated Unity Developer with 4+ years of experience in game and app development, including 3 years in commercial roles. I specialize in scalable solutions for Android, PC, Web, PS4, and Nintendo Switch, with portfolio projects reaching 5 million downloads. I write high-quality code, create modular architectures using MV patterns, asynchronous/reactive programming, and dependency injection. I have experience with networking for multiplayer and custom Editor tools, and I optimize projects and legacy code through analytics and profiling. I work with SCRUM and CI/CD to deliver from idea to release, document processes for team convenience, and I thrive as a team player, adapting quickly and sharing knowledge. On GitHub and LinkedIn you can find my portfolio and achievements.
I am passionate about staying current with industry trends and techniques, and I enjoy mentoring junior colleagues and contributing to a positive team culture. In my spare time I work on independent projects and organize training groups for game development.
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Developed an immersive VR experience inspired by “Blade Runner” and “Blade Runner 2049.” Built VR mechanics for an interactive vehicle in a dystopian Las Vegas desert, optimized performance, and integrated interactive elements. Collaborated with artists to recreate iconic assets and enhance immersion. View gameplay ()
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