I’m Rohit Potula, a game audio sound designer focused on interactive audio implementation and responsive sound experiences. I work across gameplay, UI, weapons, and environments—designing everything from moment-to-moment player feedback to immersive ambient soundscapes that help bring a game world to life. I specialize in building audio systems with FMOD (and also have exposure to Wwise), using parameters, RTPCs, snapshots, and real-time controls to make audio adapt to gameplay. I enjoy collaborating with developers and multidisciplinary teams, iterating inside game builds, and delivering clean, production-ready assets that stay clear, consistent, and performance-friendly.…

Rohit Potula

I’m Rohit Potula, a game audio sound designer focused on interactive audio implementation and responsive sound experiences. I work across gameplay, UI, weapons, and environments—designing everything from moment-to-moment player feedback to immersive ambient soundscapes that help bring a game world to life. I specialize in building audio systems with FMOD (and also have exposure to Wwise), using parameters, RTPCs, snapshots, and real-time controls to make audio adapt to gameplay. I enjoy collaborating with developers and multidisciplinary teams, iterating inside game builds, and delivering clean, production-ready assets that stay clear, consistent, and performance-friendly.…

Available to hire

I’m Rohit Potula, a game audio sound designer focused on interactive audio implementation and responsive sound experiences. I work across gameplay, UI, weapons, and environments—designing everything from moment-to-moment player feedback to immersive ambient soundscapes that help bring a game world to life.

I specialize in building audio systems with FMOD (and also have exposure to Wwise), using parameters, RTPCs, snapshots, and real-time controls to make audio adapt to gameplay. I enjoy collaborating with developers and multidisciplinary teams, iterating inside game builds, and delivering clean, production-ready assets that stay clear, consistent, and performance-friendly.

See more

Experience Level

Expert
Expert
Expert
Beginner

Language

English
Intermediate
Hindi
Fluent

Work Experience

Sound Designer (Freelance) at Icarus Alpha
June 1, 2026 - Present
Collaborates with multidisciplinary teams to create sound effects and audio assets for original game projects; supports professional development workflows and partners with designers, artists, and developers to meet ongoing audio needs.
Lead Sound Designer at Blood Nexus Studios
September 1, 2025 - March 31, 2026
Designed and implemented gameplay, UI, weapon, and environmental audio systems; created interactive FMOD events using parameters, snapshots, and real-time control; built immersive ambient soundscapes, optimized assets/event structures for performance and scalability, and maintained organized audio pipelines and naming conventions.
Lead Sound Designer at Jabsz Gaming Studios
April 1, 2025 - September 30, 2025
Designed gameplay-focused sound effects to enhance player feedback and interaction; collaborated with developers to test and iterate audio in-game builds; mixed and edited assets for clarity, consistency, and implementation readiness.
CodeStack | Music Composer
May 1, 2024 - June 30, 2024
Composed and produced original music scores for various projects, delivering music tailored to different creative requirements.
Freelance Sound Designer at Cinelions Media
May 1, 2024 - September 30, 2025
Designed SFX, Foley, and ambience with strong narrative and timing focus; delivered clean, production-ready audio assets adaptable across media.
Music Composer at CodeStack
May 1, 2024 - June 30, 2024
Composed and produced original music scores for various projects.
Sound Designer at SeamEdu
February 1, 2024 - April 30, 2024
Worked as an electronic music producer for the track “Never Go Back,” focusing on electronic touches in the last part of the song.
Sound Designer (Electronic Music Producer) at SeamEdu
February 1, 2024 - April 30, 2024
Worked as an electronic music producer for the song “Never Go Back,” contributing electronic touches in the last part of the track.
Mix Engineer, Sound Designer at SeamEdu
October 1, 2023 - November 30, 2023
Managed sound design, Foley, and background score for the Dawn of Justice: Batman vs Superman fight scene (movie clip).

Education

Bachelor Of Arts at Tilak Maharashtra Vidyapeeth, Pune
August 25, 2021 - May 20, 2024
I completed my sound engineering course from this university
B. A. Sound and Music Technology at B++ Higher Secondary Certificate
January 11, 2030 - September 25, 2026
B. A. Sound and Music Technology at B++ Higher Secondary Certificate
January 11, 2030 - September 25, 2026
Higher Secondary Certificate at Higher Secondary Certificate (60.00%)
January 11, 2030 - September 25, 2026
Secondary School Certificate at Secondary School Certificate (54.20%)
January 11, 2030 - September 25, 2026
at SemEdu School of Pro-Expressionism
September 1, 2021 - May 1, 2024
at Guru Nanak College
January 1, 2019 - March 1, 2021
at Andhra Education Society’s High School
July 1, 2018 - March 1, 2019

Qualifications

B.A Sound & Music Technology
August 25, 2021 - May 20, 2024
Higher Secondary Certificate - 60.00%
January 11, 2030 - September 25, 2026
Secondary School Certificate - 54.20%
January 11, 2030 - September 25, 2026
Dante Level 1
January 11, 2030 - September 25, 2026
SoundGrid 101
January 11, 2030 - September 25, 2026
SoundGrid 201
January 11, 2030 - September 25, 2026
Game Audio Implementation (FMOD in Unreal Engine 5)
January 11, 2030 - September 25, 2026
Dante Level 1
January 11, 2030 - September 25, 2026
SoundGrid 101
January 11, 2030 - September 25, 2026
SoundGrid 201
January 11, 2030 - September 25, 2026
Game Audio Implementation (FMOD in Unreal Engine 5)
January 11, 2030 - September 25, 2026

Industry Experience

Media & Entertainment, Gaming, Education, Computers & Electronics
    Battleship Re-Sound Design.
    "Battleship Re-Sound Design" is a project that showcases my work in redesigning the sound for the movie "Battleship". The project demonstrates my expertise in creating immersive and engaging audio experiences for the movie. sounddesign battleship…