I’m Rohit Potula, a game audio sound designer focused on interactive audio implementation and responsive sound experiences. I work across gameplay, UI, weapons, and environments—designing everything from moment-to-moment player feedback to immersive ambient soundscapes that help bring a game world to life.
I specialize in building audio systems with FMOD (and also have exposure to Wwise), using parameters, RTPCs, snapshots, and real-time controls to make audio adapt to gameplay. I enjoy collaborating with developers and multidisciplinary teams, iterating inside game builds, and delivering clean, production-ready assets that stay clear, consistent, and performance-friendly.
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